
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.3Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I normally love Silent Hill games, but Silent Hill f really doesn't feel like a Silent Hill game in the same way as the others. If I had played this without knowing the title, I would never have guessed it was supposed to be a Silent Hill game. The game is not scary at all, and the new combat system makes you very capable of easily disposing of enemies with perfect dodges and other new mechanics. At this point, the monsters should be afraid of you, not the other way around. This is mostly just a hack-and-slash action game with some horror themes. That could work, but the combat is simply bad. The game throws lots of enemies at you, but combat is just a slog. The story is vague, which isn't that unusual for a Silent Hill game, but six hours in, I'm still not invested in it, and it just seems kind of uninteresting. The puzzles are mediocre and often don't really make much sense. All in all, it's just a boring experience. I felt that way right from the start, but I wanted to give it a chance since I normally like Silent Hill a lot. At this point, though, I just wish I had refunded the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really enjoyed the game thank you Konami! please give Hinako a gun in the sequel.
Espantalho safada, pare de usar saias e dar susto nos outros, eu não gosto muito dessas brincadeiras gostosas.
I really enjoy this game, There's plenty to explore and discover in the game, Combat is very fun and offers a challenge, Exploration is rewarded and it seems like there's always something new to find, Puzzles are engaging and offer different difficulty levels if you aren't as interested in that aspect of the game, 5 Endings total with requirements outlined on the main menu for convenience, New game + unlocks new content which gives more incentive to keep playing the game even after unlocking your first ending, The Story is interesting and offers everything you'd expect from a psychological horror survival game and more, I have no complaints at all. On top of all this the game manages to be eerie and beautiful at the same time and Is well optimized. Enemy designs and combat mechanics are great, I got this game during the steam summer sale But it would of been worth full price easily. All in all a great game and worth playing!
很好玩啊 剧情很有趣 画面也不错 打击感很强 不是很恐怖 我刚玩第一周目 选的推荐的难度 感觉对我来讲刚刚好
玩法新颖,解密过于牵强,不是寂静岭的寂静岭。
Konusal olarak iyi ama unreal engine gazabına uğramış. Gameplay çok katı, optimizasyon kötü.
Brilliant writing, rivals Silent Hill 2 without trying to emulate it for once. It's just enough personal trauma and self-reflection, spiced up with that white claudia induced cult stuff that every single Silent Hill game after SH3 completely failed at. I started on Story difficulty, hearing that the combat was not fun enough to justify the difficulty. Well, the Story difficulty was not fun so I switched to Hard and it was much better. People compare it to Sekiro, trying to disparage this game, but that's just unfair. The game's combat is perfectly in sync with its themes and what's happening in the narrative if you pay attention to it.
做优化给我做好了呀,过CG的时候跟女主嗑药后第一视角一样,各种红的绿的紫的光从莫名奇妙的地方打过来,给我看恶心了。正常游玩时一会黑的要死,一会亮的能把你闪瞎,还老是掉帧,战斗手感也是僵硬的要死,还有交互物提示不凑很近都不显示,显示了还小的要死,校舍那里我找钥匙找了快一个小时,结果你妈那个钥匙在他妈外边花从里,那么小一个交互提示混在花丛里根本看不清,你知不知道外面还一直有个打不死的胖宝宝追着你撕咬,后边堆怪也堆的巨多,手感这么便秘还要一次打多只怪打好几次,找三个纹章的时候给你搞一堆陷阱房强制你体验这个大粪战斗,而且就算你打过了这个陷阱房你下次再走进来他还会再刷怪强制让你再打一次,我草泥马呀,我这个吸魂防复活是假的吗,还会再复活那要这个吸魂干什么,让你找一堆道具为什么还要把地图给禁了,地图本来就要绕还搞这种会反复刷怪陷阱房是想恶心谁,一周目还只能走一个坏结局,完整剧情还要打多周目,一周目都被这么恶心了哪里有心情会去打多周目我草泥马
Despite havinf played the first two hours on launch, I slept on this game so hard but now I am blessed to say, PEAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |