
GO TO HELL, ARREST SATAN. Propel yourself to justice and glory on a journey through hell in this punchy, crunchy, son-of-a-gun precision platformer from the creator of My Friend Pedro.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 696reviews | 97% | — | $132.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] In short: [/h2] A fun and hectic little action platformer with tight controls. Good for a few hours of entertainment; it took me just under 4 hours for 100% (achievement) completion, i.e., excluding bonus levels. I wouldn't necessarily recommend it for full price, but from a sale it is definitely a good catch. Overall rating: 6/10 when full price, 8.5/10 at half price. [h2] More detailed review: [/h2] Satan's been at it again, and needs to be reminded that the long hand of the law cannot be avoided. This is where you, Shotgun Cop Man, step in. As a wide king, your running skills are atrocious; luckily, you've been armed with your trusty shotgun which you can use to achieve lift-off and soar above the stinky demons who serve as your typical antagonist. Just remember, the shotgun houses only three shells before a reload is needed, unless a demon is killed mid-air, in which case, by the grace of God, one of your shells is refunded. For additional smiting prowess, you're also equipped with your trusty pistol, which you can swap for other secondary weapons that randomly drop from enemies. With these basic mechanics, you descend nine worlds (layers?) into Hell to bring Satan to justice, avoiding various obstacles and pulverizing the accomplices of evil. The game introduces new minor mechanics all the way to the end, keeping you engaged. Generally, these mechanics are tied to specific worlds, and are not likely to show up in others. The weapons in the game are slightly hit and miss. The always-equipped shotgun has very short range and massive recoil, and is mostly used as a traversing tool. The secondary weapons are usually powerful, being the main method of clearing enemies. They can also be quite situational; for example, the mechanics of some worlds require accurate sniping of enemies without stray shots. In these cases, your starting pistol is without equal due to its relative shot weakness (no piercing bullets) and point-and-click accuracy. While there are not many secondary weapons that are outright bad, I did find myself avoiding certain ones (flamethrower and the scatter-shot pistol) due to their unreliability. Each world is divided into multiple levels, and in each level you have the challenges of beating them without taking damage, killing every enemy, and within a given time limits. The levels range from basic traversal levels to arena fights, and each world is capped off with a boss fight. The bosses are generally quite easy, except for the final one being a moderate jump in difficulty. Each world also introduces new level mechanics, such as shootable moving platforms, throwable bombs used to destroy walls, etc., introducing minor puzzle elements into the carnage. Along the levels, new secondary weapons are also introduced every now and then, adding them into the enemy drop pool for further levels. The new mechanics kept the levels fresh throughout, and were quite fun to work around. The only exceptions were the platforms that turned between spiky and smooth by shooting and the shoot-to-push/shoot-to-pull blocks. For the former, I found great frustration in trying to avoid stray shots, as almost every secondary weapon excepting the pistol peppers walls as much as enemies. For the latter, while the idea of the blocks was good, I found them to not register hits occasionally. Visually, the game is clear in its simplicity and pleasant to look at, and I had practically no issues parsing the important elements among all the carnage. The only exception was with some of the secondary weapons that had the tendency of cluttering the screen with bullets very easily (the scattering pistol being the main culprit). The game sounds are quite punchy, and work very well in conjunction with the simpler graphics. The music is repetitive, and I don't remember it changing between any of the worlds. I turned the music off at world 6. The story in the game is non-existent, the game knows it, and this is by no means a bad thing. If you're looking for a game with a deeper story, you'll have better luck elsewhere. In fact, the whole story can be summarized by the first five words of the Steam description: 'GO TO HELL, ARREST SATAN'. Satan himself is a man(?) of few words and says a total of five (5) words in the whole game: [spoiler]♥♥♥♥ you, Shotgun Cop Man[/spoiler]. He definitely took inspiration from the "right to remain silent" part. It's too bad he forgot the "anything you say will be used against you" part, and for this boorishness shall receive justice at the barrel of a shotgun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
佩德罗画面剧情对话多一些,画面好看一些,还能玩下去,这个是真的打完前五关就有一种绝望般的一眼望到头的无聊。
[h1]《霰弹警长》:我有两把枪,一把仁之枪,一把义之枪! [/h1] 初看《霰弹警长》这款游戏的宣传PV,会感觉有点莫名其妙,特别是主角那张抽象的脸实在让人有些困惑。没想到这款不起眼的游戏竟然是《我的朋友佩德罗》制作组的新作,而且还是一款制作了6年的独立作品。 抱着好奇的心态,我去尝试了一下,原本以为游戏难度会很高,需要玩家不断地背板试错才能通关。但其实游戏的难度非常友好,普通关卡里主角的血量清空之后会在不远处复活,而不是从关卡开头重新开始。 BOSS战就稍微上了点难度,玩家只有一条命,两滴血都被耗光的话就要从头开始打BOSS,但是第一格血被打掉之后是可以捡回来的,也就是说只要及时捡回被打掉的血,理论上是可以无限续关的。 操作方式更是简单得不行,除了左右移动和向下穿越平台的基础操作外,鼠标左键是手枪射击,可以实现小范围的跳跃和移动,右键是霰弹枪,可以实现大范围的跳跃和移动。因为没有跳跃按键,我们就需要利用霰弹枪的反作用力帮助角色向上移动;同理,横向的冲刺功能也是要用霰弹枪辅助完成,用于躲避途中的机关或者单纯的加速缩短通关时间。 当然游戏的关卡设计不会这么简单,会在中途加入各种敌人,我们要在向终点冲刺的过程中利用手中的枪械击败所有的敌人,还要利用霰弹枪的三次跳跃限制躲避敌人的子弹攻击。随着关卡的推进,会有越来越多的限制阻挡玩家的前进,比如绞肉机飞轮、有规律上下移动的“液压机”、可移动的平台等,每多一个新内容,玩家就需要多考虑一点。这里面最有意思的我感觉是开关的设计了,子弹同时操控开关的闭合,所以要调整跳跃时候子弹向下轰击开关的次数,保证自己向上跳跃的路程畅通无阻。 游戏的关卡有三种,之前提到的基本都是普通关卡,需要玩家沿着路攻击敌人并冲到终点,然后进入下一关;第二种是封闭空间挑战,玩家活动的空间有限,不击杀全部的敌人就不能出去,很像一些类银游戏的强制战斗设计,而且封闭空间会加入各种陷阱来一场大乱斗;第三种就是BOSS战,需要玩家攻击很久才能清空BOSS的血条,BOSS也存在二阶段和三阶段的设计,考验玩家的综合技术。 游戏里的枪械系统也比较丰富,一些特定位置或者某些敌人会掉落枪械,玩家操纵的霰弹警长获取枪械后就可以打出更加强力的弹幕,其中有一把枪械的子弹是可以来回弹射的,而且一次散发的数量非常多,基本可以做到狭小领域全覆盖,打BOSS的时候刷到更是稳了。上一关的枪械可以带到下一关去,前提是不要被击中,被击中的话枪械就会丢失。 通关之后会有个评价,分为三个方面,分别是:全歼敌人、速通时间、无伤通关,这三个挑战都完成的话会解锁“全通”的图标。所以这游戏每个关卡都值得反复挑战来刷这三个指标,其实前面的难度不算高,只要不失误还是很容易达成的,BOSS战需要判断招式,不能错一处,稍微有点难度。 总体来说,《霰弹警长》是一款看着难但玩起来容易上手的一款高速平台射击游戏,无伤和速通值得反复练习,最后的成品录制出来的效果非常帅气,感觉自己像大神一样!感兴趣的玩家一定要试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ [/quote]
There's nothing inherently wrong with it; it's just not that fun. It plays like a flash game with absolutely nothing to make it stand out in any way. The levels are samey or overly cute with their gimmicks, the bosses are braindead easy, the graphics are minimalistic to a fault, and it's just another Devolver game with the exact same formula as Hotline Miami, Katana Zero and Anger Foot. It's been almost 15 years since HM released. Please either retire the formula or heavily innovate upon it. It can't carry a game by itself anymore.
My Friend Pedro'nun bölüm yapısından dolayı aksiyonunun biraz kendini baltaladığını düşünüyordum. Bu oyunu oynayınca bu fikrim daha da pekişti. Shotgun Cop Man aksiyon olarak önceki oyundan alınan deneyimler ile çok güzel bir seviyeye getirilmiş. Önceki oyunda olduğu gibi sonlarda temposu sarsılıp oyunu benim için daha sıkıcı bir hale getirmeyip o tempoyu çok güzel bir şekilde ayarlayıp sunmayı başarmışlar. Bölümlerde bazı kısımlarda sinir olmam dışında oyunun birçok bölümü benim için çok keyifliydi. Bölümlere artı olarak My Friend Pedro'nun oynanışını getiren ve birkaç bölüm getiren ek paketi de bir başka keyif verdi diyebilirim. Hatta önceki oyunun mekanikleri ve yapısını bu oyunun yapısı ile harmanlayıp bir oyun ortaya çıkarmış olsalar bambaşka bir seviyede aksiyon oyunu olabilirmiş. Genel olarak My Friend Pedro'da keyfimi kaçıran özellikler bu oyunda düzeltilip daha iyi hale getirilmiş.
I, DIE
主角长得有点像范小勤
The character is really fun to control.
Yeah this is some good shi
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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