
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 5 → 12.57/day in the week after.
About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For starters, this is not a bad game in any means, there are a lot of positives. And I will probably play more after this review. But there is just one thing that makes me have to give it a negative review. The save file support. If I make a new save file, get past the operator badge, and then get past the first few shapes, then leave the world for around a month (I don't know for certain) I will come back to a message saying that your save is no longer supported. And I just can't deal with that. Everyone plays games for a little while then might move on to play something else before coming back. But in this game, I've found that I can't do that. And everytime I come back, I have to restart
Love the fact that it will show you you produce at the end of the line even before the shapez make it to the end. Blue prints are so well done in this game. Copy and paste functions feel seemless. Love the fact you can undo and redo in case you erase or build by accident. Train system moves so weel with pathing that is easy to understand. Every machine has a beautiful description of how they work and their input/output speeds. For a simple game it feels like you do alot in the best way. Great first game for anyone getting into automation games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #68, worst PL #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 21 → 10.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
紹介に偽りなし。優秀な操作性にUI、プラットフォームという土台を宇宙ベルトで繋ぐシステムのおかげで作業感はかなり軽減されて工場巨大化に没頭できる。 問題点を上げるならクリア後の要素が薄い。いや濃いのがあるんだけどやる意義が薄いというか…クリア後のコンテンツクリアのご褒美なりロマンが足りないかな
Good
[h1] 당신의 공장이 너무 더럽습니까? 그럼 싹 밀어버리고 다시 만드세요! [/h1] [u] [b] 다른 공장겜들과 비교했을때 가장 큰 장점은 새 목표가 나오면 공장 다 밀어버리고 그 목표만을 위해 처음부터 다시 짓기 시작해도 문제 없다는 겁니다. [/b] [/u] 이게 왜 장점이냐면 다른 대부분의 공장겜들은 A자원을 만들면 그걸로 B를 만들고 그걸로 더 복잡한 C 만들고 그걸 D와 결합해서 E를 만들고... 등등 A>B>C+D>E의 일명 '빌드업' 방식이라 처음부터 최적화된 공장을 만들지 못하면 효율이 크게 떨어지고 굉장히 더러워진다는 겁니다. 나중 가면 밀어버리고 다시 지을 수 없을 정도로 스케일이 커지죠. 이게 공장겜 하는 플레이어들 입장에서는 고질병인데 이 게임은 그렇지 않습니다. 이 게임은 이런 '빌드업' 방식이 최적화 되어 있습니다. 무슨 말이냐면 하나의 큰 목표가 있으면 그 목표가 다음 목표의 기반/재료가 되는 빌드업 방식이 아니라는 겁니다. 즉, 기반 위에 기반 위에 기반...의 요소가 거의 없습니다. 비유하자면 아파트 쌓아 올리는게 아니라 조립식 컨테이너 집 짓는달까요? 그래서 최적화된 기본 모듈 몇개만 저장해놓고 새로운 큰 목표가 나올때마다 싹 갈아업고 다시 만들기 시작해도 문제 없어서 굉장히 효율적이고 쾌적한 공장을 만들 수 있습니다. 그렇다고 빌드업 방식이 완전 없는건 아니고 최적화된 느낌. 공장이 스케일이 커지기 전에 목표 달성 되어서 손절할 수 있습니다. 물론 이게 싫고 빌드업과 스케일 큰게 좋아서 비버마냥 계속 쌓아둘 수는 있지만 그럼 내 공장이 안예쁘잖아요? 그런 의미에서 추천 드리고 싶습니다.
Shapez 2 is a great game. It really nail natural automation loop! Wait. No. You don't understand. It's the math. THE MATH IS CALLING TO ME. SIX MACHINES TO ONE SINGLE BELT. Do you hear it? ONE BELT. SIX MACHINES. 1:6. SIX TO ONE. SIX MACHINES DANCING ON A SINGLE CONVEYOR'S BACK. Every time I close my eyes, I see six cutters drinking endlessly from a single line of unrefined spheres. SIX MACHINES FED BY A SINGLE SOLITARY BELT. IT FITS PERFECTLY. ZERO BOTTLENECK. ZERO EFFORT. PURE, UNADULTATED SATURATION. WHY IS NO ONE TALKING ABOUT THE 6:1 RATIO?! SIX MACHINES! ONE BELT! SIX TO ONE! SIX TO ONE! I built a space platform. I put 6 machines on 1 belt. THEN I BUILT ANOTHER PLATFORM. 6 MACHINES. 1 BELT. I STACKED THEM TO THE CEILING. A MULTI-LAYERED CUBE OF RAW GEOMETRIC ASCENSION, HELD TOGETHER ENTIRELY BY THE COSMIC LAW THAT SIX MACHINES WILL ALWAYS CONSUME EXACTLY ONE BELT. BELT -------------> [M1] [M2] [M3] [M4] [M5] [M6] -------------> TOTAL HARMONY MY FAMILY MISSES ME BUT THEY DON'T UNDERSTAND THAT A 7TH MACHINE WOULD RUIN THE RATIO. FIVE IS AN INSULT . IT HAS TO BE SIX. SIX MACHINES TO ONE BELT. 10/10 GAME. BUY IT. BUILD 6 MACHINES ON 1 BELT. BECOME ONE WITH THE RATIO. SIX TO ONE SIX TO ONE SIX TO ONE SIX TO ONE—
好
先说结论,我喜欢这个游戏,但我更倾向于向别人推荐 《异形工厂1》 母庸质疑,《异形工厂1》 基本上包括了 《异形工厂2》前期的核心玩法——制造工厂流水线,满足客户需求;至于怎么完成的,便是你的工作,而你的工作不重要;相对而言《异形工厂1》便宜。而作为《异形工厂1》的轻度玩家,我大概玩了18小时,一开始也不想买《异形工厂2》,太贵了80 RMB。 什么G胖打折了?60 RMB我高低尝尝支持者版,上手很快,游戏的主要内容我大概也玩完了,便开始撰写这篇测评,或许我再玩10小时会改变我的看法。 《异形工厂2》的新手教程很有废柴工程师入手的带入感,尤其是我不得不保证我得把产线尽量不搞成一坨意大利面,我必须承认玩过《异形工厂1》的玩家一定会明白《异形工厂1》可以说就是一坨平摊在二维平面的意大利面哈哈( a w a ),你 · 过 · 关。 操作简化很多,平均分拣和合并线路的功能在新手教程就给了,在《异形工厂1》的前期得整一大坨();而且添加了第2层轨道,哦天知道升降机可以开辟第二层来走线的时候我多开心(当然这无法避免我后续把中央平台的一坨意面工程全部推倒重来,光是输入就得几乎耗尽所有空间)。但如果有什么我很讨厌的,那就是堆叠产品强制要求双层参与,这也导致无法通过叠加一层来翻倍本格子的效率;若是放到宇宙视角,为了效率最大化我会将产品堆双层维度实现输出8倍于单平台的效率,但是压缩和解压转化为单层单平台的过程却是大工程,两边设施几乎一半或者1/3的部分都是这些,并且常常因为堆叠产品这个核心要求频繁切换单层/双层接口,可以说双层维度作为一个相当繁杂而臃肿的系统围绕着堆叠机极大限制着我,我个人认为《异形工厂1》堆叠机应当回归,也因此我会尝试添加类似的MOD。 最后说说《异形工厂2》的问题吧。目前来看,很消磨时间、也是一个好游戏,但游戏中后期的玩家粘度会降低:一方面是任务越来越难完成了,而且主要靠蓝图复制粘贴,更多是地图空间够不够大,材料方不方便获得;另一方面游戏的部件逐渐完善,没什么新鲜物品可以解锁了,其实游戏的寿命也快结束了,通关最后一节拿证,Happy End,然后?至少我或许会考虑玩别的游戏了,毕竟这游戏本体大概能玩50小时就差不多玩了一遍了。以上两大问题是游戏本身性质的问题,我想没法改变了,看看创意工坊能不能长出新玩法吧;然后有一些小问题,比如价格贵了点,对现实时间提醒不太行(?) 就这样吧
Ich würde das Spiel wirklich gerne empfehlen. Das Spiel fängt jedoch relativ schnell an zu ruckeln. Im Forum wird das auch häufiger diskutiert. Ab ca. 1 Millionen Maschinen geht die Performance in die Knie. Es wird geraten, Maschinen abzubauen, die nicht benötigt werden oder effizienter zu bauen. Aber ganz ehrlich? Sowas sollte nicht nötig sein. Man kann nur einen Bruchteil des Gebietes überhaupt bebauen, bevor das Spiel den Geist aufgibt, ewig lädt beim Start und beim Beenden abstürzt. 1 Millionen Maschinen sind schnell erreicht, wenn man mit Blaupausen arbeitet und vollen Throughput erreichen möchte. Das steht auch stark im Widerspruch zu Spielen dieser Art. Dadurch ist der Langzeitfaktor für mich gestorben.
yayayayayayyyayayayaaayayayay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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