
Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.
Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.
Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia.
SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past.
Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive.
Choose how to engage in each encounter, using both the tools at your disposal and the environment around you.
Beyond fighting or fleeing, carefully sneak past danger through stealth, tracking enemy positions from cover or luring them away with distractions.
The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.
Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV.
Through narrative-driven puzzles closely tied to these fragments, players can relive past events and catch glimpses of everyday life in town, remaining constantly aware of the story.
The first full-length SILENT HILL game to be presented in first-person perspective, players experience the fog-shrouded town directly through the eyes of Simon.
With limited visibility and a heightened sense of proximity to danger, stealth, combat, exploration and the CRTV feel intimate, close and terrifying.
Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end.
Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape.
A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions, reacting and building tension and release with the ebb and flow of action and stealth.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 836reviews | 74% | #7 | $1.3M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Screen Burn delivering a master class in horror, exceeding all my expectations. Please make more SH games.
Отличное возвращение во вселенную Silent Hill. Особенно понравилась мрачная атмосфера, постоянное чувство тревоги и то, как игра постепенно раскрывает свою историю. Исследовать локации интересно, загадки хорошо вписываются в происходящее, а визуальный стиль отлично передаёт характер серии. Понравилось, что игра делает ставку на напряжение и загадочность, а не только на скримеры. Некоторые моменты действительно запоминаются и заставляют задуматься над происходящим. Для поклонников Silent Hill это интересный новый взгляд на серию. Моё прохождение: https://youtu.be/HgGdr1WZU0Y?si=w931bdoMV58GlH-e
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Same day: best JP #4, worst PL #23 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $49.99 |
| — |
| — |
| #44 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zdecydowanie bardzo fajna i wciągająca gra
전투가 기존 시리즈와 다르게 잠입을 너무 요구함
Silent Hill Townfall foi o jogo que me surpreendeu esse ano! Estava com um pé atrás de eles repetirem uma mesma história parecida com o Silent Hill 2. Só que eu estava errada, o jogo conseguiu ter uma história única e muito fiel a um Silent Hill, jogue sem tomar spoilers e sua experiência vai ser muito boa. Na gameplay achei o combate bem simples podia ser melhor, e durante o jogo só achei 1 Puzzle problemático o resto achei muito bem desenvolvido! Minha nota para esse jogo é 9/10 e é um dos melhores Silent Hill que joguei com certeza!
Silent Hill Townfall is something we have not gotten before and I believe a lot of people are overlooking this or are maybe even thrown off by it. This is the first iteration entirely in first person. Its thematic elements and fear inducing twists imo hit WAY harder due to this. Not only is the game creepy and eerie, but it is also beautiful and makes me want to explore it. While it gives you a weapon if you are not playing on the easiest difficulty you will be surprised how deadly the enemies can be. This makes me feel like I am playing more of an alien isolation type of silent hill than previous installments where I need to hide more than attack and truly this gives me a more robust feeling of fear than I have ever really had in a silent hill game. Survival horror rather than action horror. This may not hit with everyone, but so far in my first four hours its got me by the balls. The ONLY thing so far that I have qualms with is how autosave seems to be useless and how bad the stuttering can be even on a beefy rig. UE5 strikes again. I do believe this will inevitably get ironed out, but go into this with that in mind. May be worth getting and waiting on a mod that fixes pso shader compilation. Lastly I will say if you truly want to experience this game to the fullest. Dont play on easy. Momma didnt raise no b****
Прошёл одним заходом, ушло 12 часов. Бомбило местами от стелса и большой ебаки, но в целом благодаря атмосфере и сюжету игра затянула так, что отлип только когда пошли титры. Конечно не лучшая часть серии, но свои твёрдые 7 баллов из 10 она точно заслуживает. Из минусов - мало врагов, совсем коридорная игра, не очень хорошая оптимизация, убогий стелс. Я убил слишком много монстров, поэтому получил первую концовку. Для хорошей надо убить менее 60, то есть по стелсу фигарить больше. Игра однозначно стоит своих денег, атмосфера и сюжет затащили, как и картинка со звуком, всё на высшем уровне.
難易度ナイトメア・ノーマルでクリア済み 面白いけども全体的にハードコアな仕様なので人を選ぶゲームだと思いました
Silent Hill but this time the game stuttering is scarier than the monsters
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