
Sigilfarer is a single-player roguelite adventure where every decision rests on the roll of your dice. Master a dice-building system while navigating a sprawling, procedurally generated world. Strategize your route, manage resources and push your luck to the limit!
Modeled estimate, not a reported figure. How we estimate →
About
Sigilfarer is a roguelite adventure where every decision rests on the roll of your dice. Set in a world broken by a magical disaster, you lead a group of wanderers through dangerous, ever-changing lands. In Sigilfarer, your strength isn’t just your strategy — it’s the dice you create.
The game is built around a unique dice system that reimagines deck-building. Your party is your dice set. Every weapon, shield, and piece of armor you equip changes your dice, adding new faces that define your attacks, defenses, and abilities.
Sigilfarer reimagines the deck-building genre, allowing you to shape your own destiny with a customizable dice system. Your party is the dice set; each sword, shield, and armor you equip becomes a die face, determining the attacks, buffs, and strategic options available to you.
Manage up to four characters in your team, creating unique builds and synergies tailored to your playstyle. The dice are crucial during the whole playthrough and represent abilities of the party.
Roll your dice in tactical turn-based combat, use them to overcome skill checks, and use them to renew resources while resting. Every dice throw can turn the tide!
In this roguelite adventure, you'll rely on your wits and the dice you craft to explore procedurally generated, open hexagonal maps. Each region presents diverse biomes, perils, and opportunities. Conducted runs will push you to develop your strategy and enhance your dice set with each attempt. Death is not the end, but rather a fresh beginning, allowing you to become stronger and wiser with each journey.
- Roguelite Gameplay Loop
- Dice Rolling
- Engaging Story
- Turn-Based Combat
- Little Bit of Luck
- High Replay Value
- Many unlockables and more to come
- Atmospheric Gameplay
- Lot of goblins and other creatures
- Relaxing Gameplay
- 4x Strategy
- City Building
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, definitely worth the price. Overall I am enjoying the game and would recommend it; however, there are few thing that I feel could be improved (some are minor or personal preference). Equipment Award: - No option to refuse equipment award if nothing fits your build (unless I'm blind). You have to go into the inventory after selection and remove it manually. - It would be nice to be able to compare award equipment before selection, with current equipped gear rather than having to jump in and out of the inventory. Dice Effects: - No effect to hit enemies left of the target. Maybe this is something I have yet to encounter, but there is only an effect to hit enemies right of the target. - There doesn't seem to be anywhere to view status effects. You can see what effects a die has by right clicking on the character/enemy health bar in battle (bottom left in inventory); however, until the effect is applied to a character/enemy you can't see what it does. For example... - Poison does damage equal to value and reduces by one each turn. (Unblockable) - Burn does damage equal to value and halves each turn. (Blockable) - Bleed does damage equal to the die value of the bleeding character/enemy. (Single Instance) Adding an option to view all status effects and providing more information about each one would be an improvement. Inventory: - No option to sort the inventory. You can restrict to only certain items (e.g. only mage, headgear, etc.) but there isn't a nice/clean way to sort items. - All class restricted equipment is displayed for all characters, not just matching class.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Russian, Simplified Chinese, French, Portuguese - Brazil, Ukrainian, Italian, Spanish - Spain, Bulgarian, Traditional Chinese +12 more
| $9.59−20% |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really fun roguelite with a clever dice-building system! Every decision feels meaningful, from planning your route to managing resources and taking risks. Easy to pick up, but there’s plenty of strategy beneath the surface. Definitely worth checking out if you enjoy tactical roguelites!
(Merci d avoir ajouter des langues comme le francais!) j ai plus de 20 heure de jeux dans le demo . le jeux est vraiment cool et le game play est bien !!! Bon jeux tout le monde !!!!
Für mich ist dieses Spiel eine herbe Enttäuschung. Hauptkritikpunkte: 1.) Es gibt keinen Story-Modus. 2.) Ein Brennholz zum Start und keine Ressourcen-Quellen auf der Karte, obwohl man sich die meiste Zeit in Waldgebieten aufhält, empfinde ich als Verarschung und 3.) Gegenstände die einem mehr Schaden als Nützen runden das Spiel negativ ab. Von der Unausgewogenheit der Gegner mal ganz zu schweigen. Tut mir leid das sagen zu müssen, aber da gibt es eine Menge anderer Spiele die das wesentlich besser machen. Eine Kaufempfehlung geht daher nur an Masochisten und Leute die Spielen mit Arbeiten verwechseln raus.
Gra warta wypróbowania za te cenę
While Sigilfarer has a slight learning curve initially, its core gameplay loop is genuinely satisfying—just keep in mind that the meta-progression takes a bit of time to build up.
That's refreshing roguelite. Love the dice upgrading. Great!
<33
Great game.
died on the tutorial... aint nobody got time for that!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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