
A dropper game designed to overwhelm your senses. Twisting tunnels, psychedelic patterns, and breathing walls assault your sense of balance as the chaos escalates with every level.
Modeled estimate, not a reported figure. How we estimate →
About
Prepare for a deliberate assault on your sense of balance. Sensory Overload is a dropper game where the environment itself is designed to fight you. Dodge obstacles while the walls breathe, the colors shift, and the world twists to drag your vision into a spiral.
Game Features
Stunning levels of escalating visual chaos
Dodge faster and faster with Ranked Mode.
Visual effects designed to disorient your senses
Levels named after what they'll do to you: Vertigo, Nausea, Peristalsis, Apocalypse...
Challenge yourself with the near-impossible final levels
Credits
Composer: Giorgio Satta
SoundFX: Tobias Haußmann, DSTRCT Group
UI: DSTRCT Group, Pancak3s
Backend dev: Green Eclipse
Game designer: Pancak3s
Special thanks go to the many playtesters and all the feedback given by players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a game like this needs to be sight-readable. i dont wanna have to use practice mode thats not why im playing this. cool concept but charging 10 bucks for something chatgpt could have probably done better, and then marketing it to prey on neurodivergent ppl is certainly a choice.
This game is relaxing in the least relaxing way. 10/10 for my autism brain
Only played for half an hour but this game is hurting my brain and eyes. Anyways, grat game Idea (prbly "Inspired" by other games). I think the game can be very fun if you are not playing at 2.AM with 6 houres sleep. Great game before going to sleep beacuse i cant keep my eyes open after this awesome experience. I think this game is a legal way to feel high. All in all I am tired. 10/10 :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MY SENSORY IS OVERLOADED!!!! This game is so relaxing and stressful both at the same time in a odd way. Easy to go on and on playing to "chill" while also being thrown crazy effects and objects right into your face. Definitely recommend this game if you like anything like geometry dash or just wanna be overloaded.
First impression and im loving it. Amazing game, you can tell that the developer put his hard work into it. He thought of almost everything, the only thing it was missing is that the tutorial doesnt explain what the SHIFT key does. Performance wise its alright, definetly not the best for low end builds however it should work fine. The pricing is also very good
I feel like the game has promise to become something great, but right now there are too many discordant features that take away from the simplicity. First off, the difference between mouse and kb is night and day. The game feels too easy when playing on mouse, and comes off like it should be played with kb, like minecraft dropper maps. Personally, I think kb is more fun, but one should be isolated on to not overbloat player choice. Second, the boost mechanic feels forced. Why are there even scores on the levels? It would be so cool for this game to be like minecraft dropper or geometry dash, where the goal is just to pass. Why are we adding needless number counting? Third, why can you change the song playing in a level in the pause menu? Minor nitpick. The game loop present here is awesome, and feels like something that should blow up. Having a solid level editor is great and some of the creations out there are really cool. While everything around the game lacks style and is sort of ugly, the gameplay itself is such a good loop that if the developer cleans the surround mess up it will be a hit for sure. Looking forward to were this game is in a bit of time.
Ive analyzed my gameplay footage frame for frame and just as i thought, the hitboxes are super inconsistent.
it is an awesome game, that is paced pace, competitive and challenging. it can cause motion sickness and similar effects, so if you are easily motion sick i wouldnt suggest it. all in all, it is a good game, but not for everyone
hitboxes feel off to me, not getting hit when you it looks and feels like you shouldve and the other way around. made the game unejoyable for me
Fun focus game. Deeply infuriating, but in a good way. 5 minutes of gameplay feel like a sprint through a forest.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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