
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]为什么复古射击让人痴迷?《英雄萨姆:破碎宇宙》会给出答案[/h1] 这几年里复古射击游戏我没少玩,几乎每年都有好玩的新作出现,我几乎每年都会体验那么几部非常优秀但热度不高的作品,比如前年的《堕落王牌》,去年的《合金天使:堕入伊甸》,再到今年英雄萨姆系列的最新作《英雄萨姆:破碎宇宙》,在我爽玩后我终于忍不住问自己,到底为什么复古射击类游戏会让人这么上头?? 本片我就通过我对《英雄萨姆:破碎宇宙》的游玩体验,来聊聊这个问题,顺便带你走进这款老牌复古射击IP的最新作品。 [h2]什么是复古射击?[/h2] 我在平台上看过很多其他小伙伴写的内容,绝大多数都对复古射击这个玩法一笔带过,但是这里我要纠正一点,所谓复古射击并不是一个很准确的很清晰的定位,绝大多数小伙伴包括很久以前的我,都会有一种误解,只要画面够像素够复古+FPS玩法就是复古射击,但事实并非如此,去年的《合金天使:堕入伊甸》就用相当好的成绩证明了复古射击也可以做到高画质高流畅度。 结合《英雄萨姆:破碎宇宙》来看,复古射击实际上是以高机动性为主,辅以简洁的剧情和战斗的爽感,还要做到血量不能主动恢复,弹药,血包,金币等道具多从击败的敌人身上和地图上的宝箱种获取,最后要迷宫式关卡,大量隐藏道具和非线性的探索。本作就是以我上述的这些玩法为主构建的。 [h2]多元萨姆,组队战斗[/h2] 《英雄萨姆:破碎宇宙》作为英雄萨姆系列的最新作,带来最新玩法机制多元萨姆,其次组队战斗也在本作得以保留,玩家可以和朋友一起开房间玩,支持最多5人联机,也可以直接线上匹配路人一起玩。 至于多元萨姆,说的简单点就是英雄选择,只不过可选择的英雄全是萨姆,不同宇宙的萨姆,有女性萨姆,卡通萨姆,甚至还有四只手的怪物萨姆。不同的萨姆有完全不同的技能,比如经典萨姆的技能是召唤一个分身,一段时间后爆炸;怪物萨姆的能力是在一段时间内让4只手各拿一把枪输出等等。 玩家在局内战斗的时候可以获得局外货币,可以用于解锁新的萨姆或新的武器。 [h2]丰富的武器和局内升级[/h2] 本作除了复古射击元素外,还有一些肉鸽元素在其中,具体表现为局内丰富的武器系统和升级。首先游戏共有7种类型的武器,每种类型的武器又有白绿蓝紫金五种不同的品质,能拿到什么全看局内运气,种类是真的丰富。 再就是局内升级,玩家击杀一定数量的敌人获取足够的经验后会升级,每次升级后可以在三个天赋中选择一个,天赋的种类也很多,有加血量上限,攻击力这些基础数值的,也有站立不动时设计后坐力减少25%,攻击敌人使敌人造成伤害减少的状态类天赋。 还有一种是完成关卡后会获得一个让大招提升的升级,不过这个并不是每关结束都能拿到,游戏目前总共有三个大关卡,每个大关中又有9个小关,我总结下来的规律是一关升级一关商店循环着来的。 商店里就比较简单了,可以购买武器或升级,也可以卖掉自己不需要的武器和升级换钱。 [h2]个人体验[/h2] 好玩上头,四个字就能总结整个游戏,《英雄萨姆:破碎宇宙》确实做到了循规蹈矩的Boomer Shoter,打怪很爽,战斗很爽,还加入了一定的肉鸽元素,不同技能的角色供玩家选择。 但我觉得最大的问题也处在肉鸽上,首先获取经验的速度太慢了,一局升不了几级,明明天赋下面写的品阶1,但是在后续再也看不到这个天赋的品阶2出现,出来的全是没见过甚至用不上的天赋,还不如搞成加点或者固定选项,这也太随机了。 再就是英雄解锁和武器解锁,虽说没有死亡惩罚,但是每关能拿到的局外货币太有限了,你很难想象真正能快速获得局外货币的途径反而是杀怪后去图鉴领取对应奖励,解锁新武器和新英雄慢的要死。 虽然是有不少问题,但是核心底子没变,还有IP的加持,玩起来还是很不错的,我觉得如果是系列老粉可以试试,新玩家的话不妨先去试试同系列的前几部,现在也有折扣。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel macht im Koop-Modus mit bis zu fünf Spielern unglaublich viel Spaß und sorgt für jede Menge Lacher. Besonders motivierend ist das Freischalten und Kaufen von Gegenständen, die man sich größtenteils direkt erspielen kann. Zudem bietet das Spiel durch eine Menge zu levelnder Skills und fünf verschiedene spielbare Charaktere – jeder „Sam“ hat seine eigenen, coolen Fähigkeiten – viel Abwechslung. Auch technisch überzeugt die Performance: Die Grafik läuft selbst auf den höchsten Einstellungen („Ultra“) absolut flüssig. PositivesGroßer Koop-Spaß: Bringt mit mehreren Leuten extrem viel Laune und bietet Platz für insgesamt fünf Spieler.Vielfältige Charaktere: Fünf freischaltbare Figuren mit eigenen, coolen Fähigkeiten bringen Abwechslung ins Spiel. Motivierendes Level-System: Es gibt eine Menge Skills zu verbessern und Gegenstände freizuschalten, die man sich meistens einfach erspielt. Hervorragende Performance: Die Grafik läuft selbst auf „Ultra“-Details komplett flüssig. Negatives Fortschritts-Bugs: In Akt 2 verhinderte ein Fehler den Abschluss einer Aufgabe, sodass der erste Bosskampf nicht betreten werden konnte. Lobby-Zwang bei Abstürzen: Nach Spielabstürzen ist ein Nachjoinen nicht möglich, was den Neustart der kompletten Lobby erzwingt. Fehlerhaftes Boss-Design: Beim Lavagolem wird man durch den Feuerring leicht aus dem Areal geschubst, stirbt sofort (One-Hit) und kann durch eine unsichtbare Wand nicht wiederbelebt werden. Technischer Feinschliff fehlt: Das Spiel leidet insgesamt noch unter zu vielen Fehlern und benötigt dringend Updates. Fazit: Ansonsten macht das Spiel aber einfach mega Spaß!
Insert generic "If only Steam allowed 'Meh' as a review option" I had no expectations when it came to this game. I've played some Serious Sam spinoffs: Bogus Detour, Double D, Next Encounter of course, and god forbid Kamikaze Attack. Aside from the Next Encounter (which is obviously the best one), all those games share one thing - they deviate from the series' main formula to try and make something new with an unexplored (for Serious Sam, that is) genre. That was my main thought when I saw the reveal of Shatterverse, the idea of a Serious Sam Roguelike created by BEHAVIOUR ENTERTAINMENT OF ALL didn't give me any skepticism, nor any hype, just a raised eyebrow and a "Where could this possibly go?".. and one of the hardest laughs in my life, but that's besides the point. What I'm trying to tell is that I had no expectations when launching this game, and just like every other spinoff (aside from Next Encounter) I thought it was just fine. There are some cool things I liked: the movement (Serious Sam 4 Reborn mod made me consider that dashing fits SS gameplay more than sprinting, and imo this game confirmed it for me), the artstyle and enemy design, some fan service here and there, and in my opinion this game doesn't feel like a cash grab people call it. Yes the millennial humor and some design choices can make some people consider it, but I was really surprised that the devs actually took their time to balance the enemy HP to weapon damage ratio almost perfectly similar to how Croteam does it: Kleers die to one Double Barrel shot, Werebulls die to two rockets, Major Arachnoids die to two sniper shots and so on. Basically no spinoff managed to do this part right, even Next Encounter that some consider their favorite SS game to this day, so I was really happy to see one of my most favorite details of Serious Sam's game design in here. Of course I also had things I didn't really like, like the lack of randomness for a roguelike. The only 'randomness' you can find is in the weapon stats, some pick-up placements, and level order, aside from that after some runs you can expect what enemies you will meet in each arena, which imo is a strange decision. Besides that, the dialogue is just never ending, for people who have shown care for the classics through their small references along with weapon and enemy designs, they really decided to follow the Serious Sam 4 route of both the humor, and never-shutting-up. If you actually read through all this, you might think "Well if you put a positive review, why did you refund it then?". Before the release I, as many others, took part in the public playtests. I gave some feedback, some of it was even heard and implemented in the game, but in the end every playtest felt absolutely the same. I had about 14 hours, and when launching the game after the release I just got tired of playing the same game from the beginning for 4 different times. At this point, the public playtests felt more like gifting people the game for free and enough time to play through it and get deja vu. Despite all that, I wouldn't say I regret the hours I put into this game, I actually expect to come back to it in the future. Like I've said - it's fine, just like every other Serious Sam spinoff that wanted to experiment with different genres instead of following the trusty formula and making "SERIOUS SAM: THE NEW BUT SIMILAR ENCOUNTER, NOW FROM DEVELOPERS YOU'VE NEVER HEARD OF". This game is an experiment and, in my opinion, a time killer you come to when you don't know what you want to play in your 400+ game library. I would recommend buying it when it's on discount, playing through some arenas, and decide whether you dig this experiment or not, just launch the game with a thought in mind that in the end this is just an experiment, just like other Serious Sam spinoffs.
NAÕ TEM COMO RECOMENDAR ESSE JOGO ELE É COMPLETAMENTE DESBALANCEADO, ISSO EM TODOS OS SENTIDOS!!! Esse é o roguelike mais desbalanceado que já joguei, joguei um total de 10 runs, todas elas eu iniciei com uma pistola verde em nenhum momento o jogo me deu uma arma diferente. Todos os inimigos do game são completamente desbalanceados, existe um escorpião com uma mini gun, esse fdp não erra nenhum disparo. A tela fica completamente lotada de inimigos e eu lá somente com uma pistola verde e uma metralhadora cinza, uma piada de mal gosto o loot desse game. Para liberar os personagens e armas no game é necessário usar uma moeda que dropa em momentos específicos do game e detalhe, dropa somente uma por uma. Tenho um total de 8 moedas, sendo que cada personagem custa 30 e tem armas que custa 120 KKKKKKKKKKKKKKKKKKK Todos os bosses do game tem uma vida gigantesca e como o game não te entrega loot descente, parece que você esta curando o boss e não dando dano nele. Geralmente na maioria dos roguelikes o game vai liberando as armas conforme você vai jogando, nesse game existe a limitação de ter que comprar as armas diferentes e isso pode demorar mais de 20 runs para se liberar somente 1 armas descente. Espero que a Behavior nunca mais resolva fazer um roguelike, pois ela não entende porra nenhuma do genero.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $992 | 8 | 50% | $5.99 | |
| $730.4K | 1.3K | 90% | $19.99 | |
| $207.2K | 692 | 63% | $19.99 | |
| $1.5K | 4 | 75% | $14.99 | |
| $529 | 3 | 100% | $6.99 | |
| $280 | 3 | 33% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $381.2K | 784 | 78% | $14.99 | |
| $381.6K | 733 | 86% | $14.99 | |
| $381.7K | 452 | 44% | $39.99 | |
| $381.8K | 2.1K | 82% | $9.99 | |
| $381K | 250 | 88% | $49.99 | |
| $380.9K | 2.5K | 87% | $7.99 |