
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. I think I might like it more than any other SMT game. It's a lot to ask, but I recommend going through the game on the Creation route first. There's a whole ass game there to play first, and it carries over all of the mechanical improvements that Vengeance has. Vengeance is the better experience, I think, but you'll miss some of the magic they put into the game by just playing the Vengeance route. If you wanna save time, NG+ is there, and hard mode has significant multipliers that will make it not a _complete_ cakewalk to finish the game again. The gameplay is great, the port is fantastic, the OST is banging. I really recommend this one if you're a JRPG fan.
Amazing game, I am very very glad that I decided to give Shin Megami a try for the first time. I had bought this game during a 70% sale for the Deluxe edition with all of the DLC included, And I can for sure tell ya that this was definitely worth the 31$ that I spent to get it. Because the moment that I had started playing the game and got into it, I had gotten so hooked into it that I played it for 10 hours straight, And i'm not even done the game yet lmao. There's just so many unique looking demons/gods that you can create/fuse together all with there own unique looks and movesets that it feels like it's a Digimon and a Persona game combined into 1 singular Great game. And the great thing is, is that You don't have to worry about not having a certain monster if you had already used it to make another creature aswell, Because you can just use some of the ingame currency and just repurchase that exact creature back again using the portal thingy. I will however would like to personally suggest that if you are going to buy the Deluxe edition like I did, I highly suggest that you turn the (EXP Mitama's) spawn rate back down to Standard in the General settings, Reason being is that those things spawn like every 3 minutes while it's on increased, and if killed they give you a usable item that gives you an entire level. The Others like the Coins and Faith are fine to stay on increased in my personal opinion as they don't really do a whole lot due to the abundance that you get by just playing the game normally anyway. But with those EXP ones on increased are is just so crazyily OP, So unless you wanna speedrun some levels and get to like level 30 or somethin extremely fast. Than I'd like to recommend turning it down. Hey you do you though, I'm not here to tell anyone what to do, As this game is still fun regardless.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ITS AMAZING
Turn-based Elden Ring in terms of difficulty (jk), you gotta actually grind out levels. The character designs and the soundtrack are very unique, I love it.
Hab nun nach 1 Jahr wieder reingeschaut und bin absolut verloren gewesen. Da das Game allerdings sehr sehr lang ist, werde ich höchstwahrscheinlich kein neuen Spielstand mehr starten. Dennoch: Wirklich tolles Game. Hab keine Minute der knapp 40 Stunden bereut. Story ist fein, Gameplay richtig gut. Lief auch jederzeit rückenfrei.
my favorite game of all time right here. this is my third copy of SMTV (original and vengeance on switch steelbook) and then this version. if im crazy enough i might buy the playstation version too if theres a disk version i can find. Genuinely a really good game. the ONLY issue i have with vengeance (spoilers for vengeance chaos route ahead) [spoiler]at the end of the vengeance chaos route, i dont really like the romance bit between protag and Yoko. while i understand it's supposed to evoke a new world's Adam and Eve, it just didn't work out for me PERSONALLY and it feels shoehorned or forced into an otherwise romance-less storyline.[/spoiler] regardless of that, i still absolutely LOVE this game and it's my favorite megaten game (i started with the persona series and then found SMT) and like i said, it's simply my FAVORITE game.
연출도 화려하고 멋잇고 전투는 명불허전으로 파티원 이동 시키지 않는 턴제 전투에서 이만큼 세련되게 만들수있을까 싶음 전투는 확실히 재밌엇고 인수라나 사탄은 내가해본 턴제 rpg 보스중에 제일 어려웠음 근데 수집요소나 서브퀘스트를 반강제하는 측면이 있어서 이부분은 불호인듯 그렇다고 서브퀘들이 메인과 이어지는 스토리인것도 아니고 그저 머 모아와라 보스 잡아라 이런 퀘스트 무한 반복인데 차라리 좀더 메인을 늘려서 전투에 집중하던지 하는게 더 나앗을듯 개인적으론 창세스토리가 더 나았는데 복수의 여신 스토리는 너무 창세스토리 피드백들을 너무 고칠려고 하니깐 너무 구구절절 해지고 별로인듯 그래도 어려운 턴제 rpg나 아틀러스 rpg들을 좋아한다면 충분히 즐겨볼만한 작품인듯
メガテン1.2.3とペルソナ1.2.3そしてD2メガテンとプレイしてきました。今回HARDで開始しました。とてもいい感じに難しくかつ考える時間が増えゆっくり遊べています。ですがゲーム自体がサクサク動いてくれるのでもっさり感が全くなくモデリングも素晴らしく物語も楽しめます。二つ思うところがありますブースター、弱点特攻、耐性、これらがもう少し早い段階で入手できて運用可能であればなと思うんですね。あと一部サブクエストがもう少し気持ち緩和したほうがいいかな?と思いました。それらがあっても全然気にならないくらい面白いです。おじいさんになるまで遊べるゲームかなとおもいました。
i have one thing to say, HEE ♥♥♥♥♥♥ HOO
The Shin Megami Tensei series has, bar none, the best JRPG combat system in my opinion. It's quick. It rewards careful planning and strategy, it's nearly infinitely customizable and expressive--this combat system has just about everything I'm looking for in a JRPG. This is a series that started out as a classic dungeon crawler (and there is a bit of that still in this game, but nothing so complex as SMT Strange Journey or SMT 3 Nocturne) but I really enjoyed the more open exploration in this game. The environments are still a bit puzzlly to get around and to find all the hidden goodies, but the added openness really made the whole experience more enjoyable for me. I love the setting and the main beats of the story in this game (who doesn't love a good post-apocalyptic Tokyo?) The lore is quite interesting as it brings in elements of folklore and religion from all over the world. That said, the quality of the moment-to-moment character writing is quite a step down from SMT IV. There are more than a few eye-rolling dialog moments. This is still one hell of a game though. Easy to recommend to anyone who loves creature collectors or just JRPGS in general.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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