
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 10.2Kreviews | 95% | — | $403.9K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🔫 Gunplay : Brutal. On ne recharge pas, on vole les armes au vol. 🏃 Mouvement : Parkour fluide, bullet-time, plongeons. Liberté totale. 🧱 Destruction : Tout le décor peut voler en éclats. 🎵 OST : Techno sombre qui vous met instantanément dans la zone. ❌ Défaut : La campagne est courte (mais le mode Rogue-lite et les niveaux communautaires compensent largement). Verdict : Un chef-d'œuvre de nervosité. 10/10.
Feels better than Aimlabs
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $2.49−90% |
| 143ratings |
| 88% |
| #83 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【8块钱入手/3小时通关剧情,难度钢化斯蒂尔(第二档,偏简单)打了两把交战2.0】这么说吧~这游戏像是一帮虚幻引擎初学者用免费素材包拼凑起来做的游戏,除去原创关卡的设计和搭建时间,我估计游戏剧情、CG、战斗系统等加起来总共制作周期不会超过两周...对的,就是两周。为什么这么讲?因为整个游戏都透露着一种简陋...唯一值得一提的也就建筑可破坏这么一个优点...是的,墙壁、地板、天花板可以破坏是我对这一款游戏最大的好感,其他方面非常敷衍。我举例:准星旁有两部分,左下时缓能量和右上子弹数,极其简约,就是能量连续的一条,子弹就是按总数切多少份,不会有子弹少了变红等提醒,只会“咔”一下,告诉你下一次左键是把枪扔出去;墙的破坏效果很直接,甚至没有物理的破坏表现,玩过战地的应该知道我说的,就是墙被打了直接出窟窿,没了;敌人有边缘高亮,任务目标有红色边框标亮,以及显示下距离,路线完全不显示不引导,至于任务目标是按钮要你踩、要你射击摧毁、接触放东西,你全得靠屏幕右上角的任务显示(部分任务目标没汉化),并且就是简单的字符文本“目标(换行)+【目的】”,纯红色字体没边框没UI设计,就是简单的文本没了,看着非常费眼;过关卡的区域显示就是多个方形,画面和呈现效果比街机时期的【恐龙快打】【三国志2】还差,连过关卡的地图闪烁都没有;过关卡到一定阶段有CG讲剧情,就只是黑白插画播片配合阴沉的BGM,没了;整个游戏剧情没有任何的一句配音(好像也就中后期唯一一只BOSS有配音好像,没对话没字幕不清楚是不是,而这BOSS设计有问题我后面说);BOSS战只有一只,绝大多数时候就只是让你杀地图里白光传送刷出来的小兵和精英怪、也有可以不杀的,直接开墙跑路也可以。而这只BOSS的设计有问题,你只要站在BOSS脚边,绕圈圈用拳头打都能过(是的我就是这么打死这BOSS的,7成血用拳头肘死的蜘蛛脚加特林BOSS)因为它的机枪转的很慢,你和它绕就行,它的脚踩人没伤害,也没什么伤害招,秦王绕柱就能弄死,而且拳头打它和开枪打它速度差不多。另外这一场BOSS战我估计制作组是希望玩家在二楼拿墙绕着围栏干他,因为枪都在二楼墙上,一楼完全没放枪;科幻感全靠霓虹灯,地图设计很没有美感...我感觉就是在硬蹭赛博朋克风和传送门2的建筑风格;这游戏非常容易晕3D,我个人不晕,但倾斜的视角和滑到底的滑铲让我知道:如果你大多数第一视角游戏都能晕3D,这一款你绝对!玩!不!了!这游戏正如我前面说的,我挑的唯一优点就是墙壁可破坏,没了。哦对了,支持创意工坊和地图编辑器也算优点,没了。总结:一款我不知道这游戏制作组凭什么敢给这游戏定价80块钱的...合法抢钱?简陋粗糙的水准让我怀疑好评是不是买来的水军。【庸作以下,烂作不至于】我是肯定不会给的朋友推荐这一款游戏的,甚至我8块钱都想过退掉,呵呵...
Прикольно
god
战斗,爽
剧情模式可能也就三个多小时,不长。 手感其实比较一般,武器和人物给人的感觉是轻飘飘的。 但是多巴胺分泌很多,基本是从头爽到尾。 即便是挑战模式的难度也不是很高。 很多人说的晕3D我倒是没感觉到,不过后期难免乏力,即便地图的风格在变换。
Самая разумная трата 10 гривней, за которую я получил буквально алмаз. Игра великолепна, и это отражается во всем. Начиная от музыки, заканчивая стелсом. Многие говорят про сына макс пейна, и гостранера. Но она НЕ ощущается как эти игры, это реально крутая игра, с великолепной музыкой, и кор геймплеем. Единственный минус что я подметил, это то что реально не хватает сложности. Я пробежал игру на всех сложностях, и игра буквально заставляет тебя чувствовать богом. Как я считаю, это крайне ужасный подход, но игра играется хорошо. Но всеж есть ещё одно. Это левл дизайн. Я немного шарю в этой теме, и под геймплей данный игры карты абсолютно не подходят, они зажаты. высокие потолки. Это не дает игроку раскрыть свои возможности, в игре есть дай боже 3 уровня, где ты реально можешь оторваться по полной. Сравнивая все минусы и плюсы, то лучше подождать скидки, и купить её с учетом того, что вы будете в неё реально задротить. А-то она превратится в игру на полтора часа
Although I haven't finished this game, I keep coming back to it due to the amazing gun-play with great movement tech and A BANGING OST!!!!! Its like Max Payne meets Cyberpunk!!!! Good pick!!!!!
Why do guns have a half-second shooting delay bro(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $403.9K | 630 | 54% | $17.99 | |
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