
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
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Reviews
Themes across 298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I only played one run. And I won on that run. So maybe I'm biased, but this game just feels fun to play. The art style oozes charm. The spooky vibes feel claustrophobic. The final boss genuinely intimidated with how it looms over the camera and you have to literally look up at it to see its whole form. As for the gameplay, I love the dynamic between having a camp/explore deck and a combat deck. My explore deck was pretty terrible by the end game, I think, but my combat was so juiced that it didn't end up mattering. The final boss game mechanics were also fantastic at providing a "wow" factor and intimidation factor on a first playthrough. The sheer amount of hp it has, followed up with a negative curse on top of it made me wonder how I was ever supposed to beat it. Then the gimmick of the fight revealed itself and I was hooked. This game is just so charming and I'm writing this review in the hopes it can convince others to support the game so the devs can put even more love into it.
Seeing Devolver Digital as the publisher usually means a fantastic game and with pretty much all of the games I own that are published by them, I enjoy the time I spend on these games. Having played just over 5,5 hours with just the first deck and beating the boss, I can confidently say I do not put Shroom and Gloom in the same category. I've watched some YouTubers play the game's demo and wishlisted and bought it because of that. Now that the full release is here and a lot has changed, let me explain: The positives: - First and foremost: the art style is absolutely great. The 2,5D cartoony-Tim Burton style gives a unique vibe to the game which isn't experienced in most other games. The animations are pretty simplistic, but don't take any points away. - Choices: picking certain options completely changes the way you go about your run which can make it very enjoyable to see the differences, the way you can scale and modify low-level cards into absolute one-hit wonders is great. - Combinations: proccing cards is very satisfying and if previous choices are made well, you can make cards one-hit wonders or just insane strong. I know it's not many positives, but that's also why I'm not recommending this game.. The negatives: - Pacing and text: I find the pacing of certain elements very annoying, walking through the tunnels takes too long, things popping up and going down again are very slow, the end game screen takes too long to give you the actual summary of your run. It's an accumulation of annoyances which makes it feel like it's just dragging you along too much. Not to forget the 'humoristic' text, loading tips, card descriptions and things the merchant say; it's just not funny. It's very annoying and over-the-top millennial humor which is funny when you're on discord but not when you try to play a game. - RNG: At every first door, you have the possibility to dig, but in 9 runs, I've only gotten the shovel at the first door once. I've had multiple runs without good damage cards which made it impossible to upgrade properly. This really needs to be fixed. - Scaling: Sure the first area is somewhat easy to clear, second area is noticeably more difficult but the last area? Gah-lee what a poopstorm. There is very little fun to be found in how this is handled. - Bosses: They can actually just get lost with this dumb mechanic. Oh, you've beaten this boss? Don't think so, have fun with the next evolution where it gets more health and does more damage. Killed that? Have fun with another evolution. It's just a cheap way to make a boss fight take longer and it's sad. - No click-to-play: Even in these 5,5 hours of playing, always having to drag the cards to PRECISELY where they need to be is infuriating. I've missclicked many a time because I was JUST over the left or right edge. Just let me click the darn card and click whatever the target should be. Even with the early access/release discount, this has been a waste of money and I'm very sad I play this many hours before getting a refund.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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too early for early access, and way too many publicity for a raw product.
fun
The game needs a way to upgrade your character after each run.The final boss has insane amount of health and damage.
It's somehow ... chill? Look, I worked on the MTG Pro Tour for 9 years - I love card TCGs so much but I just cant invest the time in a whole dang ecosystem of cardboard. This one scratches so many itches. I think for the price the amount of content is impressive given the unbelievable art quality. The art style may say one thing, but the vibe of the whole game is another, and both are FANTASTIC. Scratches the Inscription itch but manages to be really its own thing. I love that the game has a very defined growth loop for runs, and the dev's clearly have a lot of love for other deck builders and core design principles of the greats. Bravo Team Lazerbeam!!
This requires alot of strategy - but is so immersive the challenge is worth it :)
TLDR: Let them cook and it will be pretty good. Pros - Art style is charming Satisfying to figure out win condition builds Cons - Bugs galore Hit and miss quirk chungus millennial humor Balance and horizontal strategy synergy (easiest way to win is just invest heavily in upgrading 1-3 cards) TBD - Longevity, don't know if there is going to be any ascension or similar and even with runs taking me about an hour per I'll be done with all the existing characters and content in probably 8-10 hours max. Needs a lot more replay value to justify recommending to others.
Bug过多,探索经常卡关(动不了或者干脆没法开门) 中文经常会消失 GPU占用能到50%属实不低 游戏玩法太重复,找到一个成长无限刷就行了,应该更多有趣的分支和BD而不是无脑刷数值 50块钱属实算不上便宜
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