
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yo wtf. That was a good time!
A morbidly-depressing survival horror game with glimpses of bittersweet moments scattered throughout. Having not played much survival-horror games beyond the first two Dead Spaces, let alone ones with more traditional gameplay and perspective, I was definitely nervous about SIGNALIS - especially when I found out that there was an achievement tied to the -Survival- difficulty as well as -Classic- inventory. The gameplay, while pretty simple, can be immensely stressful thanks to the purposefully-clunky controls and gunplay. That said, there is something very oddly-satisfying to planning my route on the map, organising my inventory, and solving the (I personally find) brain-melting puzzles. Had to use a guide to solve some of those puzzles and help expedite some backtracking - All in all, I recommend making notes whilst playing if you don't have the best memory like myself. It helps keep track of what item is needed where, which door is locked and how to open, etc. The PS1 style graphics, while not personally nostalgic as I never had or played PS1 games, definitely helped me accept the gameplay's jank and clunkiness - especially when it comes to more fast-paced combat such as the [spoiler]final boss in the game[/spoiler]. The background lore surrounding [spoiler] Eusan, Gestalts, and Replicants [/spoiler] are pretty damn intriguing (though I can't help but recall another way older game [spoiler] Nier Replicant [/spoiler] with how similar in concept the [spoiler] Gestalts and Replicants [/spoiler] are in this game compared to the former). The flavour text scattered throughout the levels paint a pretty grim world outside of the already horrific setting of the game. The story is somewhat left vague and slightly convoluted with the idea of [spoiler] Replicants inheriting the memories of the Gestalts they were based off, with each cycle causing them to confuse actual and inherited memories.[/spoiler] The appearance of [spoiler] flesh infection [/spoiler] especially as the game progresses is something I'm still not sure about - with regards to how it ties to the [spoiler] main disease of the Replicants going mad.[/spoiler] I look forward to viewing all the endings and better understanding the narrative surrounding SIGNALIS with the help of YouTube. [b]Steam Achieve-ing[/b] Might be the first time I unlocked all the achievements for this game simultaneously whilst beating the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154.1K | 84% | $6.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remembered our promise.
Simply an amazing experience. Not many games nail it like this one. Bravo!
i like it, reminded me of a alien shooter in a way xD solid 8/10, would play again (id larp it surely)
peak
If your niche is puzzles than this game is for you. This is one of those games where they don't spoon feed you the story, rather they sprinkle information here and there. The progression, the environments, and some rather specific puzzle artifacts sparked my curiosity and wonder of where is the story going and what does this mean. The devs did a tremendous job at creating a world to surround the story and captivate you into your role; it doesn't feel empty. I love the simple art style, the inspirational character designs, music, game play, and pacing. You can tell this team put a lot of heart into this game and they did an excellent job. 10/10 recommend!
Lesbian resident evil
10/10
achtung
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.