
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elster Chad top indie w
Few modern games I feel truly capture the style SIGNALIS seems to easily achieve and make apparent. SIGNALIS has gotten me back into the whole survival horror genre I used to know. It's absolutely worth the price and I have almost no complaints with the whole thing. If I could choose to experience this game for the first time again, there is no doubt in my mind I would choose that. This game in my opinion is best when you go in blind. Not doing such would frankly disrespect yourself and the game. Thus, I am going to intentionally not break my own rules and not reveal much. But what I will say is that SIGNALIS really understands how to use its environment--not just for appearance but as a method of conveying the story. It's the kind of game where you can and will find and understand more from multiple playthroughs; and I cannot recommend enough playing this multiple times and trying to find every little of the MANY details in this game. Of the entire game the two major things I disliked were most of the enemies felt quite basic, and just that the game can feel too short. Both however I believe should not change. SIGNALIS is so fun for me because it takes these really simple mechanics and forces you to apply them. You don't need to use a wiki to understand how an enemy works. And as for the game length? If it stretched on any longer I don't think the game itself would have quite the charm that it seems to achieve so naturally. I honestly don’t know how I should go about writing anything about the story without taking away or breaking my rules. So I will simply state that the story is well done and I found fun to try and piece together and figure out on my own. The gameplay, while simple, is one of my favorite parts. SIGNALIS itself feels a lot more slower paced than a lot of other survival horrors, which feel refreshing. And the simplicity works in its favor of limited options where this game forces you to make plenty of micro-decisions to formulate a favorable route. Throughout the gameplay I could tell so many little things that reference or are inspired by fundamental survival horrors like the Resident Evil and Silent Hill series. How such they are referenced I will omit due to my preestablished rule. In conclusion, if you want to play a survival horror that feels like some of the originals with its own modern take, SIGNALIS is a great game to try out. With an active and positive community, and the care placed in the entire game. With atmospheres that are incredibly memorable. It surely is a game worth playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154.1K | 84% | $6.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fabulous if someone asks my mind core this is my answer i love pixalated games i love lesbianism i love doomed yuri i love sci-fi i love horror i love fighting for my love i love red black and yellow and i love apocalipses if u love these things this game is for you bye
oughhhh im soooo yellow
lesbians :)
geniunely changed my life.
A very cerebral experience. Not for everyone, but if you have an eye and ear for sci-fi themes, solid art direction, and an existential brand of indirect story-telling, you should enjoy this game. The moment to moment gameplay is; while enjoyable, secondary to this game's primary experience. [Main Points] -Gameplay: Signalis plays very similar to Ps1 era Resident Evil games (Especially in Survival mode). If you've played any Resident Evil prior to 4, you should know what to expect here. It doesn't reinvent the wheel, but it runs it just fine. The "boss-fights" unfortunately are probably the weaker part of the game, but with them not being the focus, it's generally fine. A little clunky (especially the latter encounter), but if you got through the early stuff, you should be able to piece together the later stuff. -Story: What you are witnessing (the plot) doesn't matter as much as what the notes and environment are telling you what has happened. You are expected to do a decent amount of personal heavy-lifting as you navigate this experience. -Look & Feel: Environments and characters are very loosely drawn, but some how affixed extremely well to get across a sci-fi look that is very unique. The music is as present as needed and when it rises to the occasion it slots in perfectly with the other elements. The anime-inspired still-frames and panels slot in well enough and don't distract from the rest of the game. Especially with the "doll" themes this game puts forward. [Personal Thoughts] -This game reminds of what Scorn could have been. I feel like it's a better execution of a similar concept. Scorn was fine as an experience, but I feel like Signalis knocked it out of the park as a complete package. If you liked Scorn, you should really enjoy this. -As someone whom is haunted by the King in Yellow and the Isle of the Dead painting, this was quite the treat. 2 pieces of content I already enjoyed, and this came out of nowhere to reinforce that joy. Thanks for reading, -Iron
Она выбрала вилку...
Mira de verdad, me parece un buen juego, pero he tenido que reinciar la partida dos veces, una por que no me dejaba coger varios objetos del suelo y otra por que un codigo de la caja fuerte, PESE A SER EL CORRECTO, no funcionaba, que os digo, me ha tocado tanto los c*****s que he tenido que dejar la reseña
Good game. Had fun. Got tricked by fake ending and uninstalled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.