
One day, mysterious sheep began to appear in Hitsuji-chan's house! And strange things happen around everyone in the city... When you dream, you can enter the dream dungeon. Let's capture the dream dungeon and solve the mysterious phenomenon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好好好,就好这种幼齿+重口的反差感。真要说特别重口,特别猎奇吧,其实也没有,只是相对于普通人人更重一点而已。 先说结论:[/u]凌辱系爱好者闭眼入[/u]。 不用收集cg 对着小羊房间的镜子按5次h 出弹窗 存档 回到主菜单 自动解锁全cg 游戏性也有(虽然不多) 主要是小刀砍草,蘑菇麻痹,饱食度等等属性效果都要自己摸索。 我的评价是设置一定的不定因素确实能给玩家带来成就感,某种意义上也更符合冒险的真实性。 [/u]可是出了新手教程的我只知道按攻击键XD哈哈哈[/u]甚至不会长按蓄力攻击O.o 其实死亡掉武器大部分肉鸽游戏都一样。 主要槽点还是背包管理略显繁琐。前期不知道哪些要存哪些要丢,整理起来还麻烦。 还有就是,怪居然无限刷。 无限刷就算了,小羊居然还没有成长性。 要么就是给小羊加点成长性,要么就让大伙跑一圈图速通/ 这个评分绝对上一个台阶。 最后一点,走着走着产卵,很涩。 可是和爱丽丝一样,等到无限刷怪还找不到钥匙的时候,看生产反而变成了一种折磨。 总之,站在一个黄油的视角,我给他满分。 站在游戏性的视角,游戏并非不好玩,就是给玩家的正反馈不够多,如果能设身处地地舍弃一点真实性和硬核追求,站在玩家角度做一点引导和改变,不失为一款佳作。 至少,不会是褒贬不一。
死了要重新打有点麻烦
its a bit buggy but its fun for what it is
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
M Y M O M W I L L B E Disappointed
+1 有中文 没成就
S.
中评,CG非常一般,但是整个Game系统就是答辩
有点黑深残不太喜欢了,三次元已经够黑深残了能不能别在二次元里还搞这些了
Довольно неоднозначная игра. Забавная лёгкая история, приятный арт-дизайн, сделана в целом неплохо, но... Однообразный геймплей, не всегда понятно куда идти дальше, неудобная система инвентаря. При этом, игра в целом не очень сложная, но один раз ошибившись, мы усложняем себе жизнь в разы. В игре доступно одно жалкое сохранение, которое может не спасти ситуацию. В итоге игра усложняет жизнь игроку там, где в этом нет смысла. В итоге спустя пару-тройку смертей, я остался в настолько невыгодном положении, что проще(???) начать игру заново, чем играть дальше, но делать этого абсолютно не хочется. В итоге, игра имела потенциал быть приятной приключенческой игрой, но в итоге это несбалансированный кусок кода с картинками. Не рекомендую.
这是一款神奇的游戏,可爱的画风,却有着别样的风采,十分不错,十分可以给9分的好!伟大,无需多言!此发行商为数不多可以入的佳作(虽然没文字配音,se有声音)!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $16.3K | 195 | 67% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 33 | 91% | $11.99 | |
| $1.1K | 17 | 29% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4M | 7.5K | 96% | $19.99 |