
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! UI is well design, drawing on the map is quite easy and feels natural: that makes target motion analysis fun to do. It still needs some polishing (e.g. map could have more details) or it's missing some features (no deck gun or radar on you sub), but nonetheless it's a really solid and addictive game, and the dev promised he will continue improving it. And on top of that, it runs even on a potato, so you don't have to sell your kidney for a top-notch GPU or gazillion of RAM to play it!
I bought this game expecting to put 1 max two hours into it. and within 24 hours ive got 5 hours of play time. + super simplistic graphics which make it easy on the eyes + good tutorials that do a fine job explaining the basics + super helpful dev that will personally help you out on discord and takes their time to help you learn + while i started the campaign out with the best sub i could have the first time around, this game is helpful enough to be able to start with the "worst" boat in silent shark mode within 10 hours of gameplay. - one single problem is i lose track of time cause i hyperfocus on this (oh no... anyways)
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My man GOERING slapped with this one
Really awesome abstract sub simulation. If you don't have any prior experience with WW2 sub games then this will likely be a struggle as it requires raw, pen-and-paper trigonometric calculations to bring down your targets. But when you do get those hits, it's an absolute dopamine hit that satisfies like nothing else. To know you sank a target purely from observation, estimation and assistance from a realistic TDC. There's something this game captures that I haven't really seen in other sub games. It boils the mechanics and concept of operating a submarine (and stalking your prey) down to such a simple, clean level yet does so without losing any complexity and strategy nor sacrificing the sheer feeling you get from doing so. The interface gives all essential information needed to do everything without superfluous elements and really lends itself well to this type of game. Absolutely love this and can't wait to see how it evolves over time. Well done John!
This game is everything you want in a SubSim in a lightweight package that runs great on almost any hardware. Highly recomend for newcomers to the genre.
Un silent hunter 2d . Muy detallado se nota el cariño. Bonito y es rápido de gestionar y buscar acción.
Really refreshing!
[i]簡化版的獵殺潛航[/i] [hr][/hr] [h3] 優點 [/h3] 1. 介面簡易好上手。基本上艦艇操控介面就是速度、航向跟深度,潛望鏡測距儀只要船隻辨識正確,調整至桅杆高度就能獲得目標距離數據,聲納也會顯示出大致位置,所以在海圖上大概能估出目標速度,不需要像獵殺潛航還要考慮用船身長度等辦法去猜,會輕鬆很多。 2. 雷擊方案都會由魚雷數據電腦(TDC)輔助,基本上餵給電腦的數據越精確,要百發百中也是有可能的。 3. 價格實惠。 [h3] 缺點 [/h3] 1. 目前只有西太平洋區域的地圖。船隻多半是商船,戰艦種類只有驅逐艦。 2. 如果已經玩過獵殺潛航,遊戲體驗可能會太過簡單。當然,欺負商船也有爽度就是了,但一次出擊直接進帳5萬噸也是有點太爽了,感覺42年就會幹掉尼米茲成為艦隊司令(? 3. 中文版本有bug。如果不想遭遇大學長亂搞你電腦或鬼潛艇事件,建議用英文版玩。
The spiritual successor to the 'Silent Service' I used to play on the C64. A great game with well thought out fundamentals, accurate physics and an addictive game loop. This is the experience you want to have after you've revisited the old submarine tales of yore.
An awesome sub simulation, only a few hours in and loving it! This game style is the same reason why I loved red storm rising when it was released and CMO. Well worth the money! and to be honest I don't want some ganky 3d graphics trying to simulate what it looks like inside a sub.
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