
"The very last flower grew in concrete. She danced in the wind like a holographic dream before the world died." A short interactive poetry experience, and science fiction, about the end. Explore brutalist ruins to collect memories of a dead world.
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About
"she danced in the wind like a holographic dream before the world died" is a short game poem and interactive fiction about The End.
You play the very last flower left on Earth, bringing peace to long dead soil.
Explore brutalist ruins to collect memories of a dead world.
Maybe your presence can heal what is left.
‧͙⁺˚*・༓☾
"she danced in the wind like a holographic dream before the world died" is an interactive literature experience in which you collect and read poetry, along with science fiction short stories. All with undertones of classic Slavic existentialism packaged as a game.
If you like unique literature, then this is for you. The point is to read while being immersed in an environment that illustrates the writing.
⋆˙⟡
Key Features:
☆⊹ Simple Gameplay - Float through environments to gather writing. Writing can also be explored by clicking through it, like browsing a website.
⋆.˚ Open world – Explore brutalist ruins in an open world.
★₊⊹ Poetry - Poetry is packaged as a game, making the writing much more emotionally compelling. There is a main story, as well as small science fiction stories that you find.
*+:。.。
Credits: The entire experience is hand crafted by me. No AI. Entirely made by a human. The only asset not made by me are two concrete textures from the Unfinished Building Quixel Megascans asset pack on Fab. These two were used as base textures for the concrete. I couldn't make something better. It's a very beautiful texture that I could not part with.
.・゜゜・

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Wonderfully surreal, eerie, and thoughtful interactive poetry. Wholly depressing. I will be thinking on it for a long time... Controls are a little wonky, but the storytelling is good, if unsubtle, and the atmosphere is superb.
Fade gently... Self induced extinction and destructive tendencies. Painting methane skies and boiling seas. You see, it doesn’t matter if we all die, Since no one else would know. After all, we were just another dot in the sky.
Just play it.
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Hours played at review time, across 28 reviews with recorded playtime.
It's angry. It's beautiful. It's a eulogy for the very concept of goodness, given by the tiniest remaining spark of hope and human decency. It's definitely worth your time.
more poetry than game
beautiful words and beautiful imagery.. they've done it again! (cries a little bit)
I really liked this experience. User interface is very beatiful. A lot of pixel art, very inspired by old school Win 3.0 and Win95. There is also beautiful blurs when you play with the camera. The controls are a little bit chaotic but since you play flower it makes sense. Could be a little difficult for non-gamers. I sense a little influence from the game Flower. The vibe is not upbeat. It's pretty grim. But it's ok, that's the vibe. Don't play this if you have ecoanxiety or if you are triggered by sexual assault and online harassment discussions. I really liked the end [spoiler]when you are on the dying ship[/spoiler].
Glitch art collides with poetry, short fiction, computing interfaces, and brutalist hellscapes. You are reminded of a world where life is hollowed out. A soul crushed by immense powers of hate. This is a poetic journey of resilience that feels impossible. It's somber, melancholic, yet hopeful. "Towers crumble, gates rust, shadows dissolve". It's a tremendous work of art. Combining multimedia in such unique ways. Games inside games. Engines within engines. Aesthetics swimming together in a sea of the surreal. It all works together to tell such a personal story. Something that could only be made by a singular artist telling their story in their bespoke method. Wonderful work of art.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |