
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oldukça iyi ve akıcı
연구 순서 ㅈ같이 되어있음 보통 문명이나 림월드나 오른쪽으로 쭉쭉 필요한거 찍어가면서 타다보면 연구가 언젠가 끝남. 근데 이 빌어먹을 게임은 필요한거 내가 찾아서 업글 누른다음 건물 지어야됨 연결 되어있지 않고 여기저기 뿌려져 있음 그거 찾는게 개 ㅈ같음 난이도는 ㅈㄴ 쉬워서 뭔가 위기가 안온다. 5시간 동안 아무런 위기도 그렇다고 뭔가 해야할 목표도 잘 모르겠음. 66퍼 할인인데도 돈아깝다. 그냥 아무생각 없어도 쭉쭉 인구 늘어남 나는 개인적으로 비추 여러모로 이게임은 아직 모자라다는 생각이 듬.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.4K | 88% | $19.99 | |
| $1.2M | 1.2K | 88% | $29.99 | |
| $1.2M | 1.9K | 88% | $19.99 | |
| $1.2M | 22.4K | 83% | $2.99 | |
| $1.2M | 2.8K | 95% | $19.99 | |
| $1.2M | 633 | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 7.7K | 95% | $24.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $26.8K | 367 | 70% | $2.79 | |
| $40.9K | 86 | 65% | $12.49 | |
| $33.3K | 73 | 66% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Settlement Survival to bardzo solidny city builder dla fanów zarządzania osadą i rozbudowanych łańcuchów produkcji. Zaczynamy od niewielkiej grupy mieszkańców, a z czasem możemy stworzyć ogromne, dobrze prosperujące miasto. Trzeba pilnować żywności, surowców, produkcji i potrzeb mieszkańców, a jedna zła decyzja potrafi po pewnym czasie odbić się na całej gospodarce. Rozwijanie kolejnych technologii i obserwowanie, jak mała osada stopniowo rośnie, daje sporo satysfakcji. Jeśli ktoś lubił Banished i szuka czegoś w podobnym klimacie, ale z większą ilością zawartości i możliwości rozwoju, zdecydowanie warto spróbować. Polecam.
鹦鹉学舌,学了个锤子,不好玩
City builder aspect is well balanced, so if you like that side of things its worth a try. The combat mode of gameplay however appears entirely unbalanced, costing excessive funds and materials to upkeep and maintain forces, and attacking/defending feels unpolished.
I love it. It's fun, relaxing on Peaceful mode, there's so much to do, find and accomplish that you'll never get bored. The graphics are beautiful. The ambience is heart warming and calming. Thousand percent recommend!
I'd like to recommend your game, but I find it very limiting in what it can do. The market square boundaries aren't big enough to hold enough citizens beyond maybe a couple dozen "essential" jobs, never mind the luxuries they want. Your maps are either too crowded with mountains to build close to town, or too few to mine the essentials/luxuries. You have too many water-wheel or river dependent industries. Your tech-tree should pause the game because there's a lot of searching to do for which building gets built first in a chain of buildings, this is hard to track. Your trade ship has ridiculous prices for new animals or seeds. There seems to be a limit on the seeds and animals you can find in the wild, for farming purposes, even tho' the hunters shoot other types of game for food. The population doesn't grow fast enough to maintain enough labourers to replace those who die. I usually have disasters turned off, yet if I don't build a clinic fast enough, people get sick and unhappy. There are so many other things to consider building first before a clinic or church. The happiness levels are hard to bring up even on easy settings. The only thing I like about this game is the people will travel from one market center to the next willingly to get what they need. The transfer stations are a joke with only 2 people working it and a limited amount of storage space. I have played more than a dozen colony sims and find this one to be unenjoyable. I think you need to take a hard look at the complexities you put in and simplify them somehow. And yes, I've clocked more than 1700 hrs on Banished which is not only harder than your game, but I find it very enjoyable.
Not my cup of tea, unfortunately. It didn't pull me in at all. Got much more interesting city builders in my library already.
I like building games
用腳填數值 資訊顯示稀爛 特意拉長遊戲時間 我玩這麼久只是因為我不想被這遊戲擊敗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.