
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very interesting take on what could be a remarkable civ game. The future seems bright for the devs of this game. I hope they will continue to work with this title and offer more. The options seem abit limited but I guess perfection is in the eye of the beholder.
Came back to this one after a long time. First I liked it again, it's a new setting and being on the new planet feels like there is a mystery to be solved. But quickly it turned into the usual. Concepts are very similar to Civ V and the strategy is the same that has worked all the way since Civ 1, amass troops and hit the opponents over the head until you got their cities, rinse and repeat. In additiion, the AI is not very strrong, suing for peace and giving up cities when they realistically could have held out and used their city defenses to ward off my attacks. Anyway, instead of playing the same game that I have literallly played 100 times in different versions over the last 30 years, I gave up and think I am done with it now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BETTER THAN NEWEST CIV
very addicting
I can not beleive they are selling this god aweful game with an unusably small ui
<문명 5>의 리소스 재활용 게임이기 때문에 당연히 비교를 할 수 밖에 없는데 굳이 <문명 5>가 아니더라도 정말 잘못 만든 게임이라고 생각한다. 유저 경험에 대해 단 1도 생각하지 않고 만들어 놓아 혹시 QA 작업이 없었나 싶은 수준. 처음 하는 사람은 조언을 다 들으면서 진행해도 게임의 흐름을 따라가기조차 힘들다. 그 이유는 떨어지는 직관성. <문명 5>가 직관적인 게임의 교과서라 봐도 될 정도로 훌륭한 직관성으로 많은 신규 팬들을 유입시킨 반면 이 게임은 최악의 직관성을 들고 왔다. 이게 같은 회사에서 나온 게임이 맞나?? 게임을 키고 딱 10분만 해보면 기술 테크, 맵 지형, 사회 정책, 도시 운영 및 확장 등 대체 뭐가 뭔지 하나도 이해할 수 없어 숨이 턱 막히는 경험을 할 수 있을 것이다. 나도 전략 게임 좋아해서 직관성 조금 떨어져도 정보 찾아보면서 하는 편인데 이 게임은 도를 넘은 수준이라 게임의 가장 기본적인 개념조차 혼자 잡기 힘들다. 사실 게임에 대해 완전히 익힌 뒤엔 그럭저럭 할만한 게임인 게 눈에 보인다. 문명하고 비슷하게 각 세력이 권장하는 승리 공식이 있고, 이걸 시도해보면서 다양한 상황에 직면하다 보면 분명 재미있을 것이다. 그런데 좀 미안한 말이지만 이 정도 수준의 UI 디자인은 10명 이하 규모의 인디 게임도 안 한다. + 게임 속도는 빠름이 최고라 다른 문명 작품들과 비교하면 굉장히 템포가 느림. 그리고 맵에 독기가 잔뜩 깔려 있는데 머무는 턴당 데미지를 주는 방식이라 유닛을 이동 시키는 것 자체가 굉장히 불편한 행동이 되어버렸음. 이 독기는 게임 후반 3티어 유닛도 동일한 비율로 데미지가 박혀서 똑같이 아픔. 독기를 지우는 방법은 제한적이고 번거로움. 후반 가면 게임 진짜 드럽게 재미없음 씨발 좀 끔찍하다고 미친 놈들아. 못 참겠다 그르릉 이렇게 UI가 끔찍하면 게임이라도 압도적으로 재밌던가 그것도 아니면서 뭔 배짱으로 이런 쓰레기 덩어리를 낸거야???
Yea it was pretty good. Not on the same level as a classic Civilization entry, but it is a breath of fresh air. I had been waiting for this since Alpha Centauri.
muito bom
The best off world version of Civillization since Alpha Centauri
GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 9.6K | 81% | $9.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $74.99 | |
| $0 | 0 | — | $74.99 | |
| $2M | 2K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.1M | 31.1K | 81% | $29.99 | |
| $24M | 53.3K | 95% | $14.99 | |
| $24.1M | 106.2K | 94% | $5.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $23.9M | 28.9K | 88% | $29.99 | |
| $24.2M | 25.8K | 95% | $29.99 |