
The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 20 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.
Play as the legendary Shinobi Joe Musashi, master of the ninja arts. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan.
• EXECUTE THE NINJA ARTS WITH PRECISION
Wield your vast ninja arsenal including the great Katana Oborozuki, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes.
• MASTER THE WAY OF THE SHINOBI
Unleash limitless combos with unique combat moves, acquire Amulets for enhanced abilities, and discover Ningi tools to overcome obstacles and uncover new paths.
• JOURNEY THROUGH A STYLISTIC NEW WORLD
Venture through more than a dozen unique and visually striking stages, from military bases to a scorching desert, challenging platforming puzzles, and hidden secrets.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.9Kreviews | 82% | — | $2.5M |
| $29.99 | 5.7Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体打击感很好,boss战也偏向于简单,可惜跳跳乐很消磨人的心情,完全没有容错,一击毙命从头再来,而且绑定的东西要全拿到才有正反馈,不是过一关给一个实用的奖励,你要恶心的不行把所有跳跳乐过了才有一个最终奖励,就是那个刀,这其中只要有一个卡关,你就拿不到,纯恶心人。
an amazing action platformer, beautifully 2d hand drawn art style with lot of fun combat and fascinating enemies, though some platforming (mostly rifts) were a little too annoying. definitely recommend if you want a action game that could easily play on a computer while still being lots of fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 311 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ótimo desafio!! jogo muito bonito!
Le jeux est super cool et bien optimisé. j'adore
Clasico
È un gioco in due d con una giocabilità pazzesca, quando lo comprai avevo un pò di dubbi riguardo la difficoltà per completare è arrivare agli obbiettivi, io personalmente lo trovo molto bilanciato sulla difficoltà sperando che con avanzare nel gioco il boss finale non mi ammazzi mille volte...il ninja con l avanzamento del gioco si livella...comunque un capolavoro targato SEGA CHE su Shinobi non hanno mai sbagliato un colpo... complimenti SEGA
Very good game,its really worth it to play...
I absolutely adore the art style, I appreciate that rather than trying to be one mega-sized Metroidvania map it's level based with smaller maps for each area, and more than anything that combat made me feel like an absolute badass. I think the combat is really well balanced where it requires enough of you that button mashing won't cut it, but you can beat the game without necessarily full mastery of every aspect. Because I don't doubt plenty of people are better at the combat than me, but even knowing that I felt so rewarded with each combat section. And while the combat can get tough, it never frustrated me. The platforming on the other hand did start to grate on my nerves. To be fair, the worst parts of the platforming gauntlets are optional but the simple truth is I never got annoyed when I lost a fight, but I got very annoyed at some of the obstacle courses. I appreciate the small touch of a failure sending you back to the start of the course rather than all the last checkpoint, but that wasn't enough to offset how annoying it got to redo those bits over and over because of a single mistake. It didn't fully put me off the game, but I could have done with less of the platforming sections. Otherwise a great time.
After having completed the game, not to 100% achievements (also haven't played the dlc but plan to), i can confidently say this game is a very solid 9/10, maybe 8.5/10 if i were to be harsh on it. While you won't find great innovations to the genere, this game does simple stuff and does it very very well, the combat is adictive when you start to string combos or find abilities that allow to exceute enemies easily, exploration can feel rewarding when you find the upgrades that suit your style, and some platforming sections can provide a good challenge. I can't say the story is a very strong point to me, since i felt it was rather bland but don't let it be a big detriment of game with excellent gameplay and tons of hours if you want to go for platinum. I hope to come back soon to visit the dlc when i buy it. Botton note: if you feel it's a bit pricey, wait for a sale and go for it, you won't regret it
犹豫再三,还是取消了差评,是被你这坨大粪气的麻木了吗 其实有的地方真的很人性化,我必须夸一夸,比如死了不掉金币 抑或是boss门口基本都有存档点,攻略boss在这个游戏里并不算是难事。另外这款游戏的画风和动作系统我也很满意 但是这个游戏的跳跳乐真的跳的我很生气。平心而论跑图中的跳跳乐并不是很难,但是流程很长而且跳跃手感很垃圾。你到底清楚自己要做什么吗,到底是普通的2d横板战斗 还是类银?为什么总是在我享受这个战斗手感,刚刚进入心流状态的时候,给我喂一坨没有任何设计感的跳跳乐?? 没有那个金刚钻非要揽瓷器活,大言不惭的贴了个类银河恶魔城的tag,为了这个tag硬凑能力锁硬加跳跳乐,这个游戏 这么优秀的动作模组和手感,为啥不做成武士零那样的就非要仿空洞骑士,说白了你有那个地图设计能力吗,你配的上类银这俩字吗 评价为包着屎的巧克力
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.5M | 2.7K | 92% | $24.99 | |
| $570 | 17 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5M | 4.2K | 81% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 2.6K | 94% | $29.99 | |
| $2.5M | 6.8K | 95% | $14.99 |