
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.3Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
寂静岭F(furious),别名为寂静岭:暴怒 女主深水雏子,寂静岭最严厉的母亲。中学田径部体育生,人美声甜,喜欢与群众打成一片,擅长钢管、撬棍、棒球棒等诸多武器。抬棍有高度,甩棍有力度,打人有准度,棍棍有态度。一秒六棍是钢管的极限,不是我雏子大人的极限 据说雏子是由怪物们内心的恐惧凝结而成的,但凡发出声音的怪物都会被雏子杀掉,于是才有了寂静岭
♥♥♥♥♥ не страшная, мне не понравилось, не давайте китайцам делать игры, хуесосы ♥♥♥♥♥ милиардники они жить не заслуживают а если игру делали сепаратисты с тайваня то еще хуже, слава коммунистической партии китайской народной республики🐼🐼🐼
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Silent Hill F - наверное одна из самых захейченых игр по SH и это... Глупо, буквально все кто поиграл в игру от силы 3-5 часов вообще не поняли саму игру, её сюжет, саму Хинако и то как нам приподнесли историю для кого то это что то в духе: "Ну деваха трудный подросток которого никто не понимает и она сама хочет всё делать", но это не так я прошёл игру на все 5 концовок и я считаю что это было очень хорошо и насчет боёвки... ешкин кот кто увидел тут дакр соулс... тут всё абсолютно всё легче если что кто не знает в игре существует такая штука как концентрация и я не понимаю вы что типо не можете нажать 1 кнопку когда вокруг противника появляется красный контур? капец конечно... я думаю что даже если я посажу своего младшего брата которому 8 он и то научиться сражаться с врагами, это всё что я хочу сказать очень советую к покупке хоть это и необычный SH, но незаслужанный своего хейта будьте умнее и не выстраивайте своё мнение на мнении из интернета уж куда лучше не слушать других и построить своё мнение, не так ли?
Не розумаіію хейта який був до гри, доволі глибокий сюжет робить її доволі гарною грою, так тут не найкращій геймплей, але і не найгірший, якби взяли фізику з 2 частини і рівень анімацій, то ця гра сталаб в 10 разів кращє, але навіть так вона грається чудово і не душно
Espantalho safada, pare de usar saias e dar susto nos outros, eu não gosto muito dessas brincadeiras gostosas.
Despite havinf played the first two hours on launch, I slept on this game so hard but now I am blessed to say, PEAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
There are metaphors laced in every aspect of the game!! its such a beautiful story depicting "girlhood" and "womanhood" in way which displays not only the pressure of those concepts but how they're pushed onto an individual (enemies and character dynamics with Hinako each displaying examples) !! Hinako's story is one I think everyone could learn from since one of the themes is holding onto an identity that is actively being stripped from you, a topic which absolutely anyone could find value in or even relate to in one way or another. As a long time fan, its an amazing installment in the series and probably my favorite c:
I really enjoy this game, There's plenty to explore and discover in the game, Combat is very fun and offers a challenge, Exploration is rewarded and it seems like there's always something new to find, Puzzles are engaging and offer different difficulty levels if you aren't as interested in that aspect of the game, 5 Endings total with requirements outlined on the main menu for convenience, New game + unlocks new content which gives more incentive to keep playing the game even after unlocking your first ending, The Story is interesting and offers everything you'd expect from a psychological horror survival game and more, I have no complaints at all. On top of all this the game manages to be eerie and beautiful at the same time and Is well optimized. Enemy designs and combat mechanics are great, I got this game during the steam summer sale But it would of been worth full price easily. All in all a great game and worth playing!
super duper amazing 10/10
雏姐告诉我们寂静岭为什么寂静都是有原因的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.8K | 78 | 82% | $7.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 34.4K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 59.7K | 95% | $19.99 | |
| $35.4M | 277.8K | 97% | $9.99 |