
In this narrative card game about relationships and communication, navigate conversations in a colorful world reminiscent of our own. Learn and grow through the cards you choose to play. Who will you become? What will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 258reviews | 88% | — | $88.5K |
| $19.99 | 24ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game that uses cards to simulate how your experiences change the way you speak with those around you. Genuinely the only card-based games I've played that made me have emotions (other than elation at an infinite combo or anger at bottom-decking a useful card). Your first game will probably be a failure. But don't be discouraged! It's only a couple hours to get there and you'll learn from it.
👍
Presenting conversations as a card game where you are trying your best to cooperate with your "opponent" is an inspired idea. Your deck representing your worldview changing as you talk with people is some incredible harmony between the storytelling and the gameplay. The card play itself is not super deep, but I see this as more of a story-centric game than a deckbuilder even if it can technically be described as one. I noticed that other reviews complained about it being impossible to make a deck that works everywhere, but I feel that this way the game really forces you to be invested in the stories you decide to pursue. Not being able to perfectly mingle with everyone everywhere is one of the core ideas of the game. Overall I enjoyed signs of the sojourner a lot, though I feel that the somewhat shallow gameplay makes a second playthrough a bit unappealing despite the fact that I want to see more of its world and characters.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Match the symbols game, each town has it's own preferences.. first three towns are all fairly identical. Circles and Triangles mostly. But as you interact with people on the journey, you're forced to take a card they played and exchange it for one of your cards. Actively punishes you for playing their game. Next few towns are entirely different, that's where the Squares and Diamonds come into play. I would love to just play the game but can't get past the feeling that trying to play the game actively ruins the game since you have to match to progress. As you visit new towns, you'll fail their conversation card game because you don't have those symbols, but you'll get a card of their symbol at the cost of one you have in your deck. Thus you lose the ability to talk to your own town, or the other two towns near yours. What a silly concept. As you venture further from home, you lose yourself.. that's the life lesson.. got it. Going to look for a mod that turns all the symbols into dog paws.
Amazing game. Short, but great for a few playthroughs and very worth the money. Also a gem for anybody interested in game design and strong ludonarrative.
a really cool deckbuilding game about conversations. this game has some really cool ideas, the whole deckbuilding mechanic in relation to having conversations was such a cool way in melding gameplay and story. it really made me engage in the story making sure I was always choosing the right cards, and the right order, just so I could maximize my trips every month. it took me one run to realize how to properly gather cards so that you have more chances of succeeding in conversations, that by the second run I was very satisfied with my outcome. Yes, sometimes the card draw of you or the other person might not help the conversation, but if you play your cards right you can even mitigate situations like that. I will definitely play more so I can explore more but I am already very satisfied with just two runs and with both endings I got. A recommend for those who want a different kind of deckbuilding card game with some really cool mechanics and an intriguing story.
it is actually crazy this was not a hit, exactly the kind of tight, innovative indie that people go nuts for. incredible soundtrack too
From what I've already played the game is great! such an innovative and fun way to do storytelling through mechanics. It's sort of a deckbuilder game, but instead of cards representing combat, they represent having conversations, and your aim is not to "defeat" the "opponent" but to communicate, establish connection and understanding with them; different people have different communication styles so your deck won't work for everyone, miscommunication will happen - which means the game is nonlinear and replayable and the more you talk with a person, the more you adopt their style (their cards go into your deck) it's a pleasant puzzle, where instead of trying to make deck that "beats everything" you want to make one that allows you to establish the best rapport with the characters you like the most and complete tasks the story from what I've gathered so far takes place in a post-climate-apocalypse (and a bit solarpunk-ish?) kind of world. You're following the footsteps of your late mom as a trader in a caravan exploring the world and acquiring items to sell in your family store The vibes are so far rather cosy but not in a mindless sort of way, with hints of heavier topics under the surface. it looks great, it sounds great, it's a joy to play It takes a few in-game conversations for the gameplay and story to wind-up, but then it clicks as you get more interesting cards and the world opens up a bit
Good game
It feels so rare to encounter a game whose mechanics, by virtue of their meaning, are interesting to think about in and of themselves. [i] Signs of the Sojourner [/i] excels at basically everything from characters to aesthetics to music. 9/10.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $88.4K | 359 | 60% | $7.99 | |
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| $88.4K | 982 | 90% | $9.99 | |
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| $88.5K | 105 | 88% | $29.99 |
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