
What’s really going on in those offices in the Far East? Do they really work 210 hours a week, getting paid pennies on the dollar? Find out the answers to these questions and more, unless of course, you fear KANG GE, overlord of the cubicles, in which case you wouldn’t last a minute in Shanghai...
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Languages: Simplified Chinese
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code] [h1]前言[/h1] 毕业很多年了,这款游戏让我找到了当年我大学毕业的碎片记忆。游戏中玩家扮演的角色投简历给机迷工作室,就这样顺顺利利被录用了,出来迎接个漂亮妹子小彤(看着蛮可爱的)公司前辈康哥告诉了我一些基本操作和规则,及一些基础设定。精力与年龄设定挂钩,游戏里年龄是按照玩家消耗精力的情况累加,精力一般是用于工作搬砖及boss战、解决工作上的问题。 [h1]体验[/h1] 游戏核心玩法通过日常搬砖(学习新技能解锁新卡牌)、工作领悟(抽卡牌),游戏中解决工作中的事,一般依靠选项选择。基本想得到目的及晋升则需要卡牌战斗,游戏中的卡牌战斗非常有趣,制作组讲三张相互配合的卡组归为一组,连续打出这三张卡牌后可以触发连续技卡牌,此卡牌可以给敌人造成大量伤害及给玩家带来不同的辅助效果。当然玩家也可以自定义出战卡组频繁发动连续技,前期都还好,随着boss后期越来越难打,需要玩家有目的性的收集并组合自己顺手的卡组节省精力一次通关,建议初次尝试这款游戏我建议选择健康系的防御流打法前期用连消带打+后期稳扎稳打这种简单牌组游戏,亲友选择父母+黄毛,尤其稳扎稳打的连续技可以让玩家化身一拳超人一下秒杀boss(当前堆的防御转换成攻击)。其他系的对于初周目玩家过于难玩劝退,后期周目多了有一定数值积累可以尝试其他流派。 [h1]吐槽点:[/h1] 这款游戏一周目与N周目区别不大,每周目都是从底层做起,一样的剧情一样的段落,之前父辈拼命努力,儿子只能获得父亲部分属性及家产。就算一代当上董事长了,二代依然从底层做起重走父辈老路剧情,目前玩了三周目剧情都是一模一样,没有任何可供选择的余地, 而且每周目其他数值都不缺,却严重缺钱。之前搞好的关系全部归零要重新处关系,关系需要赠送礼物来增加,许多礼物不光在商店里购买,需要玩家依靠10连抽获得,为了快速收集物品还时长需要刷新商店非常消耗钱。当然只是简单过关玩健康流还算简单,要是想体验不寻常的卡组双流系,想抽到想要的卡牌需要大量的金钱与运气。 [h1]总结[/h1] 总体来说,《毕业之后》这款卡牌策略与职场剧情养成游戏,在剧情方面故事讲得非常不错,游戏主线剧情利用漫画风格来演绎非常有趣,但作为职场模拟器来说非常肝,不管在游戏中跟亲友增长好感及多周目的传承天赋上处处体现出肝与缺钱方面,战斗方面平衡度不佳,相比安逸的健康流外,其他几个流派在前期周目中过于需要运气,重打消耗精力翻车可能性非常大。希望日后制作组能够吸取经验平衡流派,扬长避短,给玩家带来更好的游戏体验。
This was fun for the first three hours that I played it. Sometimes it's difficult to play because there isn't a full English translation. One of the dialogue options to say to my wife in the game was "shut your mouth and open your legs" , this was after she complains about having gained a few lbs over the course of a few days. I was so disgusted that I didn't feel like playing anymore. So for now I'll give this a 5/10 stars because of translation issues and obvious misogyny.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played a couple of hours. This game shows great promise from standpoint of a Visual Novel games / deckbuilder game like Slay the Spire, but at the moment it's not polished enough for me to recommend it. I personally bought it because I'm interested in the roguelike / deckbuilder games genre and generally like reading some novels (Japanese, Korean, Chinese) and would opt to support the devs so they have resources to polish the product, but if you expect a playable game from this early access, don't count on it. Pros: [list] [*] Very interesting visuals [*] A good premise for the plot, the story in itself feels great even without perfect translation [*] There's plenty of mechanics developed, including both in-fight effects as well as things to do outside battles [/list] Cons: [list] [*] If you're not used to translated language and having to guess the context and the meaning from time to time, it's not going to be pleasant experience [*] For the same reason all the above mentioned mechanics and possibilities are not explained well, it's pretty bothersome having to find out how it all works by trial and error [*] There's some bugs, cards not working (like "Mum" and "Dad" cards apparently not doing anything at all?) [*] There's not many cards nor their mechanics seem to work great in the early-mid game. [*] Since deckbuilder games are centered around playing a deck full of synergy and also finding ways to survive bosses whose abilities are intended to counter certain decks - this game is not at all well-developed in this department, most fights I've played so far do not challenge the way player manages their deck and how they play it [/list] All in all, hoping the game gets updates and gets to be full-fledged product.
A fun game with a great artstyle, a mash between cart-based fights and visual novel. There are some balancing and translation problems, but they can be forgiven. especially for the price.
This game is like a Princess Maker you manage the life of someone until the retirement. It also contain a new game + The card combat mechanics are based mostly on combo card + few extra "neutral" card if you want to win. Notice each new character has different combo settings. Quite enjoyable for the price. Actual 30/10/2020 : Use chinese as regional setting for microsoft due to a grivious combat bug + UI bug "in personality screen" to bypass the bug waiting for a patch.
Interesting because it gives a window to the office culture in China. Even though, as a casual player, it is not for me. After all, I am an office worker in the USA. The last thing that I want to do is see the BS of the office culture, but now in China. So I would not recommend casual players or people just tired of the corporate BS culture in any culture or country. Everybody else, please give it a try.
一坨
[code] [h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1] 给游戏选择困难症的玩家指路 成为我们的一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url] 欢迎新朋友加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙ [/code] [h1]【游戏简介】[/h1] 《毕业之后》是一款肉鸽卡牌游戏,正如其名,玩家扮演的角色是一名毕业后来到社会上打拼的万千劳动者之一,玩法是通过各种工作名词所衍生的时间进行自我提升,然后使用卡牌的战斗方式来击败由日常的emo所具现化的敌人。 [h1]【游戏体验】[/h1] 游戏的画风轻松诙谐,卡通式的人物立绘个性十足,令人过目不忘,尤其是女角色,福利直接拉满。不止如此,游戏中最常见的敌人,原型来自玩家日常所遭遇的emo小情绪,也有着各自的特色,充满着讽刺意味的名字加上特立独行的造型,张力十足。 游戏的玩法是战斗为主,养成为辅,玩家在推进主线的流程中可以逐步解锁各种提升能力的路径,对应的是角色的不同属性,而属性的提升则会进一步解锁各种战斗的卡牌,形成一个良性循环。战斗的流程并不复杂,玩家拥有着数点基础行动点数,不同的卡牌消耗的点数不尽相同,当前行动点数消耗完毕后下一回合会自动回复并抽取卡组中的卡牌。比较精彩的地方是玩家可以打出特定的三张卡牌构成连击,然后会额外获得一张效果强劲无比的特殊连击卡牌,打出的顺序并没有固定,只需要连着打出即可,这给游戏的玩法带来了更多可挖掘的潜力。 此外,玩家还能够与家人朋友培养感情,比如陪父亲下棋,陪同事追星,好感度解锁到一定程度后会获得对应角色助力,给玩家的战斗带来很大的帮助。游戏中有趣的地方在于,打工人在推进流程后岁数会逐步增长,到了退休年龄后会有后人来开始一轮新的游戏,同时继承上一个角色的一些资源,算是一种变相的新游戏+。 [h1]【总结】[/h1] [code] [h1]Pros & Cons[/h1] [b]Pros[/b] [olist] [*]优点1:大胆热烈的画风 [*]与现实相结合的元素 [/olist] [b]Cons[/b] [olist] [*]新游戏+可继承的要素过少 [*]玩法重复度过高 [/olist] [url=https://club.sonkwo.cn/posts/2093399]完整评测文章内容请点击这里[/url] [/code]
又他妈跑路,国产特么都让你们毁了
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 14 | 100% | $4.99 | |
| $33.5K | 198 | 76% | $10.55 | |
| $1.3K | 11 | 55% | $3.99 | |
| $0 | 0 | — | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |