
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
Siege Survival: Gloria Victis Prologue is available here THESE WALLS CAN’T FALL Set in the medieval world of Gloria Victis, Siege Survival: Gloria Victis sees your country invaded and your city under brutal siege. A small group of civilians are trapped in the only remaining stronghold and are the last source of hope for the defending troops hanging on for dear life. You might not be fighting the invaders yourself, but the fate of the city lies in your hands. Support the last soldiers standing against overwhelming enemy forces and hold out until reinforcements arrive. Build your camp, manage resources, craft supplies during the day and scour the fallen city for resources and new civilian recruits at night. SURVIVE THE SIEGE Defending what’s left of your city are a few tired troops in dire need of arrows, weapons and armour; along with treatment for the wounded. You need to keep this last bastion of defenders supplied and supported in every way possible ahead of their battles every few days; otherwise, the enemy will eventually storm the keep. Not only that, but you also need to protect your civilians and your camp, as you are assaulted by waves of flaming arrows and giant boulders. MANAGE RESOURCES & CRAFT SUPPLIES You need better weapons, a roof over your head, hot food and all the other trappings that just existing entail; and the only way you’ll get these is if you and your team craft them. But resources are limited and you'll need to sustain both soldiers and civilians, so find ways to preserve food, develop your infrastructure and use your supplies more efficiently. SCAVENGE THE FALLEN CITY Venturing out from the safety of your keep, you have to explore the ransacked city at night to collect precious resources and help the surviving citizens – or exploit them. But be careful, enemy patrols keep watching the streets; you must be smart to remain unseen... and alive. Unlock routes to other districts, enlist new civilian recruits and make it back before dawn so as not to be caught. YOUR BACK AGAINST THE WALL Help is coming, but it’s weeks away. And in a siege like this, one dilemma can quickly spiral into another and very soon you will face tough moral choices. The fate of your companions - and that of the city - is in your hands alone. There will be hunger, wounds, disease and despair, but also growing tensions between the civilians and defenders. Sustain your troops or keep your civilians alive? Only you can decide. TELL YOUR OWN STORY Siege Survival: Gloria Victis is developed on a game editor platform that will allow modding and community-generated content at launch. Create your own unique scenarios and stories from scratch and expand the universe of Gloria Victis.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.49−90% | 41ratings | 78% | — | not modelled |
| $24.99 | 1.8Kreviews | 79% | — | $1.1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 18 | 78% | Free | |
| $1.1M | 1.8K | 79% | $24.99 | |
| — | 77 | 76% | $39.99 | |
| — | 15 | 62% | $7.99 | |
| — | 39 | 72% | $14.99 | |
| — | 96 | 88% | $29.99 |