
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не плохая игрушка, но как то скучновато. Не достает ей чего-то. Пока игра новая, а там думаю доделают.
Nein Nein Nein Nein Der Gipfel der Langeweile wurde nun endgültig erreicht. Das ist kein Echtes Serious Sam das ist einfach nur hingerotzter Müll der 0 Spaß macht. Da spiele ich lieber eines der älteren Serious Sams.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 437 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В общем игрушка неплохая... Только проблем тут конечно больше чем положительных сторон. Стрельба тут конечно не очень, да и музыка не очень. Как игра в отрыве от всего выше среднего, но как по мне дороговата.
Так обгадить сэма нужен талант! браво разработчики!!!
This game has so much potential for a good time wasting roguelike but there are certain things that hold it back in every category. The good: Each character does feel different enough to make playing them all different enough that building your trinkets, skills, etc. differently for each character worthwhile. The variety of affixes for weapons and skills means that you don't just spam rerolls just to get stuff that actually works. The way the story is presented does not take away from the fast paced, roguelike nature of the game. The bad: The gameplay could be a bit more varied and some of the more useless weapon types could be rebalanced to make them more usable. Some scenery elements, like a slightly raised slab on a tiled floor stop movement completely but waist high vines are traversed easily, I cant count the amount of times I have been fighting, only to stop dead on nothing and get hit a whole bunch more than I should. The difficulty curve is extreme. I am no pro gamer but there is no way I can take on the hardest (and most rewarding) difficulty solo and multiplayer is a bit of a mess. The ugly: The multiplayer is so much more bug prone that its almost unplayable and the lag is overwhelming a lot of the time. So many bugs that you just have to learn to accept or work around exist. You will not have a single run without at least one but, at least from my playthroughs, nothing that completely prevents you from continuing as I have heard from other reviews. The game seems to hog a lot of resources in a way I have not seen another game do. Overall, I would say that it's priced appropriately if there were no issues and should be pretty fun to waste a few hours on for a quick run with friends or play for a long time and get the satisfaction of maxing out your preferred build. The big issue is that the issues are so glaring that its hard to enjoy the game properly through them all. My recommendation: As for right now, only buy this game if you are willing to enjoy the best bits for now, get as much progression done as you want and hope they fix the issues to make it the game it should be, I would expect this level of required development in an early access game, not from a game that is supposedly in full release. I am giving it a thumbs up because I can see the potential and want the game to become what it should be but there is enough fun in it right now to keep me entertained for a few hours.
Honestly not a good starting experience. reaching the first boss resultet in failure, the mechanics are hard to avoid in time and or unavoidable. Ontop of that the very small selection of weapons and really insignificent upgrades makes it extreamly lack luster. ontop of the amount of bugs that exist. one bug in mutiplayer resulted in my partner getting teleported back to the start and unable to leave. Which resulted in us ending our run. the very small amount of maps and heavily repeated maps makes it feel pretty lackluster in variations.
WHY THERE IS NO SAVE MODE!!!
Serious Sam: Shatterverse... is the 3rd roguelike spinoff of Serious Sam following I Hate Running Backwards and Serious Sam: Tormental. It is a very flawed game by many metrics that I'm sure you will find by combing through reviews. Various bugs, a weird game balance, dialogue and humor that at best varies in quality... and yet... this game speaks to me. When I played the playtest, I more or less knew what I was getting into. I am no stranger to Serious Sam or roguelikes. I am especially no stranger to spinoffs of Serious Sam and how they like to deviate away from what the mainline games like to do. But I asked for one thing from Shatterverse: regardless of how weird or how much you deviate, you're essentially a roguelike boomer shooter, so be a fun one. The gameplay is like a mix of Serious Sam and Gunfire Reborn. A strange hybrid of the two formulas that, while imperfect, scratched an itch I'd been having for a few months now. You can carry all the weapon types at once if you wish, and weapons will reload when they aren't currently equipped. Beyond the magazine, ammo is no issue and is infinite. Your big things to manage (beyond the obviously loot & roguelike tropes) will be health and armor, health being primarily replenished by essentially glory killing enemies, armor being a bit more scarce. Sometimes you'll get to choose "Restore all Health" or "restore all armor" as upgrades, and this may seem useless or boring, but if timed and utilized correctly it can save or break a run. It's like the game has a bunch of weird little quirks and things just work weird compared to other games in the genre, and while I think there's room for improvement, I actually kinda like them. As for co-op mode, I haven't played it too much but I didn't have any issues when I did play it. I mainly run this game solo. Everything beyond the gameplay is where I think the game doesn't perform nearly as well. I don't think it's irredeemably awful, but I'm not gonna tell you it has the same level of oomph I feel from the gameplay. Story? You can write it off pretty much. It feels like it's just there for flavor text if anything. The dialogue sometimes delivers some good interaction between the characters and good jokes, but also often times falls flat because either the jokes are not actually funny or the dialogue isn't interesting. Personality-wise, my favorite characters are Alien Sam and Broken Sam. For the more rough side of the gameplay and whatnot: The upgrades you get from levelling up do give you small bonuses. You can upgrade them to make them better with the permanent currency you earn while playing. Despite this you can still kindof synergize things and make good builds, it's just weird how it works and I don't fully understand it yet. And the bosses are mostly fun too, but could also use some adjustments to some of their attacks as they're either a little too strong or not telegraphed too well. Jumping between acts (basically this game's version of difficulty settings) does sometimes feel like a bit too much of a difficulty curve at times too (I heard the highest one is the worst jump but I haven't played it yet). Also, there could be more level variety. Like 90% of my runs, the first biome I get is the snow biome with nearly identical layouts, which also led to me hearing the exact same conversation between characters like 10 times in a row for a while. If you were expecting something on the level of mainline Sam games, you will be disappointed. If you were expecting this to play with the exact same balance as Serious Sam or other roguelike shooters, you will be disappointed. I don't know how to explain this game's balance, but it is there. There is something to work with here and it's quite interesting to toy with, but it feels different from the other roguelikes I've played which is why I can't describe it. All I know is I've been itching for a good roguelike boomer shooter for months, something that isn't STRAFE, Bloodshed, or Nightmare Reaper (all great games, just not the formula I'm itching for rn), and this scratches that itch better than I understand. You, of course, probably won't like this game as much as I do even if you have a good time with it. I'm not expecting a lot of updates to this if any, but I'd definitely like to see the major issues others are having get fixed as well, considering others have reported crashes and shoddy netcode. I haven't encountered these issues myself, but that doesn't mean patches aren't in order.
Как я понял геймплей в целом рассчитан на игру в коопе , либо с друзьями . Но онлайна нету , и друзей у меня нет . В противном случае играть одному , тяжело , слишком бронированные противники . Надо ещё много времени , чтобы открыть пушки , и прокачать способности . Для того что бы ты уже мог противостоять противникам . За это время , что я наиграл не было багов . За исключением ульты ретро Сема , она не работает как надо . Она должна притягивать противников , и взрывать , но происходит всё не так . Просто левые разрабы , выкатили игру , под легендарным названием Крутой Сем . И ведь знали что многие захотят купить , кто раньше играл в старые части . Если бы разрабы сделали игру как надо , не было бы смешанных обзоров . Если взялись за разработку , ну сделаете как положено . Ленивую механику бесконечных патронов в игру добавили . Музыка ни о чем , она пресная , ни один трек ни сыграл на реакцию , вау как круто . Геймплей унылый , скучный , не интересный . Может разрабы допилят игру , что мало вероятно , но как показывает практика , имеем что имеем . Я художник , я так вижу , как говорится . Это скам за 1000 руб , я пожалуй верну деньги , как игру допилят сообщите . И у меня ещё вся валюта слетела к чертям , за прошлые игры . Ничего не сохранилось всё заново , давай по новой .
Its a okay game for the price and its a nice Serious Sam spin-off but it does take awhile to get better when you start unlocking stuff The gameplay is fun but it does have it's problems. What i like -the classic Serious Sam gameplay -each Sam is fun to play and try out -multiverse anomalies that change each run to feel and play different -Biomes and locations with lots of stages -The weapons and modifiers for them what i don't like -overheating on some weapons is too harsh unless you have a good trinket -the level cap is 10 but you can go past it with chests if your lucky (bug?) -no permanent upgrades for things to buff -the drop rate is terrible for trinkets -some of the perks don't make any sense like the grounded perks why would i want to stand still in a SERIOUS SAM game. the other set being the flying perks where you have to jump constantly (less annoyed with this set but still sucks to get them) So overall i like the game but it feels like it was rushed, I'm hoping they will continue to support this game.
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