
Traverse a harmonious hand painted forest in this first person hike. ☀️The trees guide you with gentle whispers, as you explore a philosophical story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a brief, highly meditative first-person walking simulator that feels like stepping into an expressionist painting. The gameplay is incredibly simple, you gently wander a hand-painted forest, collecting flowers while listening to the harmonized, whispered poetry of the trees. Backed by a beautiful, haunting choir soundtrack, it succeeds in being a peaceful, deeply atmospheric 30-minute pallette cleanser. While there is virtually no mechanical challenge, it is a lovely artistic experience for anyone looking to decompress.
This is not a videogame It is digital art Whether or not it resonates with you I cannot judge, you’ll have to try it For me it at least left me wondering And is that not what art is about in some sense of the word?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Short interactive walking sim. Can be played once. Music is nice. [/h1]
[h3]Pick a Flower[/h3] A bizarre and sad story which will really have you trying to follow the narrator's voice keenly, to hear what happens next. [h3]Get started[/h3] Using WASD to walk about in a forest while an indistinct voice narrates the only story line was disconcerting. I suggest opening the settings screen and turning on subtitles. And then noting that you need to use the SPACEBAR in order to pick flowers. OK with that out the way, let's jump right in. [b]Sunlight[/b] is a short visual novel, you will have to collect a posy of flowers in order to complete the story. I really liked the sound effects and the soundtrack, but found the narrator hard to follow without subtitles enabled. The narrating voice wavers and fades sometimes and is delivered, confusingly by many different narrators. I believe this was an attempt to involve many speaker cultural tones and thus hopefully appeal to as many people as possible. Which I found to be a distraction from the immersion. https://steamcommunity.com/sharedfiles/filedetails/?id=3791114042 [h3]Story Arc[/h3] A weird story, which actually draws you in and gets you slowed down and at peace with your environment, which the protagonist is fighting to keep their sanity. I'm not sure the story ends in an kind of clear denouement. An understanding of what happened, only came long after I closed the game. The final game scene actually allows you to see what other people thought of the story. And reading these messages gave me no clear clues, but helped me compose a note of my own. If you enjoyed this game, you might like to try one of these similar games https://store.steampowered.com/curator/41773079-EmpathyGames/list/91358/
It's okay, an interesting experiment rather than a fully-fledged video game. The narration is of high quality and the artwork is impressive, but you may find it irritatingly slow. Only buy if you're REALLY into walking sims.
I did not expect to come across such a profound experience at the bottom of my game recommendations. At first I didn't want to leave a review and simply move on with the story as a new part of me, but once I started reading the review section, I thought I would offer my perspective on this experience. Spoilers for the game: This game to me wasn't about sickness, a psychedelic experience, or an imitation of a physical art gallery but about everything all at once. It was about life, a meditation on life to be precise. I didn't know what to expect when I booted up the game, but from the first seconds of new life growing, I was becoming my emotions. For the sake of clarity, I do not mean that you can experience this game a single way, or that my way is the right way. My way is simply my way, and I feel I would like to share it with anyone willing to read my thoughts. Once I started walking and was met with all the voices in simultaneous harmony and disharmony, I was reminded of the way in which we traverse our lives attentive and not so attentive to the voices around us: the voices of our peers, families, pets, plants, rivers and oceans, the sky and everything encompassed within the world. The game carries a lot of Buddhist and Daoist philosophies within itself from the way in which life is interconnected and, as the game suggests, we are all found within sunlight. Without sunlight, there would be no plants, without plants, no oxygen or food for animals, without food, no Us. At the same time, we feel the rays of sun the same way across millennia of living entities, warm on the skin, soothing and nourishing. This game is just the right game, it doesn't need to be more or less. It merely asks for your time and emotions. Sometimes, you are able to give these, other times you aren't. That in itself is also a reflection on where you are in life, who you are and who you are becoming. Furthermore, the other prominent aspect of the game besides the cacophonous voices is the switching between light and dark, between sunlight and moonlight. When the monologues end, a bright light illuminates certain spots with the flowers you need to pick up. At first it was puzzling, but eventually it reminded me of how we tend to walk from point A to point B to point C to further some kind of goal we have, and the game does not offer a hierarchy of steps; you are allowed to simply walk to whichever flower you want to. The choice of direction is up to you, just like in your own life where making each decision can sometimes be difficult when seeing all the possibilities you could take, but eventually you need to settle on a route. The fact that we are making such decisions under the dark sky illuminated by merely the moon suggests the difficulty of these choices we make every day, but once we make them and work through our struggles, light emerges anew. I would like to share a quote from one of my favorite authors, Ursula K. Le Guin. It is from her book called [i] The Word for World is Forest [/i] and it goes: “The world is always new,” said Coro Mena, “however old its roots. [...] I shall never walk again that path I came with you yesterday, the way up from the willow grove that I’ve walked on all my life. It is changed. You have walked on it and it is utterly changed. Before this day the thing we had to do was the right thing to do; the way we had to go was the right way and led us home. Where is our home now? For you’ve done what you had to do, and it was not right.” (pages 32-3) The way this game deals with this change is through voices, directions, light and darkness, and through your own footsteps among the seemingly stagnant scenery. At the end, once you have collected enough flowers, you realize you have been walking to the edge of the forest all along without realizing. The sameness of our environment was familiar, safe, quite boring, and to me that was the whole point. We don't often take notice of our everyday surroundings and look to travel to faraway places to enrich ourselves when in fact, every leaf, every tree, every person, every strand of hair on our bodies are ever anew. What Coro Mena says is similar to how you cannot trace your steps back anymore once you reach the edge of the forest. You cannot visit the same tree you start out with, but as the narrator says in the game, the story isn't necessarily ending, but moving on, continuing. And we must move on with it. Once you reach the burnt down, or perhaps deforested patch, you are met with other players' messages that brings about a sense of awe, gratitude, inspiration and a whole orchestra of emotions, a true finale of the game. I was touched by the simple gesture eventhough it is by no means a new game mechanic. But it doesn't have to be. What matters is that I experienced a story, people's thoughts and feelings that reached me in the here and now, which is what makes it new.
Una experiencia sensorial de honda introspección y deslumbrante belleza audiovisual. Es tan fugaz como una brisa, pero tan intensa como una tormenta.
It's more a 30 minute experience than a game, there's minimal interaction, so enjoy the story, visuals, and music.
https://youtu.be/9sR63xn2J1M Without taking advantage of the interactive nature of videogames, the medium used to convey this story comes up lacking.
I loved this game so much and I want everyone I know to play it. I thought it was a really beautiful and clever art piece. I spent about an hour with this game, and I connected emotionally with it more than I ever would have imagined.
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Players by region
Where this game's players are, estimated from review languages.
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