
Take a deep breath and dive right into this cozy incremental game about a senior turtle trying to start a business selling jellyfish. Upgrade your equipment, explore biomes, and help your turtly village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 7 → 59.29/day in the week after.
About
All aboard the submarine! Shelldiver is an incremental game about a turtle fishing jellyfish and selling them at their little shop. Help our senior protagonist upgrade their equipment, explore various biomes and oceanic depths, and help out their local turtle population – maybe right after a well-deserved nap!
Your primary resource is jellyfish – the favorite meal of these turtles! With your handy bubble gun, you can chase and capture various unique types of jellyfish, each with their own unique spin – and taste, probably – then sell them at your little shop. Electric jellyfishes, mutant amalgamations, hellish jellies who explode when nearby – the more you collect, and the faster you do, the more money you get to invest back into your business!
On top of the gelatinous creatures, you will also have other types of resources floating about near the ocean floor to scrap for parts! Use your powerful laser blaster to take apart human trash, crystal rocks, mushrooms, and other distinct components, then use them to upgrade your submarine, tools and more.
The more you collect, progress and explore, the more opportunities you'll get to improve your skills. With a large branching skill tree, you can pick and choose your favorite perks and customize your future expeditions to maximize the things you want most – from your oxygen tank to the size of your shop!
The ocean is vast, and your clientele is demanding! Unlock and explore various unique biomes – from volcanic waters to crystalline caverns – as well as their varying depths and unique resources. Just don't forget to check your oxygen supply!
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 18Kreviews | 99% | — | $1.5M |
| $4.99 | 2.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
增量游戏,后期很爽,打完就全成就。相比上一作鼠鼠肉鸽(类幸存者),作者可能更会做这类游戏。美中不足的是,流程偏短,一共才3h。刚开始爽,就结束了。整体强力推荐。
视觉特效和音效听感上都各占一半的爽感,太爽了,简直一个美味蛋糕,一口接一口的吃掉
其实我既不想推荐又不想不推荐,可惜steam并没有给出中间的第三个选项。 值得夸赞的是美术风格非常和谐,音效和游戏内容匹配程度也很高。获取了资源后有及时反馈的爽感,不需要延迟等待,但问题就出在这。我个人认为龟龟其实并不算完全的增量,并且有一些缺点,具体如下: 一、内容深度很浅。接触过其他增量游戏的可以自行比较一下,复杂的机制是增量游戏乐趣很重要的一环(当然复杂不完全等于好玩),而本作则完全没有这些,只有一个显而易见的技能树,和一个显而易见的关卡推进机制。 二、关卡极度同质化。游戏中后期的爽点和前期几乎一模一样,不同关卡除了画面有些差异性,可以说所有地图都是完全一样的。 三、没有让人再打开的欲望。我的游戏进度可以说只推了一半,就已经没有什么欲望再玩下去了。因为在看到龟龟图标的时候,就已经可以猜到后面是什么样的内容。木棍打小龙虾,棒球棍打大龙虾,狼牙棒打变异龙虾。既然已经在脑子里打完一遍了,那么打开它又有什么意义呢? 综上,虽然玩的不是很舒服,但还是给一个推荐吧。 [spoiler]我不是很喜欢查攻略,但如果我在玩之前就了解到就这点内容的话,我会选择买两根烤肠吃。[/spoiler] [spoiler]当然,作为一个小品游戏来说,这个定价和这个内容算是合格的,但是我还是愿意去玩玩其他更优秀的增量游戏。尤其是标签写着增量和挂机游戏,但完全无法挂机也没有增多少量的时候,我感觉我有点上当了。[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 4.6K | 78% | $12.49 | |
| $1.5M | 653 | 68% | $69.99 | |
| $1.6M | 3.4K | 85% | $19.99 | |
| $1.5M | 3.8K | 94% | $19.99 | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.5M | 2.8K | 73% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $11.2K | 45 | 69% | $5.99 | |
| $706 | 7 | 57% | $4.99 | |
| $309 | 9 | 67% | $0.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 43/day in the week to Jul 30 → 51.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal* +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute
爽就完了
Petit jeu bien chill je recommande
Fun, adorable, and comfy. A very good progressive game.
爽就完啦
MUITO BOM!
Incremental de reconstruir una isla cazando y vendiendo medusas y recogiendo ciertos materiales para ir progresando por el típico árbol de habilidades. Unas 4 horitas de cosquillas a tu cerebro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.