
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu achei o jogo incrivelmente bem feito, com estratégias e possibilidades que nos deixam livre pra agir no jogo conforme desejamos. Não minto quando digo que o meu sonho é que a Mimimi productions voltasse com esses jogos.
\(^o^)/ Das beste aber auch leider letzte Spiel der Mimimi Studios >.<
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏总体来说难度比前几作都有下降,有一部分角色的特殊能力有作弊的嫌疑,例如吊钩+狙击的配合,卡好位置可以无限清敌。 游戏剧情和岛屿设计不错,但是岛屿的总数量有些少,到了后边就反复在几个岛上刷任务了,每一个岛的敌人配置也是几乎不变的,这就减少了很多乐趣。总的来说,算中上水平的一作,跟赏金奇兵之类的还有一定差距。 但是考虑到这是工作室最后一作,就不挑剔了。 推荐喜欢这个类型的玩家尝试,建议打折入手,性价比拉满。
この会社の作品はシャドウタクティクスもデスペラドス3も大好きだけど、今回は途中で飽きてやめてしまった。同じマップの使い回しが多くて、自分が把握している限りでは、敵の配置も一緒なのですべての島を踏破する実績解の通知が出た時点でアンインストール。 過去作のストーリーやキャラクターが地味に好きだったので、今作はどちらもいまいち魅かれなかったのが原因かもしれない。 ゲームプレイの観点からは、セーブロードやUIの快適さは、過去作と特に遜色はない。途中までしか知らないけど、キャラが増えて多彩な攻略が可能になった反面、かなり難易度は下がったように感じられた。 セール価格なら全然ありだと思うけど、自分を含めて多くの人がセールでしか買わないジャンルだからmimimiがなくなってしまったんだろうな
Bueno
一个一个杀过去很解压
非常不错的游戏
good
Jogo excelente!
之前个位数价格购买的将军之刃入坑,目前算是打完大boss还有一堆补充内容,不知道是啥时候加的,毕竟原价还是贵了,三十多买的打折,听说因为冷门制作组已经解散了?看到b站还有和别的博主的互动没想到官方这么亲民(体量小),勉勉强强有始有终吧。 比起前作这作普通攻击减慢了,后期基本一直按着加速,不过这部确实需要多用影子战术这个核心系统,将军之刃就用过一次,平时都是勾引单杀的玩法,算是隐形引导做的好,但关卡设计改变见仁见智吧,将军之刃我是全图杀完一关两小时,这部一关算上重开一小时的都不多,替代的是每个地图反复玩,不知道是记忆滤镜还是什么,感觉没将军好玩,中间也有段时间没玩,出了感觉新解法没啥性价比,还有角色没几个好看的,可以说是特色画风吧,但你出个将军里的无限这种壮汉也可以,盖丽这纹身长得像男的说是女的还写诗,描述不清先开盖丽后狙击手,炮手很少用,个人剧情打了厨师的,炮手的打一半无聊不打个人剧情这个部分了,后面玩的话再说,玩到后面打boss时候最后解法反复时停倒是有点爽感,画面瞎眼亮和暗,15寸屏幕玩的还是有点痛苦,评价给个7.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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