
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
기존 문명5로 유입된 유저들에게는 개선된 것도 없으면서 너무 이질적인 스킨갈이라 외면 당하고, 알파 센타우리를 기억하는 유저들에게는 너무 얄팍한 컨텐츠라 외면 당하고. 본편 흥행이 좋지 않았음에도 불구하고 확장판까지 출시해서 개선된 평가를 받았으니 개발사는 할만큼한건데, 위의 저해요소들이 너무 발목을 잡아서 결국 외계문명이나 사고실험적 요소는 패치로 추가 못되고 게임의 수명이 끝나버림. 분명히 지금 다시 플레이해봐도 비판점들이 눈에 들어오는 것도 사실이지만, 발전 가능성이 큰 작품이었는데, 이 작품을 기준점으로 문명6과 7이라는 자살 행위를 2연타로 한 것으로 보아, 문명5~비욘드어스 시절의 개발력은 이후로 박살이 났던가 아니면 원래부터 이 정도 잠재력뿐인 집단이었다는 뜻이겠지. 어느 쪽이건 이제는 볼 수 없는 안타까운 게임이라 더 착잡할 뿐.
It is just meh. It was an interesting idea, but the execution is not great. Everything looks the same on the map and creating stuff does not feel satisfying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一定要在steam上玩文明太空!创意工坊搜索IGE修改器可以自定义游戏!可以随意编辑地形,剧情和阵营!甚至可以玩到地球模式! 文明太空是上高中最糟糕的时期玩的最好玩的游戏。从2014年-2024年,文明系列欠缺的胜利之后仍然有故事.太空难民抵达新星球时一无所有,他们必须靠自己建设世界。随着建设逐渐到位,各国在外星重回现代技术水平后仍然存在旧地球上的竞争,领土资源的冲突日益增长。技术革命爆发后,超级计算机,常温超导体,基因编辑出现重大突破,谁掌握先进技术谁就成为最强大的国家。未来技术引起文明之间的战争升级到新阶段,从卫星轨道配合空军掩护下的闪电战蓄势待发。不过相比这些,我更喜欢把一个光秃秃的星球建成绿色的世界。 打折后38块钱入正算不上便宜,这么多年补票的同时也拿它继续当沙盒玩。初稿测评写完11点30本来要睡觉了,突然发现这游戏有创意工坊,而且内容比想象中丰富的多!非常值得,之前玩学习版的玩家入正很值得。老游戏焕发生机!
Simple and fun. No fluff/bloat.
Swietna
Macht Spass, ist gerade Komplex genug, um eine Herausforderung zu sein, schöne Animationen, coole Designs der verschiedenen Spielcharakteren
great expation for civ
je recommande le jeu avec le dlc qui nous permets de fonder une ville dans leau c est vraiment hot
There are some things that are a little janky, but overall the gameplay is solid and makes for a fun and replayable experience.
excellent
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.6M | 9.6K | 81% | $9.99 | |
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| $0 | 0 | — | $74.99 | |
| $0 | 0 | — | $74.99 | |
| $2M | 2K | 84% | $39.99 |
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| $24.1M | 31K | 81% | $29.99 | |
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| $24.2M | 18.1K | 72% | $39.99 | |
| $23.9M | 28.9K | 88% | $29.99 | |
| $24.2M | 25.8K | 95% | $29.99 |