
An online co-op detective horror for up to 3 players. Work together across randomly generated shifts to investigate your customers, as some are only pretending to be human. Make one mistake, and you’ll be forced to board up, set traps, and hide.
Most likely between $3.3M and $9.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 88% | approximately $5.5M |
| Xbox | $9.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gameplay is fun, I enjoy deducting who and who aren't Doppelgangers, and the funny moments that randomly happen are also enjoyable. I think the atmosphere and tension are also decent. However, if you like being challenged, this game isn't for you, and certain parts are the game are just flawed. 1. Why do the forest sections of the games' story mode have no threats? All there is is ambience and you might THINK that there's an entity out to kill you because of it and the manager tells you they saw something out there, but once you realise you're completely safe in the forest, what's making me scared after that? 2. The game is simply way too easy, even if you let all the Doppelgangers through. I can deal with Demented easy by just putting traps at every entrance, the Dolls are a joke since they do very little damage and die with one swing from a Sledgehammer. The Entity itself does far too little damage for being the "Main Threat", and can quickly be dispatched with a Sledgehammer that I can get rid of it in less than 30 seconds, which also makes the Marionette harmless since I can make The Entity leave and wind the music box before it can even attack you (it's also far too slow). 3. The endings are very anti-climactic. They're just a few lines of text and images on-screen that are very short lived. The true ending barely differs that much from the other endings and isn't satisfying enough for what's meant to be the good ending and leaves too many questions unanswered. Why do we not talk about what we saw on the final night to the Sherriff? Where did we get transported to? Did the Dentist actually die? Who were the others watching us from the forest? 4. Because the game is too easy, me and my partner just decided to go ♥♥♥♥ it on the last few nights and just let everyone through, regardless of if they were a Doppelganger or not, just so we would earn enough money to get the true ending. It doesn't feel like the attacks get harder (or hard enough) to be dissuaded from not interacting with the deduction mechanics. Why are we rewarded instead of being punished for letting Doppelgangers through? I'd love to leave a positive review for the game as I generally had a good time but the negatives outweigh the positives for me unfortunately.
Oyunda temel amacımız marketimizi işletmek ve alışverişe gelen doppelganger'ları tespit edip vurmak. Ama adabıyla markette alışverişini yapan, bana kimlik niyetine bildiğin "yaprak" uzatan, ''İyi akşamlar'' demeden geçmeyen o centilmen boz ayı Herbert'ı vurmamı beklemeyin. O tatlış ayıyı vurmaya kalkan arkadaşımın önüne atlayıp kendimi siper ettim. Evet, kendisi doppelganger çıktığı için gece entity mekanı bastı ve savaşa girdik ama hiç umurumda değil. Önemli olan o ayıcığın hayatta kalmasıydı... Ayıyı vurmasın diye bacımın önünde girdiğim haller: [00:13] https://youtu.be/mGVYVuvH6ko?si=4Cq7Z5JV42BVCmcI&t=12
放牛魔个大逼脸子搁这儿吓你妈呢
内容很容易腻,玩法也少,不值38,另外这个死冯封面换之前我将一直差评
The gameplay is actually really fun. You're working at the store trying to make enough money to save your pet, while checking customers to figure out who's human and who's a doppelganger. When you find one, you have to deal with it before things get worse. After that, you're basically cleaning up all the blood and body parts left behind while trying to keep the store running. Honestly, this makes the game feel more funny than scary most of the time. The only time it really gets scary is when those ugly monsters show up and you have to deal with them using traps and weapons. I really liked that mix of working your shift, checking customers and cleaning up the mess you've made. It's pretty stupid in the best way and makes the game really fun, especially with friends. Really good game if you want something creepy but more funny than actually terrifying.
Entraram na minha loja só pra cagar. Um monge me enganou. Matei muita gente. Um cliente me assediou. Fiz um ritual. Entrou mais gente pra cagar na minha loja. Um urso falou comigo. Bebi a limonada mágica de um gnomo e meu jogo crashou. Enfrentei um assassino em série. Tudo isso pra salvar meu cachorro Esfélio. JOGO MANEIRO
Олене-человек такой, типа: <3
Игра на 1 вечер. Слишком дорого для такой простой игры даже по скидке.
Got jumpscared by Gothic girl. 10/10
卡成大分了