
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.5Kreviews | 86% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Manchmal ein wenig schwer, aber im ganzen ein gutes Spiel.
Hallo, es ist sehr gut was es noch geben könnte das man zu 2 kämpft also 2 vs 2 vs 2 oder so das die einen bot sind und ich und mein Kolleg gegen die 4 anderen bots spielen wäre auch noch geil sonst ist das spiel gut.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 177ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you want to waste 40 mins running back and forth between flags trying to keep ur progress and failing this is the game for you
Very enjoyable game! Especially with friends. But I see some opportunities like adding coop mode. Like 2 players fighting on the same side against bots or other players. Possibilities are endless: 2 Rome players vs 1 Gaul vs 1 Egypt or other mixing. This could make the game even better for various tactincs!
отличная игра
THATS SO HARD GAME I CAN SAY YOU GUYS
The game is OK. It can be fun but it gets boring quick. I say this game would be worth the money if it was on sale.
Sehr cooles game
geiles game
第一,战斗的时候莫名其妙卡手罚站导致挨打错失战斗良机,这点可以说是特别特别搞心态了,因为你一死没办法招兵,可能一个需要血抗的点就丢了,非常难受。第二,ai纯粹究极跑男来的,一直跑一直跑,哪怕你点了加速占领,你跟在ai后面收点都是追不上的,如果不收点直接硬追,追上的时候大概率ai已经把点占了,那你不得不跟ai现有的兵力+突然爆兵的兵力打,大概率是输的,然后ai就会打赢你之后继续到处跑到处占点,你就只能接着循环刚刚的事情,打得过的情况追不上,追得上的情况打不过,你要是站在ai的必经之路等它过来用爆兵的办法干它,可以赢,但是ai输了会在其他地方爆兵继续跑男行为,你只能继续追,继续刚才的事情,就非常恶心非常搞人心态,从战略游戏变成跑步游戏。第三,投石机的索敌机制真的是我见过最傻逼的,对面的投石机可以直接砸到我的营地里面,我的投石机经常痛击友军,自己的投石机命中率非常感人,烂的不谈,对面的投石机就像装了火控雷达,对着我头上砸,更好难绷的是,刚刚玩一个地图,四个阵营,对面两个投石机都按着我砸,站在家里面都要被砸,我不知道制作组自己有没有玩过这个图,他们能不能做到这张图的黄金勋章,能的话那我承认我的思路有问题,但是投石机的机制就是一坨,能躲吗?也不是不能躲,但是你的队伍最好就5到8个兵,同时你要好好盯着投石机的方向,不然扭不掉,那我问你,ai带兵一带就是十来个,我带8个兵能干什么,像苍蝇一样到处蹭吗?那玩得又憋屈又恶心了。第四,玩法很枯燥,实质内容很少,无非就是攒钱战斗刷经验攻城,但是别的游戏这样子可以玩下去是因为爽感,这款游戏打得极其憋屈没有那种横扫的爽感也没有那种运筹帷幄的智斗,纯粹的攒够了数值然后像液体胶一样拉扯最后胜利,也没什么成就感,加上糟糕的战斗手感,让本就只是勉强能玩的游戏变得恶心,很难给出一个好评。 仔细一看还是2023年的游戏,优化了3年还是这个样子吗?那我只能说有点不值得入手了。不知道原价80入的玩家作何想法,反正个人认为24块钱真就那样吧,食之无味弃之可惜的价格。如果没有糟糕的战斗手感,24还是值得一个好评的,但是屎一样的攻击和卡手,24就完全是破费了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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