
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
四海无闲田 农夫犹饿死
Good city builder and management game with a bad tech tree, but flexible production chains that can be tweaked with mods. Yet, the default settings are recommended. Have to repeat it many times and try sandbox mode before fully understanding it and enjoying extreme difficulty. And there’s a Mosque in it, so the citizens can TAKBIR together! Sankore Madrasah/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🎮 Reseña de Settlement Survival[/h1] [h2]Resumen del Juego[/h2] Settlement Survival es ese simulador/estrategia donde te crees alcalde visionario… hasta que tu “plan maestro” termina en hambruna porque nadie sembró, nadie cocinó y, sorpresa, la gente no vive de buenas intenciones. Construyes una colonia con vibra medieval, gestionas cadenas de producción, asignas trabajos y tratas de que tu pueblito no se convierta en un museo de tumbas. La primera impresión es clara: quiere ser un constructor de ciudades con supervivencia y administración de recursos, pero con un look 3D colorido y amable, como para que duela menos cuando el invierno te cachetea. Tiene exploración, agricultura, economía y un enfoque sandbox que te deja jugar a “yo sí lo hago mejor”… hasta que el juego te recuerda que la logística es un deporte de contacto. [h2]Lo que Construyes vs. Lo que Te Construye[/h2] Lo Bueno: ✅ 🏗️ Loop de construcción y gestión adictivo: siempre hay “una cosita más” que optimizar. ✅ 🌾 Cadenas de recursos y agricultura con sabor a estrategia de verdad (no sólo poner casitas bonitas). ✅ 🧩 Sandbox + exploración: suficiente libertad para experimentar y también para arruinarte con creatividad. ✅ 🛠️ Steam Workshop: la comunidad puede arreglar/expandir lo que tú aún no sabías que necesitabas. ✅ 🏆 51 logros: para los que necesitan un sticker digital que valide su sufrimiento administrativo. Lo No Tan Bueno: ❌ 🧠 Curva de aprendizaje con actitud: el juego enseña… a su manera. O aprendes o tu colonia “aprende a morir”. ❌ 🧱 Repetición de mid/late game: cuando ya estabilizaste la economía, el desafío puede volverse checklist. ❌ 🎭 Poca “personalidad narrativa”: es más hoja de cálculo con casitas que historia memorable. ❌ 🎙️ Voces… ¿cuáles voces?: si esperabas actuación, aquí la única actuación es la de tus aldeanos fingiendo que trabajan. ❌ 🚧 Se nota el ADN de acceso anticipado: a ratos se siente como “casi redondo”, pero no siempre “redondo redondo”. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Gestión y construcción muy absorbentes; el tiempo se evapora.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Castiga errores logísticos; a veces más por sistemas que por “IA brillante”.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente variedad para muchas horas, aunque el ritmo puede volverse rutina.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]3D colorido y claro; funcional más que impresionante.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Casi inexistente: tú pones el drama, el juego pone los números.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Medieval simpático, más “acogedor” que épico.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplen, pero no esperes fuegos artificiales por plantar nabos.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin molestar; también sin quedarse contigo.[/td][/tr] [tr][td]Voces[/td][td]1[/td][td]Prácticamente no hay, y se nota… pero al menos nadie grita “¡Necesito más madera!” cada 5s.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad mecánica decente; poca diversidad “humana” relevante en la experiencia.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para un constructor 3D; depende de qué tan enorme lo vuelvas.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]Sandbox + Workshop = razones reales para volver y probar otra estrategia.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.4[/b][/td][td]Sólido y adictivo, pero con huecos notables fuera del “core” de gestión.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Settlement Survival es un buen constructor de ciudades: satisfactorio, metódico y cruel de la forma correcta cuando te equivocas. Si disfrutas optimizar producción, balancear recursos y ver cómo tu colonia pasa de “tres chozas” a “pequeña máquina económica”, aquí hay horas de placer culpable. Pero también hay que decirlo: no es el rey del carisma. La historia brilla por su ausencia, la presentación es más práctica que memorable, y en el tramo medio/tardío puede sentirse como administrar una empresa… sin el sueldo. Aun así, con 7434 recomendaciones totales, claramente encontró su público: gente que ve una tabla de producción y dice “qué bonito”. La comunidad activa (301 jugadores al momento) no es un estadio lleno, pero sí suficiente para que el juego se sienta vivo, especialmente con soporte de Workshop y funciones de Steam que facilitan volver, modificar y experimentar. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.4/10 Número de jugadores activos al momento de hacer esta review: 301 Descuento máximo registrado: N/A Veredicto: [i]Bueno: te atrapa con gestión inteligente, pero no esperes magia narrativa ni espectáculo audiovisual.[/i] Si lo tuyo es la estrategia de administración, la supervivencia y el placer de arreglar un desastre que tú mismo provocaste, vale la pena. Si buscas una experiencia con historia fuerte, personajes memorables o una producción “wow”, mejor ve a otro pueblo… aquí lo único dramático es tu cadena de suministro.
Banishedの派生ゲームという感じ 水・農業・漁業・牧畜・衣料・医療・住居・採掘・伐採・幸福度など一通り揃ってます 災害機能はON/OFF可能(地震など) コンバットモードON/OFF可能(野盗襲撃や野生動物襲来発生) MODは数百(今現在400弱)はあるけど量も質もBanishedの方が上な気がします グラフィックはローポリっぽいのに無駄に処理が重いのかFPS下げろという警告メッセージが出る しかし警告出るけど普通にサクサク遊べる・・・謎 設定は初期状態のイージーだとヌルゲー状態でした コンバットモードONだと難易度跳ね上がりっぽいです 戦闘に関しては一応武器や防具はあれどおまけ程度の要素っぽい MAPは最大サイズにしたほうがいいかも 良くも悪くも街づくりゲーム初心者向きです セールで800円で購入しましたがちょい高めかな? 800円程度なら一応オススメできるんだけど、セールで500円以下でPatron買った方が良い気もします
这个游戏就离谱,一玩一个不吱声,反复刷了几把终于有一把能勉强度过前期,结果一波大流感人口从800跌到30,制作组设置的移民系统充满恶意和陷阱,让人完全丧失经营的成就感。
With probably the most competition of any genre, city building sims need to stand out. This one feels bland in every way, from graphics to gameplay. It's a mix of Kingdoms Reborn and others it's borrowed idea's from, but the execution of them just feels a bit pointless. There's just nothing new here, so I don't understand why anyone would want this when there's better versions of this in every direction. Games that get created in this genre need to see Kingdoms Reborn, Settlers or NorthGard even as the bar and aim higher than them, or they'll exist as simply not as good versions of those games.
鹦鹉学舌,学了个锤子,不好玩
City builder aspect is well balanced, so if you like that side of things its worth a try. The combat mode of gameplay however appears entirely unbalanced, costing excessive funds and materials to upkeep and maintain forces, and attacking/defending feels unpolished.
연구 순서 ㅈ같이 되어있음 보통 문명이나 림월드나 오른쪽으로 쭉쭉 필요한거 찍어가면서 타다보면 연구가 언젠가 끝남. 근데 이 빌어먹을 게임은 필요한거 내가 찾아서 업글 누른다음 건물 지어야됨 연결 되어있지 않고 여기저기 뿌려져 있음 그거 찾는게 개 ㅈ같음 난이도는 ㅈㄴ 쉬워서 뭔가 위기가 안온다. 5시간 동안 아무런 위기도 그렇다고 뭔가 해야할 목표도 잘 모르겠음. 66퍼 할인인데도 돈아깝다. 그냥 아무생각 없어도 쭉쭉 인구 늘어남 나는 개인적으로 비추 여러모로 이게임은 아직 모자라다는 생각이 듬.
An sich ein klassisches Siedlungspiel, nicht wirklich etwas neues, zum Teil schlecht übersetzt, unübersichtlich und es fehlen ein paar Funktionen, die bei anderen Spielen aus dem Bereich vorhanden sind. Ein Beispiel: ich kann bei jedem Siedler den Namen anpassen, jedoch weder ein Lagerhaus oder Weiden / Felder umbenennen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.2M | 2.4K | 88% | $19.99 | |
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