
A Story-Rich RPG/Action-Adventure Game, made by one person over the course of three years. Step into the shoes of the young Elf Rynna, and explore the Sacred Lands. Venture into dangerous dungeons, explore caves and solve puzzles and become the champion of the Goddess Illeria.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 54reviews | 69% | — | $11.4K |
| $9.99 | 271ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall a nice Zelda-like game, but it got a lot of potential for improvement: -Introduction never tells you 'why' you are actually doing all this. You just hear about some sort of trial that you do and that many died before. Actually the only ingame hint for your motive is the item description of the, that I actually got to read a few minutes before the final boss while searching for something different. -The puzzles itself are nice and good. But it is very often the same puzzle or the same challenge just placed with different walls/traps. Exspecially the last dungeon felt rushed without actually something new to work with. -The final bow upgrade should not be placed inside a dull side-chest along the way. +I like the idea of item upgrades, the drop rates of items and money felt fair, and allowed a visit after finishing a half dungeon, but the number of materials you can stock up should be more than 10. -Though: The sword becomes pretty quick irrelevant because of the bow's strength, which leaves the sword upgrades except the dash cost reduction feel like a waste of money. I'd like to see more in the line of the sword beeing a life stealer and the bow a mana stealer *or* a destructive force with serious downsides. Not a destructive force with life and mana steal, plus range, fancy effects *and* special damage buff when health is low. Just give me a reason to actually use my sword at all. +Having collectibles statuas and artifacts is nice. It would be better though, if you could place them already and see smaller progress. not only when you collected all 3 of a set or all 4 juwels.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 163ratings |
| 83% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genre: Action Adventure Umfang: 5 Gebiete Dass es sich bei Shalnor Legends: Sacred Lands um einen Zelda-Klon handelt, wird wohl jeder schon anhand der Bilder erkannt haben. Fraglich ist jedoch, ob der Klon dem großen Vorbild das Wasser reichen kann. Dies muss man mit einem klaren „Nein!“ beantwortet werden. Zu dürftig ist das Handlungsgerüst, man wird schon ziemlich plump ins Geschehen hineingeworfen. Es sind auch nur wenig Gebiete, die man abgrasen kann, wenig Items, die einen weiterbringen und kaum NPCs, die auch nur wenig mitzuteilen haben. Beim Gameplay überzeugt das Spiel tendenziell aber doch (ein wenig), weshalb ich es doch noch empfehlen kann. Man darf nur eben nicht zu hohe Erwartungen haben. Die elfische Hauptfigur stellt sich einer Prüfung, deren Bestehen auch die Befreiung der gefangenen NPCs zur Folge hat. Auch wenn die Welt in Büchern noch ein bisschen illustriert wird, gibt es nicht viel mehr zur Story zu sagen. [h1]Grafik: 7,5/10[/h1] Grafik im bewährten Zelda-Stil gehalten und detailliert. Gefällt! [h1]Sound: 6,5/10[/h1] Die Begleitmusik kommt ganz klar nicht ans Vorbild heran, auch hier muss man Abstriche hinnehmen. Dennoch sind die teils düsteren Klänge ganz atmosphärisch gehalten. [h1]Gameplay: 8,0/10[/h1] Die klassische Kiste: Schwert und Bogen, dazu erhält man bei jedem Endgegner einen Satz neue Pfeile (Feuer, Eis etc.). Schwerpunkt in den Dungeons sind meist kleinere oder größere Geschicklichkeitsaufgaben, die für mich tatsächlich motivierend waren. Dazu gibt es einige leichte Schalter- und Schiebepuzzle. Das Upgraden der Waffen ist hilfreich; die meisten Tränke (außer Heiltränke) eher nicht. [h1]Story/Atmosphäre/Charaktere: 2/10[/h1] Wenige NPCs und nur das allernötigste an Hintergrundgeschichte wird vermittelt. Entsprechend zündet dann auch der finale Twist nicht so richtig. Als Abspann gibt es dann auch nur wenige Sätze zum Abschied. Alles verläuft sehr geradlinig. Potenzial wird nicht genutzt. [h1]Durchspielzeit: 11,9 h [/h1] Man kann hier noch gut 3 Stunden abziehen, da ich mir gegen Ende noch die Zeit genommen habe, alle Waffen und Rüstungen aufzuleveln. [h1]Schwierigkeitsgrad: leicht[/h1] Man kommt ganz gut ohne größere Probleme durch. Endgegner sind eher durch hohe Energiebalken als durch clevere Angriffsmuster herausfordernd. Man kann den Schwierigkeitsgrad absenken, wenn man früh seine Waffen bei den örtlichen Händlern verbessert. [h1]Spielspaß: 7,0/10[/h1] Wenn man auf eine epische Geschichte verzichten kann und allein an den Geschicklichkeitsaufgaben Spaß hat, ist alles in Ordnung. Gleichwohl wiederholen sich die Aufgaben ihrem grundsätzlichen Muster nach, so dass die recht kurze Spielzeit sogar sehr sinnvoll ist. [h1]Gesamt: 7,0/10[/h1]
Can't take the clunky character control and the mentality of this game to pharm gold for upgrades does not help. Maybe for a dollar this game is worth it.
Shalnor Legends is a simple labour of love with classic Zelda-esque gameplay. It's got its ups, it's got its downs; it FEELS like an indie game. It took me years to finish it because I put it down and picked it up again much, much later. I like simplicity. When you pick up the game after not playing it for eight months, you don't have to redo everything just to remember what's going on. The game doesn't hold much surprise in terms of story, but it did well within its own limitations. Simplicity also suggests that a lot of excess weight was cut from the game, which may or may not be true. Upgrading everything (if everything is your goal) is an awful grind, but otherwise it can be a challenge. The hit detection is a bit janky. The game is a bit dated (and was retro when it launched, so still dated). Heroic Mode is for the crazies; base game grind for 100% was bad enough; I'm not going there. But I had fun. For ~$10, I think it's worth it. Part of that is indie support, but part of it is "$10 isn't unreasonable". While I won't be 100%ing the game, having fun was the goal and I definitely did that.
after 100% this game on Heroic mode i Actually in joyed it more then i thought i would even to know in order to 100% this game you gotta go back and forth breaking barrels for like over 5 hours it sounds Tedious i know and for some reason i only new about the fishing mini game after i got full sword arrow armor ability but honestly that's just a mistake on my half
Mais um finalizado, dessa vez, um game mais ao estilo zelda de nintendinho. Ele é legal mas tem um problema: quando o jogo te faz farmar, para mim tem que ser um desses jeitos ou até os dois: ou ser automatico ou ser divertido, ele não é assim nesse caso, é bem chato ficar pegando coin pra poder dar upgrade mas tirando isso é legalzinho e nostalgico.
I recommend this game. Shalnor Legends: Sacred Lands is very similar to an old Zelda game. I used to play The Legend of Zelda The Minish Cap on the Game Boy Advanced and was looking for a game similar to that. So I gave this game a try because it looked like it and it met my expectations. + Xbox One controller works with the game. + The art style is nostalgic. - Sometimes the game freezes. So then I had to restart the game.
I really want to recommend this game, its a fun little Zelda clone with some interesting elements, but when I've played the game for less than an hour and already had the game freeze bug twice, causing me to lose all of my progress , it makes me not even want to continue. If this gets fixed I would totally recommend this game, but until that happens, its not even worth the .99c sadly.
Generally fun, cute little game IF you really enjoy games like 16-bit Zelda, A Link to the Past. The art style and general gameplay is clearly taken from Zelda, but much less fluid and dumbed down. The game has that Zelda charm, and that's why I continued to play. However...there are issues. First off, you must love grinding. Half the game play is simply grinding for gold and material items to make potions to upgrade your equipment. Gold does come pretty fast and furious, but the items are quite expensive to buy. Movement is extremely sluggish and the music is pretty bland and uninspiring. Very little combat needed outside of boss fights, which feel uninspired as well.
It is a fun simply adventure/zelda style game. If it were not for the constant screen freezing i would say that it has a high replay value. Replay value is one of my main criteria of a good game.
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Players by region
Where this game's players are, estimated from review languages.
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