
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alto juego, aunque siempre me da weba sacar los 100000000 finales que tiene...
My first game from the SMT mainline games. It was fun and I enjoyed the gameplay far more than the Persona™ games. The combat was electric and I was genuinely struggling in the end and it was a blast. The demon designs are super cool and this is their best look imo. This game has the worst story I have ever played, it is so boring and lifeless. If they had just cut all dialogue out of the game and it would have been more enjoyable. It is so boring I would get up to leave mid cutscene because this main cast interacting with each other makes me want to glue sandpaper under my eyelids. Atlus has done good silent protags in the past but this one is not good. The side characters are terrible, the only one I had any sort of interest in was Yoko and she disappears midgame. Im going to turn Ricardo V into a smoking pair of shoes. The story is so so so bad but the gameplay is probably my favorite turn based game ive ever played. Hopefully this was just a one off and the rest of the series is awesome. -Sent from my HeehooDeck™
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idun my waif
[code]Honestly, I'm not the target audience. I haven't played a game like this in 20 years so perhaps I expected more in that time. Regardless, I give all games an honest go and really tried to like it but there's a lot I dislike and I'm not really the type to glaze a game just because its popular online.[/code] [h1]Things I Like:[/h1] [b]++ Demonic Pokemon:[/b] Turn-based combat with creature collecting. Pretty much what I wanted it for as I haven't played a Pokemon game in 20 years and demons are neat. [b]++ Some of the demon designs:[/b] Some of them look really cool and come from myths and legends from the whole world, not just Japanese. I liked reading some of their brief lore bios and I was able to recognise a few by name alone. [b]+ Some of the music is good:[/b] I appreciate some of the tunes, specifically the Battle tracks, like 'Qadistu'. [h1]Things I Dislike:[/h1] [b]--- Illusion of Choice:[/b] Replaying some story sections, I've come to find that most dialogue choices dont actually matter. One section I was given the choice between 'Can you explain that?' and 'What do you mean?' and the character responds the exact same way. Like why even give me a choice? This is a waste of time! [b]-- Low Quality:[/b] Sure there's a ton of poke-demons, most you can completely skip over and not all of them are given the same treatment in their level of design as others. Boring fetch quests, poor writing, poorly directed cutscenes that come out awkward, graphics are just ok, fps drops in one of the menus with high end hardware, no VO for creature dialogue and a lot more linear gameplay than I expected. Compared to games of the same year and year past, I can see why this falls super low on the radar of people who aren't tapped into the genre. Also, they're charging £54.99 for this? And there's a paid time saver DLC? Jesus christ. [b]-- Can't customise the main character appearance:[/b] I hate how he looks. I'd prefer to play as a demon. [b]-- Creature collecting isn't really satisfying:[/b] I enjoy the odd quiz now and then, but ultimately, this is kind of a boring and often trivial way to recruit something as interesting as a demonic entity, especially when sometimes they just take some cash and thats it. The fact there's essentially a ladder you can climb by fusing demons skips this whole process for cash too. Getting new characters never feels earned. [b]-- Fantasy JRPG non-sense:[/b] They love to be quirky when naming stuff dont they? It's not 'go the hub, open the shop and manage creatures' it's 'enter the Leyline Crossing, spend Macca at the Cadaver's Hollow and enter the World of Shadows to perform Dyad Fusion'. I still get confused as to what Macca is because even in the shop they dont call it that lol Instead of talking like a drugged homeless person, can we be functional and just say what things are? Surely no one is pining for mumbo-gumbo glupp ♥♥♥♥♥♥ names for things as basic as 'money'. [b]-- Kinda braindead easy:[/b] Can kinda just walk past the mobs as they don't really hold anything of value. Whole game is kinda A vs B. I never really find myself wondering which demon to take, it's always just the strongest ones I have available, especially since they can inherit the same skills and some stats from past demons. The hardest part during my playtime was accidentally walking into something a much higher level than me and having no way out but death, but you can kinda save whenever you want to and ignore those parts. In fact, you could just save before every encounter, dive in to see what their weaknesses/moveset is, then go back to the save and exploit it, which I did a few times. [b]- Can't load/save during a battle:[/b] So if you know you're gonna lose, you either ALT-F4 or just sit there, skipping turns until your HP is 0 and the cutscene plays. [b]- Can't remap controller buttons:[/b] But at least it recognised my PS5 controller and I didn't have to mod in Playstation prompts this game.
Best thing ever
Shin Megami Tensei V: Vengeance is one of my favorite ATLUS JRPGs that I've played so far. Coming from the three mainline Persona games, I was initially intimidated going into this game, on the Hard difficulty no less because I'm always up for a challenge, because of the Nocturne clips I'd always see on YouTube and word of mouth from friends that SMT is a notoriously difficult series. After 160 hours poured into this game, 3 playthroughs and all superbosses defeated, I can confidently state that a majority of these claims are untrue. The game hands you numerous tools to handle each and every situation that you will ever face in this game. A lot of the things I hear about SMT's difficulty typically stems from lack of preparation, misunderstanding of the boss mechanics, and overall a poor performance. Another thing to note is the grind in this game. From my experience in the first playthrough, there was never a moment where I had to mindlessly grind for any longer than 10 minutes, aside from negotiating with demons to save Macca for fusion early on. The game's progression feels smooth and even clearing things while severely underleveled is a possible task assuming you are aware of the boss' shenanigans first. The combat is also very in-depth, and you are able to do as many wild and wacky builds as you can, and still defeat anything that stands before you. I don't need to mention this, but come on, it's an ATLUS game, of course the music will be top notch. As a game as a whole, SMTV:V is an above average JRPG as a game, but it has several weak points to it that hindered my experience. Namely, the poor storyline and lack of character depth. The story fails to make me feel attached enough to care about what happens near the end, and a majority of the main cast aren't even present! This is only true for Canon of Creation, however. Vengeance does improve on this much more and I was hyped to always look forward to what the story had to offer next. Another downside to mention are the two dungeons of this game. This is a nitpick, but by God those dungeons really sucked in both storylines. The Demon King's Castle was way easier compared to Shakan. Regardless, the conclusion is that this game is an amazing timepour and I dread the day where I've completed the game entirely, getting every ending, completing the compendium, getting every achievements, etc. However, that'll be quite a while away. I'm happy to continue playing as is, and I'm hopeful that I can get the same experience I had here in Shin Megami Tensei VI, too. Thank you Shin Megami Tensei: Vengeance, for never taking advantage of my innate gullibility.
10/10 would play again 10/10 would recommend 10/10 would tell a friend
1、没有自动存档。现在基本很难再找到一个完全没有自动存档的游戏了吧。忘记存档了,然后被几个低我等级的小怪左脚踩右脚,疯狂暴击,直接一回合团灭。然后我一看上一次存档时间。。。。。算了,放弃了吧。(我记得P4还是P5,死了还可以当前战斗重新再来,非常体贴) 2、基本可以算没有剧情,就是单纯刷刷刷的游戏。我本来是因为玩了P4\P5而慕名来的,结果很失望。亏我还额外补齐了DLC。 3、游戏一大半时间都在赶路,真得感觉心累。 4、基本只有阿特拉斯的粉丝能玩得下去了吧。 5、最后,美人鱼很可爱,很漂亮。
At this point i think i'm realizing that atlus games are just not for me.
tek kelime ile muhteşem
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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