
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.5Kreviews | 86% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rlly fun but js gets a lil boring but very fun overall game
es macht richtig spaß aber mann könnte mods machen
Very fun game, maybe a little too expensive, but with a lot of content to justify it. I especially like the fact that there is online play, which is basically infinite content if you think about it
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 8.3K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.7K | 95% | Free | |
| $285.7K | 903 | 64% | $9.99 | |
| $2.6K | 12 | 100% | $5.99 | |
| $87.4M | 154.2K | 98% | $19.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 178ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Забавная
its fireeeeee
funciona bien con pc de baja tarjeta grafica 2 gb
juegazo no deberia de costar tan poco..
Game is very fun, even more fun against friends. I love the concept, it's very funny. Than being said, it feels like it's lacking a lot for $20, namely in abilities for different armies and in leveling up your guys. Each army plays the same way, each hero plays the same way. Once you buy the level ups for your army, there's nothing else to do with the money earned besides buy soldiers. The banner leveling up is a great concept but I haven't played a single game where it felt like the banner really mattered, and a lot of the time you don't kill the enemy enough to even level it more than 2 or 3 times before the game ends. The different soldiers don't seem to do anything different either besides have more health/attack. A spearman should have benefit over an axeman and vice versa, but the only stats that matter are that HP and Attack. Would be nice to see swordsmen excelling in close melee over spearmen and spearmen excelling at poking enemy soldiers from a distance. Please add unique traits for each army and hero, add something to do with the money after you buy all army upgrades, and I'd put hundreds of hours into this.
Unfassbar geil. Ich liebe dieses Spiel. Es hat eine einfache aber liebvolle Grafik, sodass man sich ganz ohne probleme seine Schlachten schlagen kann. Die Schlachten können schon ziemlich schwer sein man braucht ein wenig Geduld, aber alles in allem gibt es nichts zu beklagen. Ich könnte es jeden Abend spielen...wenn ich die Zeit dazu hätte.
Macht richtig Spaß, paar Optimierungen sind bestimmt noch nötig und ein ranked modus wäre noch gut. Deshalb 4 von 5 Sternen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.