
SHAPESHOOTER is literally an on-rail shooter, you'll have to clear colonies across 4 planets from a little creatures infestation called polygoneers. But that's not important, you'll not get a story here. You'll get frenetic action, insane music and a super hard challenge!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 29reviews | 55% | — | $2.8K |
| $3.99 | 5ratings | 52% | — | not modelled | |
Engagement
Reviews
[b]Introduction[/b] From the developer of Polygoneer comes Shapeshooter. It's a rail shooter, you can only move forward and backward over the rail tracks. Like in Polygoneer you have colored enemies which you destroy with bullets of the same color albeit limited to two colors. You can upgrade your tank in the workshop. [b]Gameplay[/b] You control a tank which moves over a rail, you'll find orange and purple enemies on your way and you shoot at them with bullets of their respective color. There are also level hazards to avoid like energy gates and circular saws, I expect more hazards to encounter in later levels. You have multiple weapons you can use although at the beginning you're stuck with a slow weapon with unlimited ammo and a rapid weapon with limited ammo. When an enemy is destroyed they leave a ring you can collect and use to purchase upgrades in the workshop. Some enemies release ammo pickups which alternate between ammo for the different weapons. To gather what you want you have to time your pick up. You can either pick them up with your tank or by shooting at them. [b]Levels[/b] Each level has savepoints to make it a bit easier to complete. Although in some of the harder levels it's best to not use them and start over, because you don't restart from a savepoint with max health. Going through a savepoint also restores some of your lost health bars. Once you've completed a level you can replay it to improve your best score, best time and/or grade. [b]Workshop[/b] In the workshop you can upgrade your tank and your weapons. You should do this as soon as possible because the vanilla tank is slow and vulnerable with three empty weapon slots. Once your tank is fully upgraded you can fly through levels in record time. [b]Control[/b] You can choose between using a controller or a keyboard + mouse combination. A (Wacom) pen+tablet works as well. For whatever reason when using a controller the turret moves very slowly while with a mouse/tablet the turret moves instantly. So at least for now I'd advice against playing the game with a controller. If you have a mouse with remappable buttons it helps to assign the middle mouse button, Enter and Tab to the side buttons. That way you can switch weapons while shooting and restart quicker. When you're using keyboard + mouse the controller doesn't seem to do anything in game. However if you open Steam's Controller Config you can assign "Z" and "X" to the d-pad or stick allowing you to control the tank with your (one handed) controller while aiming with the mouse! [b]Video[/b] Here's a recording of me playing level 3-1: https://youtu.be/VsBCwfeVgYg [b]Conclusion[/b] It's a shame there are no leaderboards but it has achievements you can try to unlock. It would have been nice if you were able to remap keys, but overall I can recommend this game if you enjoy playing frantic little shooters with mouse and keyboard. I would have bought the game sooner or later if I hadn't found a Steam key for it from the developer in my Steam news feed, it pays to follow games you'd like to have :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $3.99 |
| 2ratings |
| 20% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 29 reviews with recorded playtime.
Це досить гарна гра. Мені дуже подобається настрій і OST. Ігрова механіка унікальна, можливо, вам знадобиться витратити деякий час, щоб освоїти її, але гра приносить задоволення, коли ви її отримуєте.
Se fosse para definir o game em 2 palavras eu diria: Desafiante e viciante. O jogo tem um conceito simples, mas ao mesmo tempo envolve complexidade que não te permitem apenas rushar o cenário, é preciso prestar atenção nos obstaculos e inimigos que vão a sua frente e saber dosar os tipos de munições. O sistema de chekpoint permite manter o animo mesmo que eles tenham um bom espaço entre si, além disso é possível fazer upgrade no tanque, trazendo mais opções pras fases mais dificeis. Recomendo fortemente se você busca um bom desafio e gosta do genero!
It provides an insane challenge, not only to your aim but also to your atention. Infinte shapes with eyes will haunt your nightmares as they are envy that you are a TANK! And now you must shoot them your way in order to advance and shoot more of them in an infinite vicious cycle of shape murdering. Also the flashing background and non-stop electronic music will complete your psychedelic trip to the slaughter as your brain melts beat by beat. The bass drum resounds as parts of your enemies are thrown in the screen and you realize you are stuck on a loop of endless killing. It continues until one ♥♥♥♥♥♥♥♥♥♥ arrow shaped bastard appears out of nowhere and throws you back to the last checkpoint. Then you rage quit and return to a boring reality, living paycheck to paycheck, paying bills and the rent and discussing the weather in public transport. But the eyed shapes will still haunt your nightmares ... forever.
This is a pretty nice game. I really like the mood and OST. Game mechanics is unique, maybe you'll need spend some time to master it, but game boosts fun when you get it.
Very well done, engaging game, I highly recommend it! Congratulations!
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The premise is alright, but the controls is very difficult to get a good feeling. Plus, the colors you have to match are orange and purple, and while that isn't a bad thing it would've been a million times better if it were blue and green or another combination of colors that match the Xbox controller buttons.
Управлять танком не так интересно. Танк медленный, езди только по пути, противников не убивает с одного выстрела. Весь геймплей выглядит уныло и медленно. Да и всё что вы увидите в трейлере будет только к концу игры.
I really wanted to like this game, I really did. I've greatly enjoyed several other games by the same developer, and had high hopes coming into this one. Sadly, after 8+ hours with it, I don't believe I can comfortably recommend it (I really wish Steam offered star ratings akin to Yelp/Amazon/Google/etc., rather than simply a binary yes/no, as I'd probably give this something like 2-3 / 5). Right off the bat, I had and still have a perplexing technical issue. On my previous crummy entry-level machine with like 4 GB of RAM and integrated graphics, all of Nuk Games' titles ran perfectly smoothly, with absolutely no issues. I recently acquired a new-to-me, gently used mid-level gaming PC, however, and now, suddenly, every single one of this developer's titles that I own no longer has sound. [i]None[/i] of the other titles in my library that I've tried on this "new" machine have this same issue. I've tried the obvious solutions, but the fact that this is the case with multiple titles from the same dev [i]yet [b]nothing else[/b] in my library[/i] seems suspiciously more than coincidental, and suggests the problem is not *specifically* my machine, per se. The gameplay honestly doesn't strike me as anything truly special, and I was surprised and disappointed on this count. While the same could be said for several of Nuk Games' other titles, those also don't make the same claims at being innovative as this one. It's a fairly generic rail shooter without much of anything to distinguish itself from other simple shooters beyond the art. There's a rule in the retro gaming community I've heard a lot to the effect that "[i]'challenging retro gameplay'[/i] should not be used as a crutch for poor game/software design," and this game unfortunately embodies that criticism. I've beaten Cuphead multiple times with all A ranks [spoiler]and secret (P)acifist ranks, and several S as well[/spoiler] - "challenging retro gameplay" in and of itself is not an issue for me when done right. But game design that qualifies as "cheap" and extraordinarily uncomfortable controls that are both awkward [i]and[/i] not remappable *are* issues, and I could go [i]on and on[/i] about both of these points. Suffice it to say: taking literally hundreds of hits (and dying dozens of times) because an enemy simply spontaneously f**king [i]appears[/i] out of the wall of a narrow passage right next to you with no warning and no skill-related recourse or passes through a trap [i]you[/i] can't shoot through are not conducive to enjoyable gameplay; neither is dying dozens of times because you move [i]into[/i] the path of danger as a result of the ridiculously stupid mapping of Z for forward and X for backward (or was it the other way around? that's my point!) or taking hundreds of hits because of the awful weapon selection mechanic that requires you to awkwardly interact with a poorly designed menu in real in-game time as enemies and hazards continue to move around you. While I clearly can't comment on the music or sound effects, the graphics and art are fine - to a point. I feel like the neon aesthetic was chosen specifically for marketing purposes, as it doesn't directly add anything to the game itself. To the contrary, as this specifically relates to gameplay: the fact that all of the walls/level boundaries and tracks are black while the epilepsy-inducing neon backgrounds are frequently mostly dark makes for a uniquely terrible and disorienting experience in which you occasionally have absolutely no idea where walls and traps are, which direction relative "forward" and "back" are, and which enemies are in line of sight/shot. I [i]adore[/i] ([i]properly[/i] done) '80s neon schlock likely far more than the proverbial "next guy," but here it's little more than a poorly implemented gimmick. If the dev actually reads this, a few MAJOR pieces of constructive criticism: [list] [*]MAKE CONTROLS REMAPPABLE. If, for whatever technical reason, you cannot, at least PLEASE consider changing the forward/backward keys to something actually [i]sensible[/i], like the industry-standard WS or up/down arrow keys. [*]Tune the damned game balance so that incoming arrow baddies don't spawn right into you, and those annoying little round tracking baddies can't see and attack you through a saw/gun trap that [i]you[/i] can't shoot through. [*]MAKE OPENING THE WEAPON MENU STOP IN-GAME TIME. If, for whatever reason, you either can't or won't do this, at least make the mouse scroll wheel rotate through weapon options on-the-fly. [/list] Otherwise, as the game stands now, I really don't think I can bear to put any more time into it.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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