
Sigilfarer is a roguelite adventure where every decision rests on the roll of your dice. Master a dice-building system while navigating a sprawling, procedurally generated world. Strategize your route, manage resources and push your luck to the limit!
Modeled estimate, not a reported figure. How we estimate →
About
Sigilfarer is a roguelite adventure where every decision rests on the roll of your dice. Set in a world broken by a magical disaster, you lead a group of wanderers through dangerous, ever-changing lands. In Sigilfarer, your strength isn’t just your strategy — it’s the dice you create.
The game is built around a unique dice system that reimagines deck-building. Your party is your dice set. Every weapon, shield, and piece of armor you equip changes your dice, adding new faces that define your attacks, defenses, and abilities.
Sigilfarer reimagines the deck-building genre, allowing you to shape your own destiny with a customizable dice system. Your party is the dice set; each sword, shield, and armor you equip becomes a die face, determining the attacks, buffs, and strategic options available to you.
Manage up to four characters in your team, creating unique builds and synergies tailored to your playstyle. The dice are crucial during the whole playthrough and represent abilities of the party.
Roll your dice in tactical turn-based combat, use them to overcome skill checks, and use them to renew resources while resting. Every dice throw can turn the tide!
In this roguelite adventure, you'll rely on your wits and the dice you craft to explore procedurally generated, open hexagonal maps. Each region presents diverse biomes, perils, and opportunities. Conducted runs will push you to develop your strategy and enhance your dice set with each attempt. Death is not the end, but rather a fresh beginning, allowing you to become stronger and wiser with each journey.
- Roguelite Gameplay Loop
- Dice Rolling
- Engaging Story
- Turn-Based Combat
- Little Bit of Luck
- High Replay Value
- Many unlockables and more to come
- Atmospheric Gameplay
- Lot of goblins and other creatures
- Relaxing Gameplay
- 4x Strategy
- City Building
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Before Sigilfarer, I had no friends, no plan, and a deep distrust of dice. None of that changed. I do miss my mage though. Poor guy sacrificed himself so the rest of us could take one more hex, but the game’s pretty good.
I'm really enjoying this one. It's got a good solid start and room to grow. Worth getting if you enjoy roguelite mechanics and rpg story/characters. It feels like Fate, but I think I like it better.
데모버전 재밌었고 한국어 지원 예정이라고 해서 찜해놨었는데 23개 언어를 지원하지만 어느새 한국어는 목록에서 사라짐 개꼽네 진짜 주사위박이라 어쩔 수 없이 샀는데 대단히 앙심을 품고 있다는 사실을 알아둬라 개발자놈들아
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Russian, Simplified Chinese, French, Portuguese - Brazil, Ukrainian, Italian, Spanish - Spain, Bulgarian, Traditional Chinese +11 more
| $9.59−20% |
| 0ratings |
| 0% |
| #102 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 36 reviews with recorded playtime.
Highly recommended.
^^
Currently needs a lot of QoL updates, for example some better UI (e.g. you need to individually click each enemy to see if they have buffs/debuffs). It is very grindy, too much metaprogress for something that doesn't (shouldn't) need it. And I was hoping on more items to change the dice, and not just the numbers on the dice (like adding +1, but you can't use that side the die for the rest of the fight). It is early after release, so i'm hoping the developer will still add/change these things. As it currently stands, i'm leaning towards not recommending, but it has a lot of potential if it decides to lean more into roguelike and less into rogue-grind. Will hopefully update to recommended if there are some good updates.
Combat reminds me Slice & Dice which I played on mobile. First hour seems good, curious to see more progression, for now it's hard to get through the goblin champion
Based on nearly 2 hours of gameplay, I can definitely say that this is a very interesting game that you certainly won't get bored of. If you're a fan of roguelites, I definitely recommend it to everyone.
Sigilfarer really pulled me in — the dice-building system feels fresh and satisfying, and the procedurally generated world keeps every run interesting. That said, the sheer number of options at the start can be overwhelming, and gathering the resources needed to set up camp gets frustratingly tedious. The crystal level also drains way too fast for my taste, which forces constant micromanagement. Big plus for the localization into many languages — rare for such a small team. Despite these rough edges, I had a great time and keep coming back for more runs. A solid roguelite at a fair price.
C'est pas très bien. C'est mal optimisé. Dommage
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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