
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 5 → 12.57/day in the week after.
About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Personal Rating: Extremely Positive (98%) I LEGIT CAN'T FIND ANY NEGATIVES ABOUT THIS GAME! Shapez 2 is a factory builder - one of the simpler ones out there. But that doesn't mean it's a no-brainer. There are SO many shapes to make, and you have to make hundreds, if not thousands. To me, the real difficulty is the logistics and scaling things up, as there isn't much space. The world you are given is essentially infinite, and sometimes it's more worth to go out and look for better suited asteroids for the shape that you're creating, rather than trying to congest everything into small space. You can make blueprints to speed up the building process if you're lazy like me. (or you don't remember the setup) The graphics are really simple, but awesome, the game is optimised even for mega-factories. Okay, there is ONE negative: Sometimes, the next shape isn't a predecessor of the previous shape. That means you can just scrap the previous factory and build a completely new factory on top of it, but that's an optional choice. Is it Simple to pick/Hard to master? Yes! Is it fun? Yes! Is it worth the discount price? YES!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #68, worst PL #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 21 → 10.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没点工程师思维还真搞不定这个游戏, 每当你觉得这就是最佳版本的时候, 总能在一个小时后想到更优化版本,玩起来贼带劲 很像编程
shapez 2 is a good game. But my problem with it is that there is simply no friction. Everything is infinite, and nothing has consequence. I think a lot of factory game players will enjoy this lack of consequence. The nice way to put it is that the game is "laid back". But for me the lack of constraints causes the experience to lose meaning.
Extremely satisfying game, easy to learn and hard to master. Deceptively simple looking but very challenging on the harder difficulty. Game mechanics flows really smoothly and adds to the satisfying game loop. Buy at your own risk, you may very well getting addicted like me.
I love this game. It's the perfect mix between being challenging and relaxing. At first glance you might think this is a very complicated game but it actually has a well thought-out progression system. You start with simple jobs and along the way you get access to new machines and new controls. The controls themselves are very player-friendly and you pretty much never have to fight them. Getting to grips with the controls is NOT one of the skills you have to master as a player. Want to flip one of your designs? Presto and it automatically has also changed the direction of any belts so that you can directly use it. The controls are full of such nice Quality of Life features. Depending on what mode you play the game in, there are no time-limits or any real limits as you work your way through all the jobs the game contains. Resources can be found all over the map and as you progress you get more comfortable and proficiant in moving them quickly from one end of the map to another. It all looks very cool and the interface, again, is very well thought out. The more you zoom in or out, you enter a different view mode with different tools to your disposal (that often do fulfil the same role but on a grander or smaller scale). The piece and calm of this game is also carried by the music. Such calm and smooth tracks that you forget time while you play it. I have put many hours into the game already and many are more to follow as this is one of those games you think "let me see of this works" and before you know it another hour or more has passed. This game gives you the option to play it as a simple builder of items with the available machines and you just enjoy the calm nature of the game, watch all those little blocks flow by on screen while the tunes give you this zen feeling of fulfillment. But if you want, you can go full out with multi-layered platforms and even multi-layered space-transports with trains that perform loops and follow tracks with complicated routes and signalling. The ultimate end goal is to create a MaM, a Make Anything Machine. But that's only if you feel up to it because this requires some higher logical thinking and you have to use complications using boolean operators (in the form of machines that you place on top of belts or pipes, as an example) to guide certain parts through certain machines so that the right parts come out at the end. I haven't tried it yet and maybe I might never succeed but I will certainly give it a go once I get there. I've put 60+ hours in it already and I still have a *LONG* way to go before I can think about building a MaM. I don't want to yet either because I'm still having lots of fun trying to fulfill all the jobs in a kind-of smart way. I highly recommend this game if you like a relaxing building game with some chill music and some well though-out controls and progression system.
It's a puzzle game, those comparing it to factorio or satisfactory shouldn't be, it's not even close to those games. You make shapes, cut them, combine them, move them around. You plug parts of the factory together like building blocks. It's fun for a bit, but not fun enough for the asking price. In the 10 hours I played I've not yet seen all the mechanics of the game, but I really can't bring myself to play it any further. Game runs well, no graphic or audio issues, no issues on linux
Shapez 2 is a cozy beautiful factory simulator game with the most polished and satisfying UI of all factory simulators, and none of the frustration. For example, let's look at two of the worst aspects of Factorio: 1) it's tough to rebuild outdated designs and experiment with new ones, since rebuidling takes time, resources, and the game does not allow you to pre-test any designs; 2) there's no time to perfect any designs, since while you are optimizing some random circuit assembler, the bugs are chewing your walls. As the result of these two problems, you don't really have room for experimentation without knowing what to do beforehand (from guides or previous experience), so you are often forced to use objectively terrible factory designs way past their shelf life, unless you've already played through the whole game, and know to which endgame designs you should attempt to converge. Both of those problems are fully solved in Shapez 2. Building is free and flexible, you can instantly reposition, copy-paste, delete objects, preview the outputs immediately. The game always shows you the building-to-conveyor belt ratio (which stays constant through the speed upgrades!!!!), making it easier to design perfectly efficient setups. UI/UX has been perfected - it is unsurprising that the developers of a game about optimizing the designs have, indeed, managed to perfrectly optimize the UX design. It means that every click and interaction is satisfying. There's no functional pause in this game, but unlike Factorio, this does not create any pressure on you, since your only enemy is inefficiency. And you are given ample means to eradicate that. I don't mean that the game is trivial though - there are difficulty levels, and you are free to seriously challenge yourself.
Great game to sink hours into. I almost burned down the house because I lost track of time playing the game and left the oven on for too long but otherwise would highly recommend just make sure you have a timer or something to remind you of your oven.
This game feels like cooking up tiny colored pills, swallowing them, and drifting through a cloudy dream in search of life’s true meaning.
If you followed the "overwhelming postiv review" here on steam but you like to find a real automation game like me you might be disappointed. It´s not like Factorio or Satisfactory where you have a huge amazing production chain and you get rewarded step by step. It´s more like building the needed puzzle tile, deliver it and move on to the next. The point is; it´s a lot of copy paste AND delete or reconstruct. This is what i don´t liked. So the game isnn´t really bad but it´s not what it seem to be cause of its title. If you you´re here because you enjoyed Satisfactory or Factorio it´s maybe not your game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $706.7K | 880 | 87% | $9.99 | |
| $350.3K | 15.9K | 96% | $0.99 | |
| $73.9K | 127 | 69% | $14.99 | |
| $9.2K | 24 | 75% | $9.99 | |
| $3.1K | 9 | 56% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.4M | 24.9K | 68% | $20.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.6M | 71K | 91% | $14.99 |