
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 5 → 12.57/day in the week after.
About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
하다보니 사실 내가 만드는건 반도체 설계 공정인데 게임으로 다수의 뇌지컬을 모아 최적화된 공정으로 만들기 위한 AI학습 과정이 아닐까? 라는 병123신같은 생각이 들면서도 왜 자꾸 난 이걸 키는거야?
值得一试
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #68, worst PL #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 21 → 10.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オペレータライセンスモードの結晶なしMAM作成までプレイしました。結論として、Shapez1のMAMほど面白くありません。MAM改良して遊びたい私には不向きでした。MAMの納品数が多すぎて、改良工事して楽しむにはチェックまでの待ち時間が多すぎです。遊んでるうちに寝てしまいました。 他のモードをクリアして製造モードに入れば何か違うかな?と思い、クラシックモードを開けてみましたが、マイルストーンを見る限りやることは同じぽいので飽きてやめました。 不満点: 1.1宇宙レーン2層納品で1製品15分かかり製品切り替え待ちが長く、遊んでるより待ってる時間が長い。お掃除機能つけたんだけど動作チェックに1回15分待ちじゃぁね。 2.納品数が増えていくので、でかいMAMを作らざるを得ないが、でかすぎるので眺めてニヨニヨしずらい。 3.PCが貧弱なせいだろうけど重い。コピペの追従がおそいので工場をいじろうとして違うところをクリックする事故が多発する。 4.1工場レーン出力の小型MAMをたくさん作ろうかと思ったけど、今よりマシン数が増える分きっと重いんだろうな。と思っったらチャレンジする気がなくなった。 5.2入力2出力の分岐器なんで無くしちゃうかな、レーンバランスとるのによかったのに。
Played since early access back then in 2024, spent 387 hours to finally completed all achievements at version 1.1. Enjoyed every second during my playthrough. Great game, great community. Thanks for making this game. Hope there is more future update!
Game is decent and runs well but I protest the DLC. It is not a free-to-play game, so these types of cosmetic purchases have no place in it.
yayayayayayyyayayayaaayayayay
优化单个方块的产线我很喜欢,但到星际空间有一大堆的时候就嫌弃重复度偏高,外加经常要原地发呆好一阵子才能等到上游产线改动后对下游的影响。 很多任务要做的事情几乎一样,只是要用到地图另一端的原料,就得拉一条横跨地图的轨道。 很多时候也是拆除旧产线,但过几个任务又要重建一个一模一样的,就也烦。 此时蓝图用起来也很微妙,重建单个方块还好,多起来就又得管理蓝图,起名字我有点烦。 最后切换上下层的操作很烦,特别是星际拉管道时。 或许我应该先去试试一代的解谜模式。
If Factorio is about surviving while building a factory, and Satisfactory is about exploring a world, then Shapez 2 is all about pure automation. No enemies, no resource management headaches—just you, conveyor belts, trains, and the satisfaction of creating perfectly optimized production lines. The jump from the first game is much bigger than I expected. The multi-layer building system adds a whole new level of creativity without making things unnecessarily complicated. Every time you think you've built the perfect factory, the next objective makes you redesign everything even better. What I appreciate most is how relaxing the game is. You can spend hours optimizing layouts without feeling rushed, and watching thousands of shapes flow flawlessly through your factory never gets old. Whether you're new to automation games or you've already lost hundreds of hours to the genre, Shapez 2 deserves a place in your library. It's one of those rare games where optimization itself becomes the reward. The factory doesn't just grow... it evolves.
very cozy
なんか新しくなってからクラッシュするようになった。もうこのゲームはできない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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