
Experience Will's complicated story, find a way out of the nightmare of liminal spaces by solving challenging puzzles and avoiding dangerous entities — all this awaits you in "Shifting To The Backrooms".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlike most Backrooms co-op adventures, our game focuses on a single-player story campaign.
We understand that multiplayer is fun. but we aim to deliver something fresh:
A deep plot with actual characters.
No clichéd "yellow corridors" — we’ve reimagined Backrooms.
"Shifting To The Backrooms" is a mix of psychological horror and drama game where the protagonist, Will, grappling with family tragedies, discovers the method of "shifting" enabling him to enter dream liminal worlds and escape from his grim reality. However, the dream turns into a nightmare from which Will cannot wake up.
The game will feature:
More than 15 liminal spaces
Unique and abstract levels never seen before in Backrooms games
Complex puzzles, Non-Euclidean spaces
An intriguing story about shifting and parallel universes
A walking simulator with exploration of liminal spaces and puzzle-solving:
Travel through non-Euclidean spaces
Solve abstract and engaging puzzles
Find your way out — avoid and hide from entity monsters
The core of the game is Will’s personal journey, not the "spaces." Liminality and Backrooms are just the stage.
Will, a 15-year-old, battles family turmoil tied to his father, mother, sister, and mother's new friend (all revealed in-game). He seeks peace by "shifting" to safe levels, but dreams morph into an inescapable nightmare. Your task: guide Will to wakefulness. Through dreams, you’ll uncover ways to alter reality and secrets that reshape his family’s fate.
Themes explored:
Shifting, astral projections, transcendental travel
Oneirokinesis (Can thought influence reality through dreams?)
Fear of being trapped in the astral plane, a dream, or an alternate reality
The thin line between sleep and reality
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm too dumb to figure out some of the puzzles and I'm too much of a wimp to deal with entities (I always freeze and then run too late -- I would not make it to the end credits in a scary movie). But I love the set designs and visuals of each stage. As a fellow dev, I'm probably having more fun exploring and looking at how the levels and mechanics are put together, and how the dev uses assets to fill rooms, than actually playing through the game. I always enjoy seeing how creative people can still get with the Backrooms genres. Seems like you'd eventually run out of ways to do the "person walks through a bunch of empty rooms and sometimes there's a chair in the middle" scenario, but Backrooms devs always find ways to be creative and put their own spin on the genre. This dev is no different. It's also incredibly rare to experience Backrooms games with a narrative story since most are just walking from one abstract art installation to another and enjoying the scenery. Many games (including the one I'm working on) function more like tech demos for pretty lights and wallpaper than interactive games. So all-in-all, for a single player Backrooms game, it's worth picking up since you get a story to go along with the exploration. Plus you get little lore drops in the form of pickups.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, Belarusian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
интересная игра с относительно неожиданным сюжетом, очень классно раскрывающая тему подсознания
Terrible writing, borish equally bad puzzles, the human models look cursed (not in a good way) and the sound design is jarring. Definitely not worth paying for. This is 100% made by a teen child.
not my cup of tea
Players by region
Where this game's players are, estimated from review languages.
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