
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 15 → 37.43/day in the week after.
About
Shape of Dreams is an action roguelite that combines hack-and-slash combat, MOBA-style team play, and strategic choices.
Journey through ever-changing worlds, from scorching lava fields and blizzard mountains to starry cosmos.
Dodge waves of enemies, land precise skill shots, and overcome each battle with quick decisions.
Play solo for a tense, skill-based challenge, or team up in up to 4-player co-op, where different combat styles come together to create powerful synergies.
Combine ever-changing skills and upgrades to carve your own path of progression, and challenge the dream world in a new way with every run.
No two challenges are the same, and no fixed build or strategy will always carry you to victory.


From swift close-range assaults and precise skill shots to wide-area attacks and supportive playstyles,
each Traveler approaches combat in a different way.
Build around your chosen Traveler’s combat style and face enemies in a new way with every run.

When playing solo, dodge incoming attacks, land your skills with precision, and shape your build through your own decisions.
In up to 4-player co-op, combat becomes even more dynamic.
When different Travelers’ abilities and builds come together, powerful combinations and explosive synergies emerge—ones that could never be created alone.

Use ever-changing choices to alter your attacks, enhance your abilities, and discover unexpected combinations.
Even with the same Traveler, the build you create can lead to a completely different combat style.
There is no single answer.
Build your strategy from the choices presented in each run, and take on challenges that may seem impossible.

The dream world is full of changing variables.
Four difficulty levels, distinctive boss encounters, and Lucid Dream modifiers demand different tactics and build choices with every run.
Rather than following the same familiar path, try new combinations that adapt to each changing situation.
The more you play, the more powerful strategies you will discover as you break through the dream world in your own way.
The dream awaits.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 20.6Kreviews | 90% | — | $9.9M |
| $19.99−20% | 433ratings | 82% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best roguelite games I have played in years. The vivacity is addicting & the gameplay is fast enough-it's far from boring despite doing multiple loops. The characters and skills are tuned very well; you can do multiple/flexible builds, which makes it incredibly fun. I have been playing non-stop since I downloaded this game.
A good game for enjoying time with friend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 119.1K | 96% | $4.99 | |
| $9.9M | 8.1K | 78% | $29.99 | |
| $9.9M | 2.3K | 57% | $54.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 14.7K | 54% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $136.7K | 348 | 40% | $14.99 | |
| $73.6K | 343 | 73% | $9.99 | |
| $41.6K | 103 | 72% | $19.99 | |
| $28K | 97 | 76% | $11.99 |
Every market we collect.
Same day: best JP #44, worst KR #72 · 3 markets collected
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
여러가지 빌드를 짜서 클리어 해가는게 굉장히 즐거웠다.
I’m not normally a huge fan of roguelikes, so I was a little worried about whether I’d like this game or not. As it turns out, I ended up liking it a lot. The characters all feel unique, you get an appreciable amount of control over your build, and there’s also some neat meta progression. That said, I can’t help but feel like this game just needs MUCH more in general. More abilities, more stages, more essences, etc. I’ve only clocked around 23 hours as of writing and I feel pretty burnt out. The bosses are only really fun in the early game when you don’t yet know all their moves or what builds you can nuke them with. The worlds/stages don’t really feel that different as they’re all just open arenas where enemies spawn around you. And you pretty quickly get a sense of what abilities/essences are consistently good across all characters vs. which ones are just too niche or weak to ever bother using.
Очень классная игрушка....... Жаль, что очень мало людей в неё играют, чтобы с друзьями поиграть. Но друзья мои вкусы не разделяют, вообщем то.....прикольный рогалик 🥐
Fun.
birkaç meta build var ve yama gelmediği için hiç değişmiyor, o buildleri dizip oyunu hızlıca bitirip dopamin bombardımanına tutulduktan sonra hayata devam etmelik çerez bir oyun, agalarla sarıyor. fiyatı biraz pahalı, indirimde alınır ve 1 hafta götürür.
niub
Определенно лучший рогалик который мне попадался за последние пару лет, левел дизайн красивый, не надоедающий, было бы неплохо конечно увеличить количество локаций, или давать возможность самостоятельно выбирать в какую ты попадёшь дальше (потому что 2ой локой играть 3 раза подряд снежный биом немного наскучивает), но в остальном игра просто шик, персонажи на любой вкус и плейстайл, набор спелов на 300+ билдов, а самое главное что она не казуальная, ластовый босс даже на 1 уровне сложности давал просраться первые несколько заходов.
そこまで相性が悪い組み合わせも少なく、気晴らしとしてプレイできる程度の難易度となっている。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.