
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.57/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2代粉丝,非打骨折不推荐入手,剧情体量玩法全拉跨,纯粹就是个高画质2代剧情dlc来着。出来4年了新手教程还有bug,制作组纯摆烂了。几十块买来尝尝鲜可以,但有几十块我也更推荐买2代。
самая серия игр Shadow warrior бомбическая. задумка что можно мини боссов превращать оружия хорошая. Но есть много минусов связанные с колизией персонажа и с самими гемплеем. в отличие от 2 части,эта прошлась очень быстро на максимальной сложности что мешало бы мне поставить хороший обзор. но т.к я купил игру по скидке,она стоит внимания. А вы аккуратны,1 2 часть намного была лучше. тут максимум вывозят общение с старыми персонажами(и то надо читать во время файта текст)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.1K | 92% | $29.99 | |
| $1.3M | 861 | 74% | $49.99 | |
| $1.3M | 3.3K | 89% | $19.99 | |
| $1.3M | 873 | 82% | $23.44 | |
| $1.3M | 2.6K | 84% | $16.99 | |
| $1.3M | 30K | 92% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.5M | 32.2K | 88% | $49.99 | |
| $9.7M | 17K | 96% | $29.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $50.3K | 265 | 85% | $5.99 | |
| $25.7K | 132 | 67% | $8.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible ride
[h1]Il Boomer Shooter per eccellenza[/h1] ✅✅❌ Quando si parla di Boomer Shooter, [b]Shadow Warrior 3[/b] è il primo titolo che viene in mente, non solo per il gameplay frenetico e il protagonista totalmente ca**one tipico degli anni '90, ma anche per l'infinità di citazioni che solo un figlio della generazione Y può cogliere appieno. In questo capitolo Lo Wang torna in una veste più colorata e con più capelli, fattore che scatena una serie infinita di battute a tema, ma mantiene intatti lo spirito e la rabbia satirica (tipica di titoli ispirati ai primi Duke Nukem) di sempre. Abbandonando la deriva stilistica del secondo remake, il gioco torna a essere uno shooter lineare dove stare fermi significa morte certa, segnando anche un netto cambio di rotta estetico che abbraccia totalmente il folklore e l'immaginario del Giappone, discostandosi dall'indole più marcatamente cinese dei predecessori. In una campagna completabile in meno di cinque ore, ci si sposta tra arene spettacolari eliminando orde di demoni con un moveset che richiama fortemente quello di Doom Eternal, pur offrendo una sfida molto più accessibile e meno punitiva sul fronte della mira. Tuttavia, non è tutto oro quello che luccica: nonostante i nemici siano ottimamente caratterizzati e differenziati nei punti deboli da colpire, il senso di déjà-vu diventa presto opprimente poiché le sequenze di scontro tendono a ripetersi in modo quasi identico arena dopo arena. Fortunatamente, la brevità dell'esperienza e un level design incentrato anche su fasi platform molto più divertenti da affrontare aiutano a mitigarne la ripetitività. Sul fronte narrativo il titolo lascia qualche perplessità, andando in totale contrasto con i capitoli precedenti: Lo Wang è scampato al drago senza una vera spiegazione, Hoji è in uno stato dormiente non meglio precisato e ci ritroviamo alleati con l'ex miliardario Zilla quasi per mancanza di alternative. In definitiva, resta un titolo consigliato soprattutto ai fan della saga che cercano una conclusione alle gesta di Lo Wang, meritandosi un pollicione alto nonostante le incoerenze della trama e la struttura ciclica dei combattimenti.
С кайфом до прошёл эту игру и в целом серию игр. Но на 3 части делал перерыв, хотя это того и не стоило, ибо игра быстро проходится. Но она меня вымотала после закрытия первой части серии. Это забористый экшен, который не прекрещивается ни на 30 секунд во время прохождения, поэтому игру стоит проходить залпом. Но всё же советую перед прохождением сделать перерыв, ибо от количества экшена натрально начинаешь уставать.
заебитсь
3/5
Веселая
After the terrible Doom Eternal with its catastrophic jump parcous mechanics which lasted through the whole game, flying wild hog seems to had the idea "hey, we can do just as bad as id software". Why make a great sequel with all the great features from the prequels, when we can throw them all in the trash and do freakin jump parcours instead. Isn´t that a horrible idea which will ruin the franchise?? YEAH!! awesome. Lets disappointment them all badly.
Bem, finalmente ao fim dessa trilogia bem louca e olha, Shadow warrior foi uma coleção muito boa porém, o 3 tem muito a comentar. Primeiro de tudo, o jogo é sim muito bom, bem colorido, bem sangrento e caótico, ele fez bem em pegar a essência do primeiro jogo com muitas piadas, uma historia rápida e caótica, e coisas novas como "glory kills" e armas especiais porém essa também é a falha do jogo, pois bem, se pararmos pra ver o segundo jogo da coleção, temos algo maravilhoso, um mapa mais vasto, diversas missões extras e uma variedade enorme de upgrades e armas, já Shador warrior 3, tivemos um grande regresso em comparação, poucas armas, uma arvore de habilidades pequena. Em geral sim o terceiro jogo vale a pena, é divertido e não muito longo, porém considerando ele uma continuação do 2, sinceramente isso diminui muito a nota pra ele, as expectativas que você cria quando joga o segundo jogo são quebradas quando você vê que ele é apenas uma versão melhorada do primeiro da coleção. Pra finalizar dou uma nota 6/10, o jogo é bom porém decepcionante ao ver seu antecessor a trilogia vale a pena porém o primeiro e terceiro jogo se diferenciam em varios aspectos do segundo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.