
In this narrative card game about relationships and communication, navigate conversations in a colorful world reminiscent of our own. Learn and grow through the cards you choose to play. Who will you become? What will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 258reviews | 88% | — | $87.8K |
| $19.99 | 24ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this back when it was on Game Pass and liked it so much that I bought it. Years later, I hadn’t heard anyone else talk about this game, so here's my review. I like that it tries to gamify conversations. You succeed at conversations by matching like symbols on cards alternating between you and your conversation partner, and it's not always in your interest to succeed. With a limit of 12 cards and replenishing to 5 playable cards, it might not be your choice either. After each conversation, you have to replace one card with another from the up to three cards of your conversation partner's response. You change your personality with each conversation, and you will need to change, that's just great. But how the cards are analogous to having a conversation is unclear, especially at the end of the back-and-forth card placement, the other person has real dialogue. This is perhaps the largest hurdle to enjoying the game. The randomness of card symbols, the fact that cards can have additional abilities, and which cards are drawn means that the replay value is there, even outside of the game's various endings. The randomness can feel unfair if you want to do something specific in the game, as you can be easily stopped. It would be more forgivable if the structure was more accommodating. Going around the map 5 times - really 4.5 rounds, as the first round is the tutorial - makes it too tight to experiment. This tension is appropriate to the game's story, but it does undermine the sense of meaningful choice. Each game takes about 3 hours to complete, so ymmv if this is too long or not to replay after a failed attempt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really love how the game creates profound messages without being super on the nose. I enjoyed how the mechanics gave the story structure and urgency while still letting me fill in a lot of the "blanks" in my own mind! It's really nice to see a deckbuilder with cool mechanics like this.
Signs of the Sojourner is a superbly cute game with a ton of personality, a truly outstandingly vibrant and gorgeous artstyle and some of the most comfy vibes ever. It approaches every topic in a refreshingly mature way and explores character's emotions through conversation. The core mechanic is simple and elegant but still reasonably challenging and works really well in the context of the game, however the game does the job of matching the actual dialogue with the puzzle result. There is something lost here, because it doesn't exactly feel like you are fully in control of the conversation. Maybe I'm missing something? Despite that I really have to commend how well integrated all of the gameplay elements are into the story. I definitely recommend checking this out if you enjoy story driven or puzzle games, it's a wonderful journey both literally and figuratively.
[u]Signs of the Sojourner[/u] is a cosy game with a simple card mechanic about communicating with different communities. The story of learning about your late mum’s life and stocking her shop is pleasant, with optional side stories that vary depending on where you travel. However, the card system never became interesting enough to encourage multiple runs. If you want a richer card-based story game, [u]Black Book[/u] is a better option.
The metaphors of the game are spot on -- as in, the gameplay mirrors my emotional experience
A game that uses cards to simulate how your experiences change the way you speak with those around you. Genuinely the only card-based games I've played that made me have emotions (other than elation at an infinite combo or anger at bottom-decking a useful card). Your first game will probably be a failure. But don't be discouraged! It's only a couple hours to get there and you'll learn from it.
it is actually crazy this was not a hit, exactly the kind of tight, innovative indie that people go nuts for. incredible soundtrack too
a really cool deckbuilding game about conversations. this game has some really cool ideas, the whole deckbuilding mechanic in relation to having conversations was such a cool way in melding gameplay and story. it really made me engage in the story making sure I was always choosing the right cards, and the right order, just so I could maximize my trips every month. it took me one run to realize how to properly gather cards so that you have more chances of succeeding in conversations, that by the second run I was very satisfied with my outcome. Yes, sometimes the card draw of you or the other person might not help the conversation, but if you play your cards right you can even mitigate situations like that. I will definitely play more so I can explore more but I am already very satisfied with just two runs and with both endings I got. A recommend for those who want a different kind of deckbuilding card game with some really cool mechanics and an intriguing story.
Wow! So rare to find a game where the mechanical system and narrative design are in perfect accord like this. I really got caught up in this, and there's many more plot threads than you can tease out in any one playthrough.
👍
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 21 | 62% | $19.99 | |
| $1.2K | 3 | 67% | $11.99 | |
| $578 | 7 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.8K | 249 | 67% | $8.99 | |
| $87.8K | 253 | 97% | $9.99 | |
| $87.8K | 222 | 73% | $9.99 | |
| $87.9K | 191 | 68% | $11.99 | |
| $87.9K | 606 | 85% | $9.99 | |
| $87.9K | 112 | 79% | $19.99 |