
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter starring the brash warrior Lo Wang, who must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 3.25/day in the week after.
About
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
The Shadow Warrior series started back in the 90s with Shadow Warrior Classic that was remastered and released on Steam by Devolver Digital and 3D Realms as Shadow Warrior Classic Redux. Then in 2013, Flying Wild Hog and Devolver Digital released the bold reimagining of the legend of Lo Wang with the modern classic Shadow Warrior.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 28.2Kreviews | 87% | — | $1.7M |
| $49.99 | 4.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Тіньовий гуморист 2 Тому замість нормального відгуку - тримайте 52 печива фортуни та кішко-дружину![/h3] [b]1. Цей відгук буде довгим. 2. Якщо головний герой лисий та в чорних окулярах, то він автоматично крутий. 3. Ця частина краща за попередню. 4. Сиквел вийде в 22-му році. 5. Катана створена для того щоб рубати плоть, саме тому на вас чекають сотні м'ясних демонів. 6. Гра надихалась китайською міфологією. 7. Одного разу Ло Ванг - назавжди Ло Ванг. 8. Ти купиш цю гру по знижці 90%, тому що жмот! 9. Незабаром буде битва з босом під динамічну музику. 10. Ви пройдете цю гру один, тому що такий самий лох, як і я без друзів! 11. Якщо ви розмовляєте з жінкою у своїй голові, то вам треба звернутись до лікаря. 12. Сивочолий дід мудрий, тому що він старий! 13. Сюжет був написаний після 10 літрів випитого саке. 14. Ви зустрінете "друзів" із попередньої гри. 15. Наявність цицьок у демона не робить його придатним до сексу! 16. Всю гру можна описати, як "ривок-постріл-ривок-постріл". 17. Дробовик - найкраща зброя, тому що я так сказав! 18. Якщо натиснути двічі на кнопку перезаряджання, то ви побачите унікальну анімацію. 19. Наявність бази головного героя робить гру в рази атмосферною! 20. Більшість знайдених предметів ви просто викинете в смітник. 21. Немає нічого поганого в зломі гри, тому що деякі досягнення зроблені для мазохістів! 22. Чим більше фарму, тим більше сили! 23. Жарти Ло Ванга тупі та крінжові, саме тому їх всі люблять! 24. ТИ ГЕЙ! 25. Склад печива засекречений авторським правом розробників. 26. Кіберпанк із демонами, ось що насправді круто! 27. Ти знову не прочитав чергову нотатку, яка розповідає лор світу! 28. Сподіваюсь, що ти купив саундтрек до гри, щоб розробникам було що їсти. 29. Проходити гру з українською локалізацією - це корисно для здоров'я! 30. Під час читання кожного печива, уявляйте його хрускіт та смак у голові. 31. Печиво НІКОЛИ не бреше! 32. Сподіваюсь, що ти отримав усі досягнення в грі для задоволення власного ЕГО? 33. Якщо у тебе болять очі - негайно закрийте гру! 34. Епілептикам привіт! 35. Ігри - це для дітей, навіть якщо мають 18+ обмеження! 36. Якщо ти не зрозумів сюжет гри, то просто пройди її ще раз. 37. НЕ ЧІПАЙ ЇБУЧИХ КРОЛИКІВ! НІКОЛИ! 38. Навіть кролики їбуться, а ти ні ;) 39. Якщо бій не рівний, то завжди можна відступити або взяти в рот. 40. Зброя у вигляді ділдо все ще зброя. 41. Для гри 2016 року — просто ахуєнна графіка! 42. Чим більше зброї, тим менше ви нею користуєтесь. 43. Збільшення рівня ворогів одночасно з твоїм - це круто! (ні) 44. Випадковий демон може мати імунітет абсолютно до всього, а ти - ні ха-ха! 45. У мене закінчуються ідеї для печивок фортуни... 46. У Ло Ванга жопа в милі. 47. Ти ж також пам'ятаєш трейлер гри у програмі Ігронавтів? 48. Може вже викинеш цю дибільну маску мертвого демона з пояса? 49. Як можна було зробити голограму жінки настільки сексуальною? 50. Якщо тобі не сподобалась гра, то ти просто не маєш смаку! 51. Ця гра переживе нас усіх... 52. Кішко-дружини не буде - я напиздів![/b]
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 1.3Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the kind of game that stops you from saying "things were better back in the day," because it takes all the best elements of old-school FPS games and updates them for modern times. It’s incredibly fast-paced, packed with more weapons than you’ll know what to do with, features amazing weapon feel, and so much more! Our protagonist (Lo Wang) is just as goofy and crude as ever (but that’s why we love him). If I had to nitpick and find a flaw in Shadow Warrior 2, it would be that increasing the difficulty simply results in facing enemies that are essentially bullet sponges. If you liked the Shadow Warrior reboot, you’re going to love the sequel!
Genuinely the best $3 I’ve ever spent in my life. When I bought this game, I became unbelievably addicted. I’ve always been a PvP kind of guy, not really into story games. I like action. I like adrenaline. The story here is relatively funny the first time through, but if you’re like me and enjoy the combat as much as I do, you’ll be replaying it on higher and higher difficulties anyway. Luckily, you can skip the cutscenes. When you increase the difficulty, enemies spawn more frequently, they get bigger, and they gain new elemental resistances. The maps are semi-procedurally generated, which I actually love and wish there was even more of. I’d recommend spending 20 minutes just messing with the settings and really learning the movement. Get used to spamming dash. That’s where the peak is. This game is all about the swords. The sword combat is on another level. The guns feel weaker by comparison. You can run gun builds, but when it comes to the peak experience, this is a sword game. I’m currently running Insanity 3. The fun has started to taper off a bit for me, but I’ve gotten well over 100 hours out of it and was discovering new weapons almost the entire time. There are over 70 weapons. Not all are completely unique, but most have distinct perks that encourage different builds. It’s impossible to get everything in one playthrough. I don’t think you’ve truly experienced the game until you’ve played on Insanity. That doesn’t mean start there. Play Normal first, collect weapons, build your character, then carry that progress into higher difficulties. You can fully upgrade all the cards in the game, but it takes a long time. There are real stakes. When you die, your experience level resets. If you’re one kill away from leveling up and you die, it’s gone. You also lose a slice of your money, and money matters. Once you unlock the Forge, you’ll burn through cash fast rerolling perks. If you want to cheat a little, switch to Insanity 7 before using the Forge for better rolls, then switch back. It doesn’t really matter though. The game is about finding that balance between too easy and too hard. When you find it, it’s some of the most intense PvE gameplay I’ve ever experienced. It’s co-op, but none of your friends will understand how peak this game is. Accept that it’s a solo quest and carry on, fellow wizard. And yes, Shadow Warrior 3 is a completely different game. It feels like a wacky version of Doom. They slowed the pacing and made it super short. I wish they’d taken what worked here and expanded it instead. This game has all the pieces to be something insane. Infinite mode. Mod support. Custom maps. It could have become one of the best MMO-RPG hybrids ever made. The foundation is there. The devs clearly had fun. It was successful. I don’t understand why they changed direction. Are the models great? Not really. Animations are mid. Story is mid. Jokes are fine. Combat is peak. Enemy designs are peak. Hitboxes can be a little wonky. You’ll get stuck on a rock sometimes. But if you want the fastest sword play on the market, this is it. Infinite dashes. You can practically fly halfway across the map. I’m honestly surprised there aren’t more speedruns. I genuinely cannot find another game that hits like this one does. Maybe dash sword Light in The Finals comes close, but that’s PvP and not the same. My only real issue is that there isn’t more of it. I want it to be infinite. In a way, it kind of is. After Insanity 7, you can add co-op scaling up to four players. Enemies scale with each added player, so it almost feels like 21 difficulty levels. But eventually they stop adding more enemies or making them bigger. They just get spongier. Would I recommend it? It targets a very specific type of gamer. I know I’m that type. You’ll replay the same quests and they’ll feel different until eventually they don’t. After 100 plus hours, collecting every weapon and grinding alone, you might burn out. But for $3, that’s less than a coffee. Check it out. And maybe email the devs asking them to make Shadow Warrior 4 more like Shadow Warrior 2, because this was a genuinely unique experience in my gaming life. I’ll never forget it. For me personally, I can’t fully express the level of fun I’ve gotten from this game. Maybe you won’t love it the same way. but id at least check it out. Try to push past the wonk, learn ton control the wonk. Most of all, put on some crazy music and lock tf in, this one is a wild addiction if it hits for you.
Shadow Warrior 2 is one of the most fun and chaotic action games I’ve played. The combat is incredibly satisfying, mixing fast-paced gunplay with brutal melee attacks. Using katanas, chainsaws, shotguns, and explosive weapons against waves of demons never gets boring. The movement also feels smooth with dashes and double jumps that make every fight intense and stylish. What makes the game even better is the variety of weapons, upgrades, and loot. There are so many different ways to play, and customizing your loadout keeps the gameplay fresh. The co-op mode is also a big plus and makes the action even more enjoyable with friends. The story and humor may not be for everyone, but the gameplay easily carries the experience. If you enjoy fast FPS combat, lots of gore, and nonstop action, Shadow Warrior 2 is definitely worth playing.
Cut demon in half. Make a joke. Get new loot. Repeat until morally questionable.
This was the last game I played with my best friend before he left us. Therefore it hold a special place in my heart <3
Doom but better
TL;DR: It feels like the devs were told by the effective managers that the sequel had to match the modern gamedev standards (open world, RPG elements, rogueli(t/k)e). Well, none of these "innovations" actually worked out. Probably due to the limited budget and because only a handful of games really need to be open world. Moreover, if you're male, prepare to be humiliated by every woman in this game in every other dialogue. If you're a Shadow Warrior fan and still want to buy SW2 solely for its gameplay, I recommend skipping all the dialogues/cutscenes and investing your skill points into Chi Regen, Chi Amount, and Health Amount so that you can speed-run the boring sections where engaging in combat is optional. Also, better try the "demo version" first before actually paying for this game, if you know what I mean. [b]Pros:[/b] + [b]The design and lighting.[/b] They look great. At the same time, I feel like they lost their charm that was in the first game; nevertheless, I took a lot of screenshots. + [b]Guns have impact.[/b] That said, I didn't use my katana most of the time. But is it even Shadow Warrior without the katana? To each their own. + [b]Gun animations.[/b] Springchester and The Triad are pure aesthetic pleasure. Especially watching the badass Springchester animations during [spoiler]the final boss fight[/spoiler] while listening to [spoiler]Stan Bush's Warrior[/spoiler]. + [b]The flow.[/b] This feeling when you "run, dash, shoot, repeat" is very addictive. [b]Cons:[/b] - [b]Lack of decorations.[/b] Apart from the forest, which includes farms, swamps and caves, there's a small town and a cyberpunk city; the latter looks different from the former two, but it gets boring pretty quickly. - [b]Music.[/b] Too much rock/metal. I like rock, but it makes SW look more like Serious Sam or Painkiller. Listen to both OSTs on YouTube and see for yourself. - [b]Looting.[/b] There's more of it compared to the first game, and it's annoying. However, in most cases, you don't need to buy anything other than ammo, which, by the way, can also be restored on most of the maps. Picking up upgrades? ~90% of them are trash; the very few damage upgrades I have I found during the first 5-7 hours of playing. - [b]Dead and pointless open world.[/b] Moreover, quite often enemies will spawn blocking your way to the objective and even chasing you, should you want to avoid engaging in combat. This is especially frustrating when you're doing a side-mission which takes place in the same location where you just did a story mission, so those are the same enemies you already fought. - [b]Boss fights.[/b] They're low-effort and offer no challenge to the player. - [b]Photo Mode.[/b] It would be under Pros, if scenes you screenshoted when in Photo Mode and in-game looked the same; sometimes they look worse, sometimes they look better. [b]Personal preferences:[/b] +/- [b]Weapon design.[/b] It's like a mix of Doom, Serious Sam and who knows what. The new guns don't stick to one style. +/- [b]Too many guns.[/b] You don't even have enough gameplay time to try out all of them. The default revolver and shotgun were my best friends in the first half of the game, before they were replaced by The Triad and Cerberus, respectively. +/- [b]Skill cards.[/b] They use pictures from the anime comic cutscenes from the first game. If this isn't some low-effort design, then I don't know what it is. +/- [b]Difficulty.[/b] I noticed that sometimes enemies just pretend they're trying to kill you. What I mean is that they attack you right up to the point where your HP is low, and if you don't heal, they just pretend they attack, and when you kill one of them, you'll likely get a medkit. Even though I believe when the game's difficulty only depends on HP and damage (most of the games, including SW) it's just bad game design, I'd still want SW2 to be more challenging and fair. [b]Humiliation, misandry, spitting in the player's face:[/b] - Lo Wang treats most, if not all, men like sh*t. However, when standing before each woman, he becomes a nice woman's servant boy. - Kamiko is always psychotic and keeps calling you (not HIM, but YOU, the player) an idiot, jerk and dumb for no reason, while she, of course, is wiser, smarter and better than you, literally, half-god. - Mamushi Heika always reminds you that you're her attack dog that must know his place. - Ameonna preaches to you like you're a silly puppy and she's your mistress. 1) Let me remind you that Lo Wang is a professional, a warrior who traveled to the Shadow Realm and killed a god. He likes comic books and makes jokes because a) he is basically you, the ordinary gamer and comic book guy, and b) he's so badass that he can actually afford to play dumb. 2) This game's target audience is MEN, which means that all women in it must look and act/behave according to the male fantasy, or, at the very least, be polite, and by no means should they humiliate the player. According to IMDB, there were no women among the writers, so I assume that the writers are just women worshipers who projected their will to serve women onto this game and onto its target audience.
Shadow Warrior 2 — мечи, магия и массовое побоище Я думала, что это будет обычный шутер, а получила — море экшена, магии и кровищи! В игре я чувствовала себя настоящей ведьмой-воительницей, только иногда забывала, куда бежать, и устраивала целую мясорубку с монстрами. Графика? Красочная, как мой макияж в пятницу, а боевка — как хорошая вечеринка: много шуму и немного хаоса. В общем, кто любит мочить чудовищ и не боится крови — это точно ваш выбор. Ну а я пока пойду вылечу свои руки после такого месива!
打完主线和所有支线及悬赏,评价为垃圾游戏,翻来覆去那几张破图,一个地图反复用。打来打去几个换皮怪,支线和悬赏就是通马桶,杀多少数量怪,跑地图开箱子拿几个东西,流程重复度极高。同时女主极丑,身材畸形,长得像制作人他吗。我要开爽玩doom和无主之地不行吗?不比玩这破游戏成天通马桶强。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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