
Shady Knight is a first-person skill-driven melee action game centered around swift swordplay, acrobatic archery, and fluid platforming that seamlessly blends combat and parkour skills into a stylish dance of death full of creative chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shady Knight is a pure skill-based experience. There are no locked abilities to hold you back, the only thing that matters is how well you can master the power you’ve been given. Prove yourself worthy and break the cursed path of trials or lose yourself to the abyss of obsession.
Your weapons react to your state, charging a strike from a slide or in the air leads to different moves. Even more interesting combinations appear once you discover that you can jump off enemies' heads or wall-kick to trigger more powerful abilities. Even a simplest thing such as a barrel can be used for both parkour and combat.
These two are always at your side making you deadly as hell even when unarmed, and nothing stops you from combining many of their abilities with other weapons for even crazier combos.
Learning your movement allows you to become truly intangible in combat. Master slide jumping and learn the trickiest wall-kicking techniques to reach your goal with the flow.
There are always multiple things you can do at each given moment: switch weapons, combine different moves, discover all contextual abilities and use the environment to reach the highest ranks. The style system isn't there to tell you how to play, it's a reflection of your skills and knowledge.
Even with all of your skills, there are still knights out there waiting to take you to the limit. Four main hubs full of highly replayable towers packed with challenging combat scenarios, platforming bits and opportunities for creative environmental kills.
Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The movement system is amazing as a titanfall 2 and ghostrunner fan the movement and combat of this game really scratchs that itch huge kudos to the devs good movement combat isnt easy to achieve highly recomend
pretty lit
Only Gotten 1/3 of the way but its already amazing i love the high speed and mechanical thinking and timing that it requires it makes you sweat when you have SS and you don't want to get hit
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do wish there was a neutral option because I don't not like this game, but I wouldn't say I like it either. And I think that's mainly because of the level design. All the levels look the same and IMO it gets repetitive and boring fast. Maybe I should continue and finish the game to give it a better shot, but I just find myself getting bored very easily. So sadly I'm going to have to give this a negative review. I think this is a good game, but I don't think it's for me. I had much more fun playing Ultrakill than this and think it does it better. No shade to the dev of course.
Games awesome, saw it release day and was impressed :)
Fun
the hp system is odd the gimmicks are unintuitive, picking up weapons with the spacebar barely functions and is impossible to do when in combat, chains, pitons, and ropes feel way to hard to grab. came back after a while of not playing and struggled to navigate even just the lobby, trying to figure out how to get to the new levels while also not being skilled enough from roughly a year of not playing the game led to constantly dying and not understanding what happened. the saws found in the "obsession" area being able to kill you instantly without putting you in the "harmed" state was just frustrating as even though I'm perfectly fine trying to bounce on them to redirect them their way to fast and kill you to quickly for it to be useful. also there where enemies that just couldn't be hurt because of (and I'm just assuming) they had a little border thing to tell me their invincible but because I haven't played the game in so long I have no idea how to get rid of that effect without using the saws but because of issues I just stated that's not easy to do. I could go back to earlier levels to relearn these gimmicks but because of the aforementioned terrible lobby I don't know where those earlier levels are or how to get to them. another thing on the lobby is that hitting the water is guaranteed death, but you don't have ANY air control so if you miss a rope, piton, or chain you just have to watch as you hit the water and die with no way to even pretend you can maneuver back to safety so getting around the lobby just feels like trial and error without solid feedback. I would love to love this game but it just feels like it's spitting in my face every time I mess up and the gimmicks aren't understandable enough for me to learn from my failures, which leads to them not feeling like failures, and instead feeling like insults.
Игра хорошая, но не за эту стоимость.
刚上手很惊艳,玩了一会儿又感觉怪怪的,锁链勾墙的动作很快,勾敌人的手感却非常迟缓,很难操控,敌人的反应也慢,整体节奏有点不搭。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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