
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.1Kreviews | 87% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Macht richtig Spaß, paar Optimierungen sind bestimmt noch nötig und ein ranked modus wäre noch gut. Deshalb 4 von 5 Sternen.
kolay modda oynasam bile düşmanlar çok güçlü 2 saattir tek bölümü geçmeye çalışıyorum ama geçilmiyo
ai 학살 ㄷㄱㅈ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 178ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do enjoy this game however the AI are too overpowered. I managed to get gold barely on every level up until the catapults. The game is very repetitive, we get no gold, AI gets a full army every time and regenerates it. We run very slow and on the castle level the AI sat in the fort the entire time and respawns with a full army. Takes away the fun out of the game!
lwk gets hard but very challenging and fun
exelent game. we need updates and new gamemodes. also 2-3 player teams would be nice
Das Spiel hat mir sehr spaß gemacht! Danke!
我在这里感受到了当将军的感觉!
Really not a great game
很殺時間 好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.7K | 95% | Free | |
| $302.8K | 957 | 63% | $9.99 | |
| $1.1K | 5 | 100% | $5.99 | |
| $87.4M | 154.2K | 98% | $19.99 | |
| $1.1M | 7.6K | 81% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 8.3K | 86% | $29.99 |