
Relax, don't panic, be brave. Reach as many cities as you can by piloting a ship on a perpetually assembling road suspended over a stylized and surreal landscape, while taking sharp corners, evading hazards and rushing through speedfreak modes. A hard electro-beat game.
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Languages: English
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Goscurry is one hell of a difficult game, a game so difficult you even have to accept a warning at the beginning agreeing to submit yourself to the oncoming challenge. As hopeless as that may seem the game constantly conveys to you one simple uplifting message; "Don't Panic". This is much easier said than done as panic is your worst enemy in Goscurry, the first sign of hesitation being your instant downfall. Flashing texts across the rooftops of a slick retrofuture city of minimalistic neon buildings bearing distracting, sometimes encouraging messages and what seem to be references to The Beatles ("You Are 'Not' the Walrus") and Pink Floyd ("Crazy Diamond"). Here you'll find the hypnotizing and maze-like pathway following mechanics of a game like Super Hexagon combined with the obstacle dodging action of titles from the likes of Bit.Trip Runner that all require a serious amount of focus and finger gymnastics. A long stretch of winding and unpredictably twisting road that procedurally builds itself before you, infinitely until your inevitable death. Many hazards litter the abstract urban road ahead forcing you to jump, dash, and dodge your way to a badass highscore you can really be proud of. Reaching certain target scores in any respective mode unlocks new cities of different flourishing colors to discover and rush through, as well as giving you a higher rank in your overall achievement score. Ranking up earns you slick new rides to drive and fly with. The more insane of players may even earn all 20 ranks giving them the legendary and sought-after Psycho ship, which when used will speed up the game and raise your score no matter what the mode. As incredibly addictive as Goscurry is, I feel like what really drives your adrenaline here is the catchy as can be electro-beat soundtrack from master musician Isak Martinsson(who is currently working on the wonderfully creepy adventure game, [url=http://www.franbow.com]Fran Bow[/url]), equally as hypnotizing and entrancing as watching the flow of your stylish little rocket ship through each mind-bending stage of twists and turns. An excellent audiovisual combination assaults your senses and is the driving force in your speed and focus as you reach further and further for that final stretch of road. tl;dr: Goscurry is a game that gets right to the point, avoiding all of the pre-fun ♥♥♥♥♥♥♥♥, all of the fluff and filler of other games and diving right into the fun and mayhem. Just zone out, follow the twisting path of the line ahead, and lose yourself to the beat of the music as it electronically charges your mind and body putting you into that nostalgic state of euphoria needed to find the flow. [b]Relax. Don't Panic. Be Brave![/b]
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goscurry is casual by nature but quickly becomes more. Smashing that retry button in some vain attempt to get a better score, it's very easy to let rage overtake which usually results in some terrible runs. Will that stop you? Nope. As the store page mentions, Relax, Don't Panic and Be Brave. Wise words indeed. :) Gameplay Video: https://www.youtube.com/watch?v=xiAwZf2twWA Decent visuals overall, colours switch according to progress and new music tracks playing, city rooftops display a range of tongue in cheek messages that can be quite easy to miss. Making your way through each level the game rewards you with the ability to select from alternate ships, each having their own characteristics. This is a genre that demand responsive controls and a great soundtrack, can happily say it has both. Addictive little game and gets my up vote, just expect it to be brutal. Cheers.
[h1]The main objective of the game is to reach the futuristic vehicle as far as possible, following the winding and obstacle-filled route that is drawn right before our eyes. [/h1] In addition to distance, however, speed also counts, because the faster we fly, the more points fall into our account. In addition, if, in the meantime, we efficiently take more turns, jump over walls and holes, the multiplayer counter increases even more, allowing us to achieve cosmic results, recorded, of course, in the world rankings. That's pretty much it as far as the idea itself is concerned. The addictive gameplay is complemented by minimalistic, but pleasant and colorful visuals. The more important element, however, is the electronic soundtrack, which adapts to the rhythm of the gameplay (speeds up, slows down, etc.).
[h1]Intro[/h1] Goscurry starts with the game showing you a warning message. I don’t know the exact words by heart but it pretty much comes down to the following: by playing the game you agree that you’re going to play an extremely hard game which, of course, is both scary and exciting. So which one of the two is it really? [h1]Gameplay[/h1] When you start your first game you’ll probably crash within just a few seconds, and if you’re lucky it might take a few seconds longer, or, in the best case scenario, a few minutes. Either way it won’t take long before you crash your ship. It’s most likely the simple visuals that fooled you. The gameplay is reminiscent to games from the arcades where the story usually didn’t matter and the gameplay was shallow, but hard and addictive. Goscurry is exactly that; it’s extremely simple in its execution and very shallow, but at the same time you can’t help but restart the game every time you crash. It’s very addictive but needs to be played in same doses. It’s not a game meant to be played for hours and hours, but, in the end, that’s still up to you of course. This really is game of skill, not memory, because the tracks are randomly generated and you need to have good reflexes if you want to make it far. Tracks will get increasingly more difficult and the speed will also ramp up and if you don’t pay attention it will take but a millisecond to make a fatal mistake. But you’ll try again and again if you have the determination. Score enough points in a mode and do it several times and you’ll unlock new ships to should make things a little easier for you while also providing a bit of new eye candy. Problem is that it will take several hours before you’ll have unlocked a second one. I only managed to unlock one and I had a hard time doing it. The first mode is called Training mode and if you die here you probably have no idea what to expect from the Hard and Pro modes. The fact that it’s called Training mode is discouraging to newcomers; it takes at least 30 minutes, most likely even longer, to get the hang of things. In Training mode the camera will follow you so that it’s easy/easier to turn and there are no obstacles you have to avoid. In Hard mode the camera will follow you but there will be obstacles and in Pro mode the camera will be fixed, making things even harder. Don’t ask me what the Speedfreak or Paranoid modes do because, to be honest, I didn’t want to find out. Besides the obstacles there are some visual distractions. Distractions that bothered me. I’m not sure if they’re there for the fun of it or if they’re really there to distract you because that is what it felt like to me. The subliminal messages, the messages on the buildings, the pop-in messages that show you the city and/or tracks; it all distracted me. At first, at least, because later on you learn how to automatically ignore these distractions. Still, I wish this was done differently. It feels like an artificial way to make the game harder. In the intro I also talked about the warning/disclaimer message that the game shows you pretty much immediately after booting it up. It feels unnecessary to have this message in the game if people already bought your game. People looking for a way to relax might quit the game immediately and never look back. I’d rather see this message posted on the product page, where it belongs in the first place. Now, I haven’t really talked about how the game controls. I’m sorry for this; the game feels like a simplified Audiosurf where the game accelerates for you and it’s up to you to move left, right, backward or forward while avoiding or jumping over obstacles and gaps. The controls are very good and responsive and make the game a joy to play (don’t think this too literally, though ;)). [h1]Audio & Graphics[/h1] Musically Goscurry is pretty good. It has some electronic, up-tempo beats that give off a lot of energy and keep you going. Other than that there isn’t much to be found here as far as audio is concerned. The visuals aren’t the best in the world but they get the job done. You have a colorful ship and a colorful city with very basic geometry (I don’t know if it looks any different/better if you get any further. I’m afraid I wasn’t able to pull it off.) It’s very simplistic but it’s all very clear and one of the things that actually doesn’t manage to distract. I talked about Audiosurf earlier and the game has that same kind of vibe, minus the neon (effects). [h1]Length[/h1] Here is where Goscurry really shines. The game is infinitely replayable just because it’s so damn hard, so it will take you many, many hours to make even a bit of progress and it will probably take you days, maybe even weeks, to finish it at all. I don’t think many people will finish it, however, because like Dark Souls it takes a lot of dedication. I actually think Dark Souls is easier and that’s saying something… [h1]Conclusion[/h1] While Goscurry plays like a lot of games from the 80’s and early 90’s. If you were a kid back then you probably kept replaying and replaying a game until you finished it. And then you played it again. I was one of those kids. But these are different times and I don’t think people, myself included, will find the energy to keep playing this over and over again. As I mentioned; it’s a game best played in small doses. It’s even fun in small doses. But play it for too long and you’ll probably grow tired of it soon enough. I don’t hate Goscurry, on the contrary, but I’ve definitely played better games in this genre than this. [h1]Too long, didn’t read[/h1] Pros: + Addictive + Enjoyable in short sessions + Skill based (might understandably be a – for some) Mixed: +/- The difficulty might scare people off Cons: - Takes too much effort to unlock (better) ships and new cities - Disclaimer message shown [i]after[/i] you bought the game - It’s just too hard - Not so good if you would to play it in long(er) sessions [quote]If you enjoyed this review please consider following me: [url=https://store.steampowered.com/curator/41144728-markdj/]curator page[/url] [/quote]
Tl;dr – if you like temple-run style arcade games, you’ll probably like this. However, it is hard. Like, legitimately hard. If you aren't in to being challenged, don't pick it up. The controls are easy to use and incredibly responsive, and there’s even a boost that makes you move faster for anyone who loves speed. There’s a decent amount of replayability that comes from the leaderboards and achievements, as well as the 5 different modes available, so if you’re in to any of that you’ll likely have a good time with this game. There’s also great aesthetics, and some amazing music. Here is a first impression video and a quick 2 minute “summary” video, followed by a written review below: First Impressions: http://youtu.be/70PllPUbGtM 2 min video: http://youtu.be/PPwElfxrY64 In this game you follow a procedurally generated track, which means that it's more about reflexes as opposed to learning tracks. As time goes on, the track will get increasingly more difficult, throwing more turns and hazards at you that must be dealt with. When it comes down to it, the controls are fairly simple. You have turn left, turn right, jump, dodge and boost. While jumping and dodging are used to avoid hazards, boost will make you move at a much faster rate, but gain a higher score multiplier. There are also special 'speed boost areas' that will move you at a speed comparable to that when using the manual speed boost, but will either give you a straight section with more frequent hazards, or one with no hazards but a ton of turns. So I mentioned above that the controls are responsive, and that’s no joke. One thing I noticed is that if you make a mistake, it is entirely possible to fix it. Hell, if you’re fast enough, you can do things like turning right 3 times instead of turning left – you have that degree of control, which is great when it comes to a game as fast paced as this one. Having said that, being precise is incredibly important in this game. Mistiming a dodge or jump will be the end of you, and there is little room for error, particularly when it comes to dodging the taller hazard. However, the game does feel very fair, and when you die it’s because you messed up, not because the game did. There’s a degree of replayability due to the leaderboards, as well as the achievements. Through completing achievements you can actually unlock alternate ships to play as, which aside from the most difficult to unlock won’t actually alter gameplay, but some do look pretty cool. Also on the note of replayability there are 5 different modes that change up the rules a little, so there is that bit of variety. The first 3 modes (Training, Hard and Pro) seem like 3 difficulty levels that ramp up, where as the other 2, Speedfreak and Paranoid, seem like a bonus. The way it works is that in Training, the camera follows in a sort of zoomed out third person view, and there are no hazards. In Hard, the camera follows at the same angle, but hazards are added. Pro changes the camera angle up - it gives you more of a top-down view and doesn't turn when you do, meaning you do need to think about which way the ship is facing when you make turns. Speedfreak is a mode made up entirely of those two special speed boost sections I mentioned earlier, just one after the other. Paranoid on the other hand takes the top-down camera angle, but changes the hazards up a bit. Instead of just having just yellow hazards that must be avoided, purple hazards are added in to the mix, which you must run into, and if you miss one, your run is over. Aesthetically, this game is very well done. The background looks great, but doesn’t draw too much attention from the things in the foreground, which are clearly displayed and look pretty nice themselves. Also, Goscurry has some amazing music, which is good because as far as I could tell the music was involved in the procedural generation of the track itself, so listening to it can actually help out with the timing of your actions. Also, if you don’t like a song you can just skip it, which is a very nice addition since it does give you that control over what you’re listening to. The final thing to mention is the price point. Some may consider this to be a bit expensive for what it is – personally, I think it’s absolutely fine because of the time I’ll get out of it, but I would understand if people thought it was a bit much. Just one tip for anyone who picks this up: I found it a bit hard using down as my evade key, and would frequently get mixed up when trying to turn or jump and then evade immediately afterwards. Thankfully all controls are fully rebindable, so I ended up rebinding it to a lone key used by my other hand and it was much easier. Anyway, fantastic game, lots of fun and if you’re into this genre, I highly recommend it!
Buy it, for the sake of god!! I think you could discard every other endless runner. This one has charisma and a cool style, a gameplay providing a real challenge (like good old games) and an awesome soundtrack, that could be considered itself like a standalone product that worths the full price.
Difficult racing game that has you hovering at high speeds on a perpetual space track in a colorful dreamlike world, You can unlock different vehicles and holding down turbo puts you in rapid mode with bonus points while a trippy trail follows your ship around! Features multiple difficulty levels, leaderboads, and amazing music that flows with the game perfectly. + Challenging, Awesome music! Tight controls, soothing visuals.
Like a good friend, Goscurry makes you laugh and supports your journey. Makes an impact by provoking stimulating thought. This game is fun, challenging, and incentivized with goals, stats, and joyful achievements. You get great feedback on if you're turning early or late from how your vehicle moves. The music is fabulous. The graphics are hypontizingly wonderful. I bought this wanting to achieve mouth-drooling gaming zen, and I got it in spades.
Goscurry is a simple, focused game, that is exactly how it seems. Surprisingly, the soundtrack [i] (despite not being what I would typically tune in to) [/i] really makes the experience enjoyable, and worth a look at. If you don't have a problem dishing out a few bucks for a couple of hours of fun, then this might be up your alley. If you are looking for additional information, feel free to check out the video embeded below. https://www.youtube.com/watch?v=Zplpxxwz4GQ
This game is simple, challenging, fun, and features an amazing soundtrack. It is quite easy to get addicted to the gameplay! https://www.youtube.com/watch?v=OfHv-FGhoAI
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