
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.3Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну такое. Бесячая игра. Раздражает гг, механика боя и вообще. Купила в дань уважения серии СХ.
优缺点极其鲜明。剧情与氛围无愧顶级,龙骑士07将东方恐怖意象,深植于战后日本乡村的肌理中,让人压抑而窒息。但战斗手感实在笨重,攻击后摇过长,操作流畅度远逊于心理沉浸。 然而,一周目通关后,那种说不清道不明的情绪沉在心底久久不散——不是惊吓,而是一段被扭曲的记忆,让你放下游戏手柄后仍无法释怀。 如果你能容忍操作瑕疵,这会是一场值得反复回味的心理旅途。期待二周目、三周目……的补全与探索!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a review after 2.5 hours of play. I'm really hoping to update it in a more positive manner as I play more. So far, it completely misses the "Silent Hill" flavor, going straight to worn-out "action horror" jumpscare-laden territory. With breakable, but plentiful weapons as a tired, annoying trope. (Also, a mid-20th century Japanese schoolgirl can apparently repair a metal pipe with a screwdriver somehow). The first few encounters made me think this might be something more than that, but then it gave me a weapon and it turned into a clunky action game. Most of these 2.5 hours were like "oh a monster, let's kill it, moving on, loot some stuff, rinse repeat". I decided to start writing this review when a monster jumped me out of a monster closet so that the "being grabbed by enemies" tutorial could pop up. If this sad, cliché jumpscare tactic is the best you can do nowadays, "horror" designers, you need to rethink your approach to game design.
Не розумаіію хейта який був до гри, доволі глибокий сюжет робить її доволі гарною грою, так тут не найкращій геймплей, але і не найгірший, якби взяли фізику з 2 частини і рівень анімацій, то ця гра сталаб в 10 разів кращє, але навіть так вона грається чудово і не душно
:)
muy bueno!
So turns out the F stands for '♥♥♥♥♥♥♥ Kino'. The best non-team silent SH game by far. Some nitpicks: the combat, while well developed, feels out of place at times in the later half of the game (I shouldn't be thinking about optimising my build in SH), and the required multiple playthroughs do get repetitive if you're trying to get all endings, but none of this takes away from the incredible atmosphere, Akira Yamaoka's phenomenal OST and the exceptional story. F fits in with the classics both stylistically and thematically and, to me, confirms that this SH revival wasn't a fluke with the 2 remake. Here's hoping Townfall continues this trend. PS: performance was OK for me. Better than the 2 remake at least. this is UE5 so your milage may very ETC ETC. don't be afraid to ♥♥♥♥ around with the ini files (fog and nanite tend to be culprits for dodgy framerates)
I really can't say anything others haven't said already. It's a beautiful game in all terms. Highly recommended.
I normally love Silent Hill games, but Silent Hill f really doesn't feel like a Silent Hill game in the same way as the others. If I had played this without knowing the title, I would never have guessed it was supposed to be a Silent Hill game. The game is not scary at all, and the new combat system makes you very capable of easily disposing of enemies with perfect dodges and other new mechanics. At this point, the monsters should be afraid of you, not the other way around. This is mostly just a hack-and-slash action game with some horror themes. That could work, but the combat is simply bad. The game throws lots of enemies at you, but combat is just a slog. The story is vague, which isn't that unusual for a Silent Hill game, but six hours in, I'm still not invested in it, and it just seems kind of uninteresting. The puzzles are mediocre and often don't really make much sense. All in all, it's just a boring experience. I felt that way right from the start, but I wanted to give it a chance since I normally like Silent Hill a lot. At this point, though, I just wish I had refunded the game.
Bad optimization even with an rtx 5090, story didn't grab my attention
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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