
A Story-Rich RPG/Action-Adventure Game, made by one person over the course of three years. Step into the shoes of the young Elf Rynna, and explore the Sacred Lands. Venture into dangerous dungeons, explore caves and solve puzzles and become the champion of the Goddess Illeria.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 54reviews | 69% | — | $11.4K |
| $9.99 | 271ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really reminds me of the gameboy version of LOZ, like Oracle of Season and Oracle of Ages. I only have one real issue with this game and one nitpick. My issue with the game is with the grinding for upgrades. I would prefer having gameplay that involved completing a dungeon that rewards you with an upgrade rather than grinding gold and resources to get it (Sorry if that is too LOZ but it made it more enjoyable). The nitpick deals with the sprite artwork for the pushing of the blocks. The arms just look kind of weird being straight when she pushes a block. I would say make the arms look more bent when she pushes something. However, it is still enjoyable and I will definitely look forward to the sequel to this.
Gra jest "toporna" w sterowaniu, wolna i "nieczytelna". W pewnym etapie rozgrywki gra mi kazała iść na pustynie na zachód (east) i po pójściu tam nie da siedalej iść (prawdopodobnie zbugowałem grę po zdobyciu miecza nie exporując terenu). Gra ok. za jakieś 5-10zł ale w pełnej cenie 35.99zł to trochę sporo. Mój zapis streamu z gry: https://youtu.be/Zkj9cm2u2zQ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 163ratings |
| 83% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been on a 2D Zelda-style RPG binge recently, and this is one of the good ones. Plenty of well-designed puzzles, loads of hidden secrets and enjoyable combat. Upgrades are available to spend your gold on but the more tedious RPG extras, like crafting, are (thankfully) simplified and not too much of a focus. The first playthrough had a few tricky parts but is generally easier than average. Anyone wanting more of a challenge can play through a much harder 'heroic mode' (unlocked by completing the standard game). Thumbs-up!
Shalnor Legends: Sacred Lands asks the question: "what if we removed all semblance of level design from The Legend of Zelda". Gone is the massive bag of tools to allow you to solve puzzles with a multitude of options. Instead the only upgrade you get is a bow, and a couple of various elemental arrows that have virtually no real difference between them from a gameplay standpoint. Puzzles in this game consist of extremely tediously designed trap filled hallways where like 75% of the floor consists of spikes, or you have roughly 20 (not a comical exaggeration for effect) sliding spike traps next to each other where you simply stutter step through a hallway over, and over again. More often than not, without an exit at the end of the task so you get to take your meager reward and stutter step your way back though the way you came for a double dose of tedium. The game even decides to make these traps do double damage halfway through the game for reasons beyond my comprehension. You are tasked with entering four dungeons and fighting a boss in each to claim the sacred emblem of mild importance so that all four can be combined to open an entrance to the final boss. Each dungeon has little story to it, and no boss stands out over others as being significant either from a gameplay or storytelling standpoint. Even the last boss is essentially treated as an afterthought. The dungeons themselves are all very small and essentially just consist of the same collection of the same traps you've been encountering since the beginning of the first cave but in mildly different locations. You will literally feel the apathy as you slog your way through each dungeon waiting hopefully for something to get better. The worst part, however, isn't even what I've already mentioned. The worst part, by far, is the grinding. In this Zelda-like there is no finding a stronger sword, or better armor in a chest in a dungeon. You upgrade in this game via a crafting system in which you pay X amount of gold, and a set of components. There's around ten or so upgrades to your armor, your sword, and your bracers. On top of that you also have to hunt down special merchants that only appear at night. On paper not a big deal. What makes it bad is everything is so expensive. You are CONSTANTLY running around simply to grind money. And even when you later unlock a method of getting money faster you still have to go hunt down components as at best you'll only be able to carry enough to maybe get two upgrades tops in one run before you have to fully resupply yourself. Nothing says puzzly fast paced Zelda action quite like entering and exiting the same cave 30 times in a row on the off chance the barrels in the room are going to give you the pittance of a single shard of beast pelt. I went from trying my best to do everything possible in the game, to just kinda wanting to rush through it to be done with it, to eventually just not caring anymore at all. I know the dev has a sequel planned, and I'm not naive enough to think my review is gonna matter at all to them in the grand scheme of things. But, if they are listening the one thing you must MUST do is make the world feel more alive. Make dungeons interesting. Make us want to see what the next dungeon is gonna be like. Have NPCs that talk about the lore of the various bosses. Give as a reason to care. About anything. Anything at all. There's potential here. As to if we'll ever realise it? Who knows.
Jogo muito bom! Seria bom se tivesse mais conteúdos adicionais para o jogo.
Este jogo é sensacional... Estava acompanhando ele bem antes de lançar na Steam e afirmo esse jogo vale o preço original só que ao meu ver o jogo não vendeu (faltou divulgação e muita pois não vi quase nada) bem por isso esse desconto cabuloso de uma sale pra outra... O jogo me lembrou muito Zelda Minish Cap. O unico contra é que o som é baixo mesmo com tudo no alto tanto no jogo como no windows está bem baixo, tive que configurar mais na caixa de som É mais ou menos curto. dá umas 8 horas de jogatina fora que tem mais de uma dificuldade. Quero mais dificuldades, eu compro em forma de dlc! PS: Gostaria de traduzir para Português de graça, se quiserem claro.
Very nice game.. not sure why it isn't more popular. The soundtrack is great. The only gripe I have with it so far is slow movement speed. I like the minimalistic approach.. the atmosphere is really intriguing.
[code]If you enjoyed this review, please consider following my Curator Page [url=https://store.steampowered.com/curator/33864135/]Nep's Gaming Paradise (Nepiki Gaming)[/url] for more reviews![/url][/code] [h1]Nepiki's Stats[/h1] [table] [tr] [td]Overall length[/td] [td]About 6-8 hours for beating, 16 for completion.[/td] [/tr] [tr] [td]Overall difficulty[/td] [td]Low difficulty[/td] [/tr] [tr] [td]Overall score[/td] [td]★★☆☆☆[/td] [/tr] [/table] [h1]Summary[/h1] [url=https://infinitebacklog.nl/users/nepiki/reviews/shalnor-legends-sacred-lands]Click the link for the full detailed review[/url] [table] [tr] [td]--Positives--[/td] [td]--Negatives--[/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td]A good attempt at bringing lore into the game.[/td] [td]No progression. Puzzles don't change much over the course of the game.[/td] [/tr] [tr] [td]The gameplay is alright.[/td] [td]Unnecessarily heavy grinding required to buy/upgrade everything. Heroic mode makes this even worse than it already is.[/td] [/tr] [tr] [td][/td] [td]The game becomes really hard to see when it's night in-game.[/td] [/tr] [/table] [hr] https://store.steampowered.com/app/651680/Shalnor_Legends_Sacred_Lands/
Uninspired map/level design, slow character movement speed, boring enemy design as well as poor puzzle design are just a few of the reasons why this game is simply not recommendable.
รีวิว Shalnor Legends: Sacred Lands อีกหนึ่งเกมที่มีระบบการเล่นเหมือนกับเกม The Legend of Zelda เราเป็นเอลฟ์สาวที่หลงเข้าไปในดินแดนต้องสาปแห่งหนึ่ง และจะต้องช่วยเหลือชาวเมืองออกจากที่แห่งนี้ให้ได้ อย่างที่บอกว่ามันเหมือนเซลด้า เราจะต้องตะลุยทั้งนอกดันเจี้ยนและในดันเจี้ยนที่เต็มไปด้วยกับดักและมอนสเตอร์ แก้ปริศนาตามทางเพื่อไปให้ถึงห้องบอส และหลังจากเอาชนะบอสได้ ก็จะได้พลังพิเศษติดตัวธนูของเรา ไม่ว่าจะเป็นธนูไฟ ธนูน้ำแข็ง และอื่นๆอีกมากมาย เพื่อเปิดทางไปต่อ รวมไปถึง อาวูธบางชนิดสามารถโจมตีศัตรูบางตัวแรงเป็นสองเท่า ก็มีเหมือนกัน เกมจะมีระบบกลางวัน-กลางคืน ซึ่งเวลากลางคืน เป็นช่วงที่เหมาะสมมากที่จะออกไปหาเงิน แนะนำให้ไปที่เขตทะเลทราย แมลงจะหลับอยู่ในรังกันหมด ให้เข้าไปในห้องที่มีลังเยอะๆ ใช้ธนูไฟเผาลัง เก็บเหรียญและสมุนไพร เข้า-ออก ทำใหม่ไปเรื่อยๆจนกว่าจะพอใจ มากพอที่จะเอาไปอัปเกรดอาวุธและเครื่องป้องกัน รวมไปถึงซื้อไอเทมจากผี ซึ่งจะเจอได้เฉพาะตอนกลางคืนเท่านั้น หลักๆของขายก็จะมี ลูกแก้วฟ้า-แดง กระเป๋าเก็บไอเทม สูตรทำยา และเหรียญผี ซึ่งถ้าเก็บครบ 10 เหรียญ ก็จะสามารถเอาไปแลกเป็นเป็ดตกปลาได้ ซึ่งการตกครั้งหนึ่ง ถ้าดวงดี ก็จะได้ปลาที่มีมูลค่า 1000 เหรียญได้ในทันที พูดง่ายๆก็คือเงินเต็มพอดี สมุนไพรที่เก็บได้จากพงหญ้าและลังไม้ สามารถเอาไปทำเป็นยาได้ มีเพิ่มเลือด เพิ่มประสิทธิภาพอาวุธชั่วขณะ (มียาที่ทำให้เสียเลือดแค่ครึ่งนึงด้วยนะ) บางพื้นที่จะมีกล่องสมบัติล่องหนซุกซ่อนอยู่ ต้องหาตอนกลางคืนเท่านั้นถึงจะเห็น ซึ่งแต่ละที่ก็จะมี ลูกแก้วฟ้า-แดง ซึ่งถ้าสะสมครบ 3 ลูก HP และ MP ก็จะเพิ่มขึ้นถาวร มีให้เก็บอย่างละ 15 ลูก สำหรับคนที่อยากจะเก็บ Achievements ให้ครบ แนะนำให้เล่นใหม่ในระดับยากสุด Heroic Mode ด้วย (ซึ่งจริงๆก็ไม่ยากเท่าไหร่ แค่โดนโจมตีแล้วเลือดลด 2 เท่า และมอนสเตอร์อึดขึ้น เท่านั้นเอง) เพราะมันบังคับให้ต้องทำ
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Players by region
Where this game's players are, estimated from review languages.
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