
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great dark fantasy deckbuilder/rpg
Excellent game.
+1
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a pretty solid game. It was short and to the point, which could be good or bad depending on what you're looking for. For some reason I thought this was a roguelite game when I bought it, because I have a problem with playing too many of those games, but this is a story-campaing deckbuilder. The story feels like it's condensed, but it gets the essential details across. Overall the story was a few steps above being an afterthought and I got the overall impression, especially towards the end, that it was just a means to deliver the gameplay. The card game aspect of this was pretty fun and there is a lot of room to make cool synergies in your deck if that's what you want, though the biggest negative is there isn't really all that much time to play around with them. I wasn't the biggest fan of the skill tree through which you unlock cards. There is a free re-spec option, but you have to re-spec from the highest branch on the tree, so if you unlock something from the first tier early on and want to change your mind, you would have to remove everything individually from the top, which I am far too lazy to do. On a more positive note, I liked their take on how energy works. Instead of the often-seen energy limit per turn, your actions are directly tied to the enemies' action meters. I see people talking about the difficulty, but if you have played a ton of roguelike deckbuilders like I have, this won't be too challenging. There were two or three bosses I struggled a ton with, though, and it was very frustrating until I finally figured out the right strategy. One thing I really loved seeing was the brief moments where you play as a different character than the three in your party. I loved the deck themes they created for the side characters you play as, and I was a little disappointed I didn't get to put them on my team in any way. The art style is one of the main stand-outs for this game. I absolutely love the card art, the backgrounds, the enemy designs, the UI - basically every artistic effect in this game was great to look at. Sound design was good, although you would get a lot of repeat sounds from the characters in battle which start to grate on you after the 20th time. If you're looking for a nice short card game with some replayability, I would recommend this, but don't let your expectations get too high when it comes to the story.
Great dark fantasy deckbuilder/rpg with some cool new mechanics and twists which make it unique. Pretty short game (finished in about 10h or so) but definitely a good experience. Recommended. PS: holy ♥♥♥♥ music is awesome
少數拿全成就的遊戲 不錯有挑戰性 基本上都能贏 想當好人會特別難打,但仍然可行 25小時全破,小有成就感
比杀戮尖塔2好玩
麻雀虽小五脏俱全
Nice deckbuilder, aweseome skilltree with lots of fun builds, good flair, nice story. All in all just a good game.
Отличная игрушка. Играю )
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