
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8小时通关,很不错的卡牌+crpg组合,前期很艰苦,成型后又没多少场战斗了,战士和法师起来后输出太猛,弓箭手有点不够看,希望下一作可以有更多职业、更多故事章节
Peak turn based / card battler in 2026. Scenery was too frightnening. Got surprised by demo mechanics that were completely different from real which makes it interesting. Please produce more this kind of game in the future.
比杀戮尖塔2好玩
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's dark, gritty, atmospheric and a deck builder RPG. So that's a big YES.
Some early dialogue between characters feels out of place.
TLDR: Plays like Darkest Dungeon without the roguelike \ lite elements, adding party member growth, a skill tree an more, coupled with an interesting (very dark) story. Do you like deck building card battlers? Do you like games that play through a story? Do you like the feel of games like Darkest Dungeon and Slay the Spire? Do you like feeling like you have the hang of things just get decimated at the next battle forcing you to re-evaluate your skill and card choices? If so, then you will probably like this game! I chose to pick this up after watchin Splattercat do a video on it. I liked the ideas behind the mechanics, and the RPG elements embedded in the game. The story is interesting and lends itself well to the playstyle of the game. I play this at a slow pace, multitasking as I work on other projects, or tasks during the day. My 7.4 hours at time of review are not all gameplay hours. I love the fact I can play this game, in this manner. I don't have a lot of time to dedicate to gaming.
This is a shiny example of a well written single player experience. Even sun got its shades but this is simply brilliant. I enjoyed it a lot, did all the side quests and tried different builds - supreme fun. If you don't want something overwhelming and are eager to spend 2-3 pleasant evenings = this is your choice!
It's like Slay the Spire but not as roguelike and with actual good story.
The game has decent amount of bugs from more or less annoying, did not experience anything game breaking personally. My main grip is with balancing of the cards, mainly discard strat being so strong that enemies don't even get a chance to act most of the time with you being able to stack damage into basically infinite numbers if you wish so. Its ok to break the game from time to time but the problem is when other cards are so bad you are basically guided in that direction. The Mage character mechanic doesn't help either when it encourages playing as many cheap cards as possible, especially when all expensive cards are so lackluster, maybe outside of mana storm which again encourages cheap cards to stack mana, and maybe the 5 cost 60 dmg card from the Warrior in early stages when it can 1shot annoying enemies before they can debuff you or something. The Ranger feels like incomplete character, there's too many cards doing basically same thing, don't even mention the Power type cards... I enjoyed the artistic layer but I feel like the price is doing a lot of heavy lifting with the positive rewievs in this one.
少數拿全成就的遊戲 不錯有挑戰性 基本上都能贏 想當好人會特別難打,但仍然可行 25小時全破,小有成就感
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