
Take a deep breath and dive right into this cozy incremental game about a senior turtle trying to start a business selling jellyfish. Upgrade your equipment, explore biomes, and help your turtly village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 7 → 59.29/day in the week after.
About
All aboard the submarine! Shelldiver is an incremental game about a turtle fishing jellyfish and selling them at their little shop. Help our senior protagonist upgrade their equipment, explore various biomes and oceanic depths, and help out their local turtle population – maybe right after a well-deserved nap!
Your primary resource is jellyfish – the favorite meal of these turtles! With your handy bubble gun, you can chase and capture various unique types of jellyfish, each with their own unique spin – and taste, probably – then sell them at your little shop. Electric jellyfishes, mutant amalgamations, hellish jellies who explode when nearby – the more you collect, and the faster you do, the more money you get to invest back into your business!
On top of the gelatinous creatures, you will also have other types of resources floating about near the ocean floor to scrap for parts! Use your powerful laser blaster to take apart human trash, crystal rocks, mushrooms, and other distinct components, then use them to upgrade your submarine, tools and more.
The more you collect, progress and explore, the more opportunities you'll get to improve your skills. With a large branching skill tree, you can pick and choose your favorite perks and customize your future expeditions to maximize the things you want most – from your oxygen tank to the size of your shop!
The ocean is vast, and your clientele is demanding! Unlock and explore various unique biomes – from volcanic waters to crystalline caverns – as well as their varying depths and unique resources. Just don't forget to check your oxygen supply!
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 18Kreviews | 99% | — | $1.5M |
| $4.99 | 2.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отлично. Отключаешь мозг, ловишь медуз, продаешь, улучшаешься... Не затянуто, прогресс ощущается шикарно. Проходится на одном дыхании, цена смешная)
请看我的游戏时长!!! 嗯,这是通关这个游戏所需要的全部时间 但是,在旁边挂个小说听,我得到了很棒的三个小时,这游戏打折才十块钱不到,如果不知道要玩什么,也没空去玩大作,那么不妨试试看吧,或许会给你一个不错的惊喜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 43/day in the week to Jul 30 → 51.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal* +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TBH, this is the best Incremental game I've played so far. 10/10, I liked you guys so much I had to check out your other games!
っべ~~~~~ゲームして~~~~~~~~。でも消費カロリーが高えヤツ(例:ソウルライク、ローグライク、パズル)は疲れっから今はやりたくね~~~~~うお~~~~~~~~~~~~ん(慟哭)。 って時にちょうどいいインクリメンタルゲームです。 特筆すべきところは無いですが、逆に悪いところも無いのでゆる~く楽しめます。趣向を変えつつ高尾山をまったり登下山するようなプレイ感(分かりづらい)。 5段階評価で言うと [b]☆3.1[/b] ぐらい。 [u]セール時に買って一気に遊ぶのがオススメ[/u]。
成长带来的正反馈很强,后期数值爆炸,满屏炫彩的光污染,游戏内容量刚刚好,挺爽的一个小游戏
초중반에는 스킬트리로 성장하는 만큼 파밍 지역 요구사항도 비슷하게 올라가서 게임 경험이 크게 바뀌진 않고, 업그레이드의 대부분이 끝나는 시점부터 도파민이 터지는데, 해당 구간은 10~15분 정도가 끝임 물론 게임 가격이랑 총 플레이 타임 생각하면 괜찮은 경험임
Shelldiver is so cute, you'll feel bad when you realize how forgettably mid it is, even for an Incremental. It would have worked if rebuilding your fishing village felt cozy, but as it is you can't even interact with most of the cute turtles, they're just strangers milling about. The fishing mini-game is more about managing your inventory or your limited ammo/charge, which often feels more tedious than motivating. It's not a simplified Dave the Diver, it's just... less fun. They did do well with their decision to give you progressively harder levels (deeper depths) with more valuable jellyfish so at least you have some visual variation. But runs can be underwhelming in mid- to late-game because even though you have more ammo and more oxygen, stuff just STOPS spawning after a short while--until you get a bunch of late-game upgrades to increase spawn rate. Until then, you'll deal with the frustrating experience of treading water, waiting for SOMETHING to spawn for you to collect. (Were they secretly trying to make an idle game? It's such a confusing choice.) The skill tree is mostly well-designed but it gets a bit grindy at the end, forcing you to go back to earlier levels to get a bunch of resources to unlock secret upgrades--they literally just show "???" so you have no idea what all the effort is even for. And, spoiler, it was not super satisfying to get that final unlock because my good will had already been worn down by then.
好爽 ,大脑褶皱都平滑了。
真正的爽游
Enturtening
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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